Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+1 -1
View File
@@ -435,7 +435,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
//gear stuff, need to make sure there's
//no situation where this stuff can be duped
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++) // (< 21) added MainAmmo
for (int x = EQEmu::invslot::EQUIPMENT_BEGIN; x <= EQEmu::invslot::EQUIPMENT_END; x++)
{
uint32 sitem = 0;
sitem = CorpseToUse->GetWornItem(x);