Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+1 -1
View File
@@ -210,7 +210,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
uint32 player_has_key = 0;
uint32 player_key = 0;
const EQEmu::ItemInstance *lock_pick_item = sender->GetInv().GetItem(EQEmu::inventory::slotCursor);
const EQEmu::ItemInstance *lock_pick_item = sender->GetInv().GetItem(EQEmu::invslot::slotCursor);
player_has_key = static_cast<uint32>(sender->GetInv().HasItem(required_key_item, 1));
if (player_has_key != INVALID_INDEX) {