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Reintegration of inventory-based EQDictionary references
This commit is contained in:
+194
-206
@@ -27,108 +27,218 @@
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namespace SoD
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{
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enum : int { Invalid = -1, Null, Safety };
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const int16 IINVALID = -1;
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const int16 INULL = 0;
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enum : bool { False = false, True = true };
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// pre-declarations
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namespace inventory {
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inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoD; }
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const bool ConcatenateInvTypeLimbo = true;
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const bool AllowOverLevelEquipment = false;
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const bool AllowEmptyBagInBag = false;
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const bool AllowClickCastFromBag = false;
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} /*inventory*/
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namespace invtype {
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inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
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enum : int { InvTypeInvalid = -1, InvTypeBegin };
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namespace enum_ {
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enum InventoryTypes : int16 {
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typePossessions = INULL,
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typeBank,
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typeSharedBank,
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typeTrade,
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typeWorld,
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typeLimbo,
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typeTribute,
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typeGuildTribute,
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typeMerchant,
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typeCorpse,
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typeBazaar,
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typeInspect,
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typeViewMODPC,
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typeViewMODBank,
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typeViewMODSharedBank,
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typeViewMODLimbo,
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typeAltStorage,
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typeArchived,
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typeOther
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};
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enum InventoryType : int {
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InvTypePossessions = InvTypeBegin,
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InvTypeBank,
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InvTypeSharedBank,
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InvTypeTrade,
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InvTypeWorld,
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InvTypeLimbo,
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InvTypeTribute,
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InvTypeGuildTribute,
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InvTypeMerchant,
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InvTypeCorpse,
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InvTypeBazaar,
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InvTypeInspect,
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InvTypeViewMODPC,
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InvTypeViewMODBank,
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InvTypeViewMODSharedBank,
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InvTypeViewMODLimbo,
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InvTypeAltStorage,
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InvTypeArchived,
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InvTypeOther,
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InvTypeCount
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};
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} // namespace enum_
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using namespace enum_;
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const int16 POSSESSIONS_SIZE = 32;
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const int16 BANK_SIZE = 24;
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const int16 SHARED_BANK_SIZE = 2;
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const int16 TRADE_SIZE = 8;
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const int16 WORLD_SIZE = 10;
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const int16 LIMBO_SIZE = 36;
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const int16 TRIBUTE_SIZE = 5;
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const int16 GUILD_TRIBUTE_SIZE = 2;
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const int16 MERCHANT_SIZE = 80;
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const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
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const int16 BAZAAR_SIZE = 80;
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const int16 INSPECT_SIZE = 23;
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const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
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const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
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const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
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const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
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const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
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const int16 ARCHIVED_SIZE = 0;//unknown
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const int16 OTHER_SIZE = 0;//unknown
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const int16 TRADE_NPC_SIZE = 4; // defined by implication
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const int16 TYPE_INVALID = IINVALID;
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const int16 TYPE_BEGIN = typePossessions;
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const int16 TYPE_END = typeOther;
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const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
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int16 GetInvTypeSize(int16 inv_type);
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const char* GetInvTypeName(int16 inv_type);
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bool IsInvTypePersistent(int16 inv_type);
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} /*invtype*/
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namespace invslot {
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inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
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enum : int { InvSlotInvalid = -1, InvSlotBegin };
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namespace enum_ {
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enum InventorySlots : int16 {
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slotCharm = INULL,
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slotEar1,
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slotHead,
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slotFace,
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slotEar2,
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slotNeck,
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slotShoulders,
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slotArms,
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slotBack,
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slotWrist1,
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slotWrist2,
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slotRange,
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slotHands,
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slotPrimary,
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slotSecondary,
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slotFinger1,
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slotFinger2,
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slotChest,
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slotLegs,
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slotFeet,
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slotWaist,
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slotPowerSource,
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slotAmmo,
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slotGeneral1,
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slotGeneral2,
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slotGeneral3,
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slotGeneral4,
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slotGeneral5,
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slotGeneral6,
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slotGeneral7,
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slotGeneral8,
