mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-03 05:16:37 +00:00
Reintegration of inventory-based EQDictionary references
This commit is contained in:
+1
-1
@@ -53,7 +53,7 @@ class Corpse : public Mob {
|
||||
/* Corpse: General */
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
|
||||
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) { return false; }
|
||||
virtual bool Attack(Mob* other, int Hand = EQEmu::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) { return false; }
|
||||
virtual bool HasRaid() { return false; }
|
||||
virtual bool HasGroup() { return false; }
|
||||
virtual Raid* GetRaid() { return 0; }
|
||||
|
||||
Reference in New Issue
Block a user