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Reintegration of inventory-based EQDictionary references
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@@ -435,7 +435,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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//gear stuff, need to make sure there's
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//no situation where this stuff can be duped
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for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++) // (< 21) added MainAmmo
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for (int x = EQEmu::invslot::EQUIPMENT_BEGIN; x <= EQEmu::invslot::EQUIPMENT_END; x++)
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{
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uint32 sitem = 0;
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sitem = CorpseToUse->GetWornItem(x);
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