Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+41 -41
View File
@@ -1841,47 +1841,47 @@ luabind::scope lua_register_slot() {
return luabind::class_<Slots>("Slot")
.enum_("constants")
[
luabind::value("Charm", static_cast<int>(EQEmu::inventory::slotCharm)),
luabind::value("Ear1", static_cast<int>(EQEmu::inventory::slotEar1)),
luabind::value("Head", static_cast<int>(EQEmu::inventory::slotHead)),
luabind::value("Face", static_cast<int>(EQEmu::inventory::slotFace)),
luabind::value("Ear2", static_cast<int>(EQEmu::inventory::slotEar2)),
luabind::value("Neck", static_cast<int>(EQEmu::inventory::slotNeck)),
luabind::value("Shoulder", static_cast<int>(EQEmu::inventory::slotShoulders)), // deprecated
luabind::value("Shoulders", static_cast<int>(EQEmu::inventory::slotShoulders)),
luabind::value("Arms", static_cast<int>(EQEmu::inventory::slotArms)),
luabind::value("Back", static_cast<int>(EQEmu::inventory::slotBack)),
luabind::value("Bracer1", static_cast<int>(EQEmu::inventory::slotWrist1)), // deprecated
luabind::value("Wrist1", static_cast<int>(EQEmu::inventory::slotWrist1)),
luabind::value("Bracer2", static_cast<int>(EQEmu::inventory::slotWrist2)), // deprecated
luabind::value("Wrist2", static_cast<int>(EQEmu::inventory::slotWrist2)),
luabind::value("Range", static_cast<int>(EQEmu::inventory::slotRange)),
luabind::value("Hands", static_cast<int>(EQEmu::inventory::slotHands)),
luabind::value("Primary", static_cast<int>(EQEmu::inventory::slotPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::inventory::slotSecondary)),
luabind::value("Ring1", static_cast<int>(EQEmu::inventory::slotFinger1)), // deprecated
luabind::value("Finger1", static_cast<int>(EQEmu::inventory::slotFinger1)),
luabind::value("Ring2", static_cast<int>(EQEmu::inventory::slotFinger2)), // deprecated
luabind::value("Finger2", static_cast<int>(EQEmu::inventory::slotFinger2)),
luabind::value("Chest", static_cast<int>(EQEmu::inventory::slotChest)),
luabind::value("Legs", static_cast<int>(EQEmu::inventory::slotLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::inventory::slotFeet)),
luabind::value("Waist", static_cast<int>(EQEmu::inventory::slotWaist)),
luabind::value("PowerSource", static_cast<int>(EQEmu::inventory::slotPowerSource)),
luabind::value("Ammo", static_cast<int>(EQEmu::inventory::slotAmmo)),
luabind::value("General1", static_cast<int>(EQEmu::inventory::slotGeneral1)),
luabind::value("General2", static_cast<int>(EQEmu::inventory::slotGeneral2)),
luabind::value("General3", static_cast<int>(EQEmu::inventory::slotGeneral3)),
luabind::value("General4", static_cast<int>(EQEmu::inventory::slotGeneral4)),
luabind::value("General5", static_cast<int>(EQEmu::inventory::slotGeneral5)),
luabind::value("General6", static_cast<int>(EQEmu::inventory::slotGeneral6)),
luabind::value("General7", static_cast<int>(EQEmu::inventory::slotGeneral7)),
luabind::value("General8", static_cast<int>(EQEmu::inventory::slotGeneral8)),
luabind::value("Cursor", static_cast<int>(EQEmu::inventory::slotCursor)),
luabind::value("PersonalBegin", static_cast<int>(EQEmu::legacy::GENERAL_BEGIN)), // deprecated
luabind::value("GeneralBegin", static_cast<int>(EQEmu::legacy::GENERAL_BEGIN)),
luabind::value("PersonalEnd", static_cast<int>(EQEmu::legacy::GENERAL_END)), // deprecated
luabind::value("GeneralEnd", static_cast<int>(EQEmu::legacy::GENERAL_END)),
