Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+3 -3
View File
@@ -746,7 +746,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -760,7 +760,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -969,7 +969,7 @@ struct PlayerProfile_Struct
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
/*11240*/ uint32 aapoints; // Unspent AA points
/*11244*/ uint8 unknown11244[4];
/*11248*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*11248*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*18008*/ uint8 unknown18008[8];
/*18016*/ uint32 available_slots;