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Reintegration of inventory-based EQDictionary references
This commit is contained in:
+167
-177
@@ -27,116 +27,191 @@
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namespace RoF2
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{
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enum : int { Invalid = -1, Null, Safety };
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const int16 IINVALID = -1;
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const int16 INULL = 0;
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enum : bool { False = false, True = true };
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// pre-declarations
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namespace inventory {
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inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
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const bool ConcatenateInvTypeLimbo = false;
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const bool AllowOverLevelEquipment = true;
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const bool AllowEmptyBagInBag = true;
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const bool AllowClickCastFromBag = true;
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} /*inventory*/
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namespace invtype {
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inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
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enum : int { InvTypeInvalid = -1, InvTypeBegin };
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namespace enum_ {
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enum InventoryTypes : int16 {
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typePossessions = INULL,
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typeBank,
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typeSharedBank,
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typeTrade,
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typeWorld,
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typeLimbo,
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typeTribute,
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typeTrophyTribute,
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typeGuildTribute,
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typeMerchant,
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typeDeleted,
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typeCorpse,
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typeBazaar,
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typeInspect,
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typeRealEstate,
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typeViewMODPC,
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typeViewMODBank,
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typeViewMODSharedBank,
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typeViewMODLimbo,
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typeAltStorage,
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typeArchived,
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typeMail,
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typeGuildTrophyTribute,
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typeKrono,
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typeOther
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};
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enum InventoryType : int {
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InvTypePossessions = InvTypeBegin,
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InvTypeBank,
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InvTypeSharedBank,
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InvTypeTrade,
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InvTypeWorld,
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InvTypeLimbo,
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InvTypeTribute,
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InvTypeTrophyTribute,
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InvTypeGuildTribute,
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InvTypeMerchant,
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InvTypeDeleted,
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InvTypeCorpse,
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InvTypeBazaar,
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InvTypeInspect,
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InvTypeRealEstate,
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InvTypeViewMODPC,
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InvTypeViewMODBank,
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InvTypeViewMODSharedBank,
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InvTypeViewMODLimbo,
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InvTypeAltStorage,
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InvTypeArchived,
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InvTypeMail,
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InvTypeGuildTrophyTribute,
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InvTypeKrono,
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InvTypeOther,
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InvTypeCount
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};
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} // namespace enum_
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using namespace enum_;
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const int16 POSSESSIONS_SIZE = 34;
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const int16 BANK_SIZE = 24;
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const int16 SHARED_BANK_SIZE = 2;
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const int16 TRADE_SIZE = 8;
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const int16 WORLD_SIZE = 10;
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const int16 LIMBO_SIZE = 36;
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const int16 TRIBUTE_SIZE = 5;
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const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
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const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
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const int16 MERCHANT_SIZE = 200;
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const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
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const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
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const int16 BAZAAR_SIZE = 200;
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const int16 INSPECT_SIZE = 23;
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const int16 REAL_ESTATE_SIZE = 0;//unknown
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const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
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const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
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const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
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const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
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const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
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const int16 ARCHIVED_SIZE = 0;//unknown
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const int16 MAIL_SIZE = 0;//unknown
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const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
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const int16 KRONO_SIZE = 0;//unknown
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const int16 OTHER_SIZE = 0;//unknown
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const int16 TRADE_NPC_SIZE = 4; // defined by implication
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const int16 TYPE_INVALID = IINVALID;
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const int16 TYPE_BEGIN = typePossessions;
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const int16 TYPE_END = typeOther;
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const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
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int16 GetInvTypeSize(int16 inv_type);
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const char* GetInvTypeName(int16 inv_type);
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bool IsInvTypePersistent(int16 inv_type);
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} /*invtype*/
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namespace invslot {
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inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
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enum : int { InvSlotInvalid = -1, InvSlotBegin };
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namespace enum_ {
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enum InventorySlots : int16 {
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slotCharm = INULL,
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slotEar1,
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slotHead,
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slotFace,
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slotEar2,
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slotNeck,
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slotShoulders,
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slotArms,
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slotBack,
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slotWrist1,
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slotWrist2,
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slotRange,
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slotHands,
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slotPrimary,
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slotSecondary,
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slotFinger1,
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slotFinger2,
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slotChest,
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slotLegs,
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slotFeet,
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slotWaist,
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slotPowerSource,
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slotAmmo,
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slotGeneral1,
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slotGeneral2,
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slotGeneral3,
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slotGeneral4,
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slotGeneral5,
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slotGeneral6,
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slotGeneral7,
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slotGeneral8,
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slotGeneral9,
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slotGeneral10,
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slotCursor
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};
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enum PossessionsSlot : int {
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PossessionsCharm = InvSlotBegin,
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PossessionsEar1,
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PossessionsHead,
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PossessionsFace,
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PossessionsEar2,
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PossessionsNeck,
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PossessionsShoulders,
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PossessionsArms,
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PossessionsBack,