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slotCursor
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};
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enum PossessionsSlot : int {
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PossessionsCharm = InvSlotBegin,
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PossessionsEar1,
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PossessionsHead,
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PossessionsFace,
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PossessionsEar2,
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PossessionsNeck,
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PossessionsShoulders,
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PossessionsArms,
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PossessionsBack,
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PossessionsWrist1,
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PossessionsWrist2,
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PossessionsRange,
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PossessionsHands,
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PossessionsPrimary,
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PossessionsSecondary,
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PossessionsFinger1,
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PossessionsFinger2,
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PossessionsChest,
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PossessionsLegs,
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PossessionsFeet,
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PossessionsWaist,
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PossessionsPowerSource,
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PossessionsAmmo,
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PossessionsGeneral1,
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PossessionsGeneral2,
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PossessionsGeneral3,
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PossessionsGeneral4,
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PossessionsGeneral5,
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PossessionsGeneral6,
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PossessionsGeneral7,
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PossessionsGeneral8,
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PossessionsCursor,
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PossessionsCount
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};
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} // namespace enum_
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using namespace enum_;
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const int EquipmentBegin = PossessionsCharm;
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const int EquipmentEnd = PossessionsAmmo;
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const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
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const int16 SLOT_INVALID = IINVALID;
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const int16 SLOT_BEGIN = INULL;
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const int GeneralBegin = PossessionsGeneral1;
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const int GeneralEnd = PossessionsGeneral8;
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const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
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const int16 POSSESSIONS_BEGIN = slotCharm;
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const int16 POSSESSIONS_END = slotCursor;
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const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
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const int16 EQUIPMENT_BEGIN = slotCharm;
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const int16 EQUIPMENT_END = slotAmmo;
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const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
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const int16 GENERAL_BEGIN = slotGeneral1;
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const int16 GENERAL_END = slotGeneral8;
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const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
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const int16 BONUS_BEGIN = invslot::slotCharm;
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const int16 BONUS_STAT_END = invslot::slotPowerSource;
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const int16 BONUS_SKILL_END = invslot::slotAmmo;
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const int16 BANK_BEGIN = 2000;
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const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
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const int16 SHARED_BANK_BEGIN = 2500;
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const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
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const int16 TRADE_BEGIN = 3000;
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const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
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const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
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const int16 WORLD_BEGIN = 4000;
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const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
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const int16 TRIBUTE_BEGIN = 400;
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const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
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const int16 GUILD_TRIBUTE_BEGIN = 450;
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const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvCorpseSlotName(int16 inv_slot);
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const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
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} /*invslot*/
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namespace invbag {
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inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
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enum : int { InvBagInvalid = -1, InvBagBegin };
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const int16 SLOT_INVALID = IINVALID;
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const int16 SLOT_BEGIN = INULL;
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const int16 SLOT_END = 9;
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const int16 SLOT_COUNT = 10;
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const int16 GENERAL_BAGS_BEGIN = 262;
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const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
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const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
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const int16 CURSOR_BAG_BEGIN = 342;
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const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
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const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
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const int16 BANK_BAGS_BEGIN = 2032;
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const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
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const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
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const int16 SHARED_BANK_BAGS_BEGIN = 2532;
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const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
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const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
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const int16 TRADE_BAGS_BEGIN = 3031;
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const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
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const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
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const char* GetInvBagIndexName(int16 bag_index);
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} /*invbag*/
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namespace invaug {
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inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
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enum : int { InvAugInvalid = -1, InvAugBegin };
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const int16 SOCKET_INVALID = IINVALID;
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const int16 SOCKET_BEGIN = INULL;
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const int16 SOCKET_END = 4;
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const int16 SOCKET_COUNT = 5;
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const char* GetInvAugIndexName(int16 aug_index);
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} /*invaug*/
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@@ -153,147 +263,21 @@ namespace SoD
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namespace profile {
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inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
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const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
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const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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const int16 POTION_BELT_SIZE = 5;
