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Reintegration of inventory-based EQDictionary references
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@@ -655,7 +655,7 @@ struct BandolierItem_Struct
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[profile::BandolierItemCount];
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BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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@@ -669,7 +669,7 @@ struct PotionBeltItem_Struct
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[profile::PotionBeltSize];
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PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
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};
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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@@ -875,7 +875,7 @@ struct PlayerProfile_Struct
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/*06152*/ uint32 aapoints_spent; // Number of spent AA points
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/*06156*/ uint32 aapoints; // Unspent AA points
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/*06160*/ uint8 unknown06160[4];
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/*06164*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // bandolier contents
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/*06164*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // bandolier contents
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/*07444*/ uint8 unknown07444[5120];
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/*12564*/ PotionBelt_Struct potionbelt; // potion belt
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/*12852*/ uint8 unknown12852[8];
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