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PossessionsWrist1,
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PossessionsWrist2,
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PossessionsRange,
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PossessionsHands,
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PossessionsPrimary,
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PossessionsSecondary,
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PossessionsFinger1,
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PossessionsFinger2,
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PossessionsChest,
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PossessionsLegs,
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PossessionsFeet,
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PossessionsWaist,
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PossessionsPowerSource,
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PossessionsAmmo,
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PossessionsGeneral1,
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PossessionsGeneral2,
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PossessionsGeneral3,
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PossessionsGeneral4,
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PossessionsGeneral5,
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PossessionsGeneral6,
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PossessionsGeneral7,
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PossessionsGeneral8,
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PossessionsGeneral9,
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PossessionsGeneral10,
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PossessionsCursor,
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PossessionsCount
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};
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} // namespace enum_
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using namespace enum_;
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const int EquipmentBegin = PossessionsCharm;
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const int EquipmentEnd = PossessionsAmmo;
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const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
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const int16 SLOT_INVALID = IINVALID;
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const int16 SLOT_BEGIN = INULL;
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const int GeneralBegin = PossessionsGeneral1;
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const int GeneralEnd = PossessionsGeneral10;
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const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
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const int16 POSSESSIONS_BEGIN = slotCharm;
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const int16 POSSESSIONS_END = slotCursor;
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const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
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const int16 EQUIPMENT_BEGIN = slotCharm;
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const int16 EQUIPMENT_END = slotAmmo;
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const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN) + 1;
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const int16 GENERAL_BEGIN = slotGeneral1;
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const int16 GENERAL_END = slotGeneral10;
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const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN) + 1;
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const int16 BONUS_BEGIN = invslot::slotCharm;
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const int16 BONUS_STAT_END = invslot::slotPowerSource;
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const int16 BONUS_SKILL_END = invslot::slotAmmo;
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const int16 CORPSE_BEGIN = invslot::slotGeneral1;
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const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
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const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
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const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
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const char* GetInvPossessionsSlotName(int16 inv_slot);
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const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
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} /*invslot*/
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namespace invbag {
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inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
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enum : int { InvBagInvalid = -1, InvBagBegin };
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const int16 SLOT_INVALID = IINVALID;
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const int16 SLOT_BEGIN = INULL;
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const int16 SLOT_END = 9; //254;
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const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
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const char* GetInvBagIndexName(int16 bag_index);
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} /*invbag*/
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namespace invaug {
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inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
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enum : int { InvAugInvalid = -1, InvAugBegin };
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const int16 SOCKET_INVALID = IINVALID;
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const int16 SOCKET_BEGIN = INULL;
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const int16 SOCKET_END = 5;
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const int16 SOCKET_COUNT = 6;
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const char* GetInvAugIndexName(int16 aug_index);
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} /*invaug*/
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@@ -172,110 +247,21 @@ namespace RoF2
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namespace profile {
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inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
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const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
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const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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const int16 POTION_BELT_SIZE = 5;
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const int16 SKILL_ARRAY_SIZE = 100;
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} /*profile*/
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namespace constants {
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inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
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} /*constants*/
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const size_t CHARACTER_CREATION_LIMIT = 12;
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namespace behavior {
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inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
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} /*behavior*/
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namespace skills {
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inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
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} /*skills*/
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// declarations
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namespace inventory {
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const bool ConcatenateInvTypeLimbo = false;
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const bool AllowOverLevelEquipment = true;
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const bool AllowEmptyBagInBag = true;
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const bool AllowClickCastFromBag = true;
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} /*inventory*/
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namespace invtype {
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const size_t InvTypePossessionsSize = invslot::PossessionsCount;
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const size_t InvTypeBankSize = 24;
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const size_t InvTypeSharedBankSize = 2;
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const size_t InvTypeTradeSize = 8;
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const size_t InvTypeWorldSize = 10;
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const size_t InvTypeLimboSize = 36;
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const size_t InvTypeTributeSize = 5;
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const size_t InvTypeTrophyTributeSize = 0;//unknown
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const size_t InvTypeGuildTributeSize = 2;//unverified
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const size_t InvTypeMerchantSize = 200;
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const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
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const size_t InvTypeCorpseSize = InvTypePossessionsSize;
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const size_t InvTypeBazaarSize = 200;
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const size_t InvTypeInspectSize = invslot::EquipmentCount;
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const size_t InvTypeRealEstateSize = 0;//unknown
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const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
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const size_t InvTypeViewMODBankSize = InvTypeBankSize;
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const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
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const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
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const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
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const size_t InvTypeArchivedSize = 0;//unknown
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const size_t InvTypeMailSize = 0;//unknown
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const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
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const size_t InvTypeKronoSize = 0;//unknown
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const size_t InvTypeOtherSize = 0;//unknown
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extern size_t GetInvTypeSize(int inv_type);
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extern const char* GetInvTypeName(int inv_type);
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extern bool IsInvTypePersistent(int inv_type);
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} /*invtype*/
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namespace invslot {
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extern const char* GetInvPossessionsSlotName(int inv_slot);
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extern const char* GetInvSlotName(int inv_type, int inv_slot);
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} /*invslot*/
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namespace invbag {
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const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
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extern const char* GetInvBagIndexName(int bag_index);
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} /*invbag*