Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+1 -1
View File
@@ -357,7 +357,7 @@ public:
void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void AEAttack(Mob *attacker, float dist, int Hand = EQEmu::inventory::slotPrimary, int count = 0, bool IsFromSpell = false);
void AEAttack(Mob *attacker, float dist, int Hand = EQEmu::invslot::slotPrimary, int count = 0, bool IsFromSpell = false);
void AETaunt(Client *caster, float range=0, int32 bonus_hate=0);
void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0, int *max_targets = nullptr);
void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);