mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Reintegration of inventory-based EQDictionary references
This commit is contained in:
+36
-36
@@ -1632,18 +1632,18 @@ namespace SoD
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// OUT(unknown06160[4]);
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// Copy bandoliers where server and client indexes converge
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for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
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for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
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OUT_str(bandoliers[r].Name);
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for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
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for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
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OUT(bandoliers[r].Items[k].ID);
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OUT(bandoliers[r].Items[k].Icon);
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OUT_str(bandoliers[r].Items[k].Name);
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}
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}
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// Nullify bandoliers where server and client indexes diverge, with a client bias
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for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
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for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
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eq->bandoliers[r].Name[0] = '\0';
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for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
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for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
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eq->bandoliers[r].Items[k].ID = 0;
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eq->bandoliers[r].Items[k].Icon = 0;
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eq->bandoliers[r].Items[k].Name[0] = '\0';
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@@ -1653,13 +1653,13 @@ namespace SoD
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// OUT(unknown07444[5120]);
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// Copy potion belt where server and client indexes converge
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for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
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for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
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OUT(potionbelt.Items[r].ID);
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OUT(potionbelt.Items[r].Icon);
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OUT_str(potionbelt.Items[r].Name);
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}
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// Nullify potion belt where server and client indexes diverge, with a client bias
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for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
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for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
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eq->potionbelt.Items[r].ID = 0;
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eq->potionbelt.Items[r].Icon = 0;
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eq->potionbelt.Items[r].Name[0] = '\0';
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@@ -1947,8 +1947,8 @@ namespace SoD
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eq->CharCount = emu->CharCount;
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eq->TotalChars = emu->TotalChars;
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if (eq->TotalChars > constants::CharacterCreationLimit)
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eq->TotalChars = constants::CharacterCreationLimit;
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if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
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eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
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FINISH_ENCODE();
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return;
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@@ -1960,7 +1960,7 @@ namespace SoD
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size_t names_length = 0;
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size_t character_count = 0;
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for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
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for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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names_length += strlen(emu_cse->Name);
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emu_ptr += sizeof(CharacterSelectEntry_Struct);
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@@ -1976,8 +1976,8 @@ namespace SoD
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eq->CharCount = character_count;
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eq->TotalChars = emu->TotalChars;
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if (eq->TotalChars > constants::CharacterCreationLimit)
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eq->TotalChars = constants::CharacterCreationLimit;
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if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
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eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
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emu_ptr = __emu_buffer;
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emu_ptr += sizeof(CharacterSelect_Struct);
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@@ -3578,7 +3578,7 @@ namespace SoD
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ibs.nodrop = item->NoDrop;
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ibs.attune = item->Attuneable;
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ibs.size = item->Size;
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ibs.slots = SwapBits21and22(item->Slots);
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ibs.slots = SwapBits21And22(item->Slots);
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ibs.price = item->Price;
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ibs.icon = item->Icon;
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ibs.unknown1 = 1;
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@@ -3668,7 +3668,7 @@ namespace SoD
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isbs.augtype = item->AugType;
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isbs.augrestrict = item->AugRestrict;
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for (int index = 0; index < invaug::ItemAugSize; ++index) {
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for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
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isbs.augslots[index].type = item->AugSlotType[index];
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isbs.augslots[index].visible = item->AugSlotVisible[index];
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isbs.augslots[index].unknown = item->AugSlotUnk2[index];
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@@ -3841,18 +3841,18 @@ namespace SoD
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ob.write((const char*)&subitem_count, sizeof(uint32));
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for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
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for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
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EQEmu::ItemInstance* sub = inst->GetItem(index);
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if (!sub)
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continue;
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int SubSlotNumber = INVALID_INDEX;
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if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
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SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
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else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
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else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
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if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
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SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
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else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
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else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
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else
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SubSlotNumber = slot_id_in;
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@@ -3870,16 +3870,16 @@ namespace SoD
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{
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uint32 SoDSlot = 0;
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if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
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if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
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SoDSlot = serverSlot + 1;
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else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
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else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
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SoDSlot = serverSlot + 11;
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else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
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else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
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SoDSlot = serverSlot + 1;
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else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
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else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
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SoDSlot = serverSlot + 1;
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else if (serverSlot == EQEmu::inventory::slotPowerSource)
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SoDSlot = invslot::PossessionsPowerSource;
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else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
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SoDSlot = invslot::slotPowerSource;
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else
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SoDSlot = serverSlot;
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return SoDSlot;
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@@ -3895,16 +3895,16 @@ namespace SoD
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{
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uint32 ServerSlot = 0;
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if (sodSlot >= invslot::PossessionsAmmo && sodSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
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if (sodSlot >= invslot::slotAmmo && sodSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
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ServerSlot = sodSlot - 1;
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else if (sodSlot >= invbag::GeneralBagsBegin && sodSlot <= invbag::CursorBagEnd)
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else if (sodSlot >= invbag::GENERAL_BAGS_BEGIN && sodSlot <= invbag::CURSOR_BAG_END)
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ServerSlot = sodSlot - 11;
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else if (sodSlot >= invbag::BankBagsBegin && sodSlot <= invbag::BankBagsEnd)
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else if (sodSlot >= invbag::BANK_BAGS_BEGIN && sodSlot <= invbag::BANK_BAGS_END)
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ServerSlot = sodSlot - 1;
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else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
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else if (sodSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sodSlot <= invbag::SHARED_BANK_BAGS_END)
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ServerSlot = sodSlot - 1;
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else if (sodSlot == invslot::PossessionsPowerSource)
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ServerSlot = EQEmu::inventory::slotPowerSource;
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else if (sodSlot == invslot::slotPowerSource)
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ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
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else
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ServerSlot = sodSlot;
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return ServerSlot;
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@@ -3918,7 +3918,7 @@ namespace SoD
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static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink)
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{
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if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
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if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
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sodSayLink = serverSayLink;
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return;
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}
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@@ -3927,7 +3927,7 @@ namespace SoD
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for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
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if (segment_iter & 1) {
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if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
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if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
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sodSayLink.append(segments[segment_iter]);
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// TODO: log size mismatch error
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continue;
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@@ -3958,7 +3958,7 @@ namespace SoD
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static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink)
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{
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if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (sodSayLink.find('\x12') == std::string::npos)) {
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if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sodSayLink.find('\x12') == std::string::npos)) {
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serverSayLink = sodSayLink;
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return;
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}
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@@ -3967,7 +3967,7 @@ namespace SoD
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for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
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if (segment_iter & 1) {
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if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
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if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
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serverSayLink.append(segments[segment_iter]);
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// TODO: log size mismatch error
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continue;
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