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Reintegration of inventory-based EQDictionary references
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@@ -210,7 +210,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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uint32 player_has_key = 0;
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uint32 player_key = 0;
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const EQEmu::ItemInstance *lock_pick_item = sender->GetInv().GetItem(EQEmu::inventory::slotCursor);
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const EQEmu::ItemInstance *lock_pick_item = sender->GetInv().GetItem(EQEmu::invslot::slotCursor);
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player_has_key = static_cast<uint32>(sender->GetInv().HasItem(required_key_item, 1));
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if (player_has_key != INVALID_INDEX) {
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