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Reintegration of inventory-based EQDictionary references
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@@ -746,7 +746,7 @@ struct BandolierItem_Struct
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[profile::BandolierItemCount];
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BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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@@ -760,7 +760,7 @@ struct PotionBeltItem_Struct
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[profile::PotionBeltSize];
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PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
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};
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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@@ -969,7 +969,7 @@ struct PlayerProfile_Struct
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/*11236*/ uint32 aapoints_spent; // Number of spent AA points
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/*11240*/ uint32 aapoints; // Unspent AA points
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/*11244*/ uint8 unknown11244[4];
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/*11248*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
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/*11248*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
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/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
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/*18008*/ uint8 unknown18008[8];
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/*18016*/ uint32 available_slots;
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