luabind::value("Charm", static_cast<int>(EQEmu::invslot::slotCharm)),
luabind::value("Ear1", static_cast<int>(EQEmu::invslot::slotEar1)),
luabind::value("Head", static_cast<int>(EQEmu::invslot::slotHead)),
luabind::value("Face", static_cast<int>(EQEmu::invslot::slotFace)),
luabind::value("Ear2", static_cast<int>(EQEmu::invslot::slotEar2)),
luabind::value("Neck", static_cast<int>(EQEmu::invslot::slotNeck)),
luabind::value("Shoulder", static_cast<int>(EQEmu::invslot::slotShoulders)), // deprecated
luabind::value("Shoulders", static_cast<int>(EQEmu::invslot::slotShoulders)),
luabind::value("Arms", static_cast<int>(EQEmu::invslot::slotArms)),
luabind::value("Back", static_cast<int>(EQEmu::invslot::slotBack)),
luabind::value("Bracer1", static_cast<int>(EQEmu::invslot::slotWrist1)), // deprecated
luabind::value("Wrist1", static_cast<int>(EQEmu::invslot::slotWrist1)),
luabind::value("Bracer2", static_cast<int>(EQEmu::invslot::slotWrist2)), // deprecated
luabind::value("Wrist2", static_cast<int>(EQEmu::invslot::slotWrist2)),
luabind::value("Range", static_cast<int>(EQEmu::invslot::slotRange)),
luabind::value("Hands", static_cast<int>(EQEmu::invslot::slotHands)),
luabind::value("Primary", static_cast<int>(EQEmu::invslot::slotPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::invslot::slotSecondary)),
luabind::value("Ring1", static_cast<int>(EQEmu::invslot::slotFinger1)), // deprecated
luabind::value("Finger1", static_cast<int>(EQEmu::invslot::slotFinger1)),
luabind::value("Ring2", static_cast<int>(EQEmu::invslot::slotFinger2)), // deprecated
luabind::value("Finger2", static_cast<int>(EQEmu::invslot::slotFinger2)),
luabind::value("Chest", static_cast<int>(EQEmu::invslot::slotChest)),
luabind::value("Legs", static_cast<int>(EQEmu::invslot::slotLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::invslot::slotFeet)),
luabind::value("Waist", static_cast<int>(EQEmu::invslot::slotWaist)),
luabind::value("PowerSource", static_cast<int>(EQEmu::invslot::SLOT_POWER_SOURCE)),
luabind::value("Ammo", static_cast<int>(EQEmu::invslot::slotAmmo)),
luabind::value("General1", static_cast<int>(EQEmu::invslot::slotGeneral1)),
luabind::value("General2", static_cast<int>(EQEmu::invslot::slotGeneral2)),
luabind::value("General3", static_cast<int>(EQEmu::invslot::slotGeneral3)),
luabind::value("General4", static_cast<int>(EQEmu::invslot::slotGeneral4)),
luabind::value("General5", static_cast<int>(EQEmu::invslot::slotGeneral5)),
luabind::value("General6", static_cast<int>(EQEmu::invslot::slotGeneral6)),
luabind::value("General7", static_cast<int>(EQEmu::invslot::slotGeneral7)),
luabind::value("General8", static_cast<int>(EQEmu::invslot::slotGeneral8)),
luabind::value("Cursor", static_cast<int>(EQEmu::invslot::slotCursor)),
luabind::value("PersonalBegin", static_cast<int>(EQEmu::invslot::GENERAL_BEGIN)), // deprecated
luabind::value("GeneralBegin", static_cast<int>(EQEmu::invslot::GENERAL_BEGIN)),
luabind::value("PersonalEnd", static_cast<int>(EQEmu::invslot::GENERAL_END)), // deprecated
luabind::value("GeneralEnd", static_cast<int>(EQEmu::invslot::GENERAL_END)),
luabind::value("CursorEnd", 0xFFFE), // deprecated
luabind::value("Tradeskill", static_cast<int>(EQEmu::legacy::SLOT_TRADESKILL)), // deprecated
luabind::value("Augment", static_cast<int>(EQEmu::legacy::SLOT_AUGMENT)), // deprecated