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const int16 SKILL_ARRAY_SIZE = 100;
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} /*profile*/
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namespace constants {
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inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
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} /*constants*/
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const size_t CHARACTER_CREATION_LIMIT = 12;
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namespace behavior {
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inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
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} /*behavior*/
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namespace skills {
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inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
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} /*skills*/
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// declarations
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namespace inventory {
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const bool ConcatenateInvTypeLimbo = true;
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const bool AllowOverLevelEquipment = false;
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const bool AllowEmptyBagInBag = false;
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const bool AllowClickCastFromBag = false;
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} /*inventory*/
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namespace invtype {
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const size_t InvTypePossessionsSize = invslot::PossessionsCount;
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const size_t InvTypeBankSize = 24;
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const size_t InvTypeSharedBankSize = 2;
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const size_t InvTypeTradeSize = 8;
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const size_t InvTypeWorldSize = 10;
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const size_t InvTypeLimboSize = 36;
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const size_t InvTypeTributeSize = 5;
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const size_t InvTypeGuildTributeSize = 2;
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const size_t InvTypeMerchantSize = 80;
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const size_t InvTypeCorpseSize = InvTypePossessionsSize;
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const size_t InvTypeBazaarSize = 80;
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const size_t InvTypeInspectSize = invslot::EquipmentCount;
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const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
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const size_t InvTypeViewMODBankSize = InvTypeBankSize;
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const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
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const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
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const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
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const size_t InvTypeArchivedSize = 0;//unknown
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const size_t InvTypeOtherSize = 0;//unknown
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extern size_t GetInvTypeSize(int inv_type);
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extern const char* GetInvTypeName(int inv_type);
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extern bool IsInvTypePersistent(int inv_type);
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} /*invtype*/
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namespace invslot {
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const int BankBegin = 2000;
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const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
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const int SharedBankBegin = 2500;
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const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
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const int TradeBegin = 3000;
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const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
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const int TradeNPCEnd = 3003;
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const int WorldBegin = 4000;
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = invslot::PossessionsGeneral1;
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const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
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extern const char* GetInvPossessionsSlotName(int inv_slot);
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extern const char* GetInvCorpseSlotName(int inv_slot);
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extern const char* GetInvSlotName(int inv_type, int inv_slot);
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} /*invslot*/
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namespace invbag {
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const size_t ItemBagSize = 10;
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const int GeneralBagsBegin = 262;
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const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
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const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
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const int CursorBagBegin = 342;
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const int CursorBagSize = ItemBagSize;
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const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
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const int BankBagsBegin = 2032;
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const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
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const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
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const int SharedBankBagsBegin = 2532;
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const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
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const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
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const int TradeBagsBegin = 3031;
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const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
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const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
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extern const char* GetInvBagIndexName(int bag_index);
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} /*invbag*/
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namespace invaug {
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const size_t ItemAugSize = 5;
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extern const char* GetInvAugIndexName(int aug_index);
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} /*invaug*/
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namespace item {
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} /*item*/
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namespace profile {
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const size_t TributeSize = invtype::InvTypeTributeSize;
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const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
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const size_t BandoliersSize = 20; // number of bandolier instances
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const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
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const size_t PotionBeltSize = 5;
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const size_t SkillArraySize = 100;
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} /*profile*/
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namespace constants {
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const size_t CharacterCreationLimit = 12;
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const size_t SayLinkBodySize = 50;
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const size_t SAY_LINK_BODY_SIZE = 50;
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const int LongBuffs = 25;
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const int ShortBuffs = 15;
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@@ -306,11 +290,15 @@ namespace SoD
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} /*constants*/
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namespace behavior {
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inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
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const bool CoinHasWeight = false;
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} /*behavior*/
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namespace skills {
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inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
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const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
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} /*skills*/
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