Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+14 -14
View File
@@ -1138,7 +1138,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& invent
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
if ((slot_id < EQEmu::legacy::EQUIPMENT_BEGIN || slot_id > EQEmu::legacy::EQUIPMENT_END) && slot_id != EQEmu::inventory::slotPowerSource)
if ((slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END) && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE)
continue;
uint32 item_id = atoi(row[1]);
@@ -1173,7 +1173,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& invent
if (item_inst->GetItem()->Attuneable) {
if (atoi(row[4]))
item_inst->SetAttuned(true);
else if (((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::legacy::EQUIPMENT_END) || slot_id == EQEmu::inventory::slotPowerSource))
else if (((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::invslot::EQUIPMENT_END) || slot_id == EQEmu::invslot::SLOT_POWER_SOURCE))
item_inst->SetAttuned(true);
}
@@ -1241,7 +1241,7 @@ bool BotDatabase::LoadItemBySlot(Bot* bot_inst)
bool BotDatabase::LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint32& item_id)
{
if (!bot_id || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
if (!bot_id || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
return false;
query = StringFormat("SELECT `item_id` FROM `bot_inventories` WHERE `bot_id` = '%i' AND `slot_id` = '%i' LIMIT 1", bot_id, slot_id);
@@ -1259,7 +1259,7 @@ bool BotDatabase::LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint
bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEmu::ItemInstance* item_inst)
{
if (!bot_inst || !bot_inst->GetBotID() || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
if (!bot_inst || !bot_inst->GetBotID() || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
return false;
if (!DeleteItemBySlot(bot_inst->GetBotID(), slot_id))
@@ -1268,8 +1268,8 @@ bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEm
if (!item_inst || !item_inst->GetID())
return true;
uint32 augment_id[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
for (int augment_iter = EQEmu::inventory::socketBegin; augment_iter < EQEmu::inventory::SocketCount; ++augment_iter)
uint32 augment_id[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
for (int augment_iter = EQEmu::invaug::SOCKET_BEGIN; augment_iter <= EQEmu::invaug::SOCKET_END; ++augment_iter)
augment_id[augment_iter] = item_inst->GetAugmentItemID(augment_iter);
uint16 item_charges = 0;
@@ -1343,7 +1343,7 @@ bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEm
bool BotDatabase::DeleteItemBySlot(const uint32 bot_id, const uint32 slot_id)
{
if (!bot_id || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
if (!bot_id || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
return false;
query = StringFormat("DELETE FROM `bot_inventories` WHERE `bot_id` = '%u' AND `slot_id` = '%u'", bot_id, slot_id);
@@ -1382,12 +1382,12 @@ bool BotDatabase::SaveEquipmentColor(const uint32 bot_id, const int16 slot_id, c
return false;
bool all_flag = (slot_id == -2);
if ((slot_id < EQEmu::legacy::EQUIPMENT_BEGIN || slot_id > EQEmu::legacy::EQUIPMENT_END) && slot_id != EQEmu::inventory::slotPowerSource && !all_flag)
if ((slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END) && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE && !all_flag)
return false;
std::string where_clause;
if (all_flag)
where_clause = StringFormat(" AND `slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u')", EQEmu::inventory::slotHead, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotHands, EQEmu::inventory::slotChest, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet);
where_clause = StringFormat(" AND `slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u')", EQEmu::invslot::slotHead, EQEmu::invslot::slotArms, EQEmu::invslot::slotWrist1, EQEmu::invslot::slotHands, EQEmu::invslot::slotChest, EQEmu::invslot::slotLegs, EQEmu::invslot::slotFeet);
else
where_clause = StringFormat(" AND `slot_id` = '%u'", slot_id);
@@ -1658,8 +1658,8 @@ bool BotDatabase::LoadPetItems(const uint32 bot_id, uint32* pet_items)
if (!results.RowCount())
return true;
int item_index = 0;
for (auto row = results.begin(); row != results.end() && item_index < EQEmu::legacy::EQUIPMENT_SIZE; ++row) {
int item_index = EQEmu::invslot::EQUIPMENT_BEGIN;
for (auto row = results.begin(); row != results.end() && item_index <= EQEmu::invslot::EQUIPMENT_END; ++row) {
pet_items[item_index] = atoi(row[0]);
++item_index;
}
@@ -1683,7 +1683,7 @@ bool BotDatabase::SavePetItems(const uint32 bot_id, const uint32* pet_items, boo
if (!saved_pet_index)
return true;
for (int item_index = 0; item_index < EQEmu::legacy::EQUIPMENT_SIZE; ++item_index) {
for (int item_index = EQEmu::invslot::SLOT_BEGIN; item_index <= EQEmu::invslot::EQUIPMENT_END; ++item_index) {
if (!pet_items[item_index])
continue;
@@ -1832,7 +1832,7 @@ bool BotDatabase::SaveAllArmorColorBySlot(const uint32 owner_id, const int16 slo
" AND bi.`slot_id` = '%i'",
owner_id,
rgb_value,
EQEmu::inventory::slotHead, EQEmu::inventory::slotChest, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotWrist2, EQEmu::inventory::slotHands, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet,
EQEmu::invslot::slotHead, EQEmu::invslot::slotChest, EQEmu::invslot::slotArms, EQEmu::invslot::slotWrist1, EQEmu::invslot::slotWrist2, EQEmu::invslot::slotHands, EQEmu::invslot::slotLegs, EQEmu::invslot::slotFeet,
slot_id
);
auto results = QueryDatabase(query);
@@ -1856,7 +1856,7 @@ bool BotDatabase::SaveAllArmorColors(const uint32 owner_id, const uint32 rgb_val
" AND bi.`slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
owner_id,
rgb_value,
EQEmu::inventory::slotHead, EQEmu::inventory::slotChest, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotWrist2, EQEmu::inventory::slotHands, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet
EQEmu::invslot::slotHead, EQEmu::invslot::slotChest, EQEmu::invslot::slotArms, EQEmu::invslot::slotWrist1, EQEmu::invslot::slotWrist2, EQEmu::invslot::slotHands, EQEmu::invslot::slotLegs, EQEmu::invslot::slotFeet
);
auto results = QueryDatabase(query);
if (!results.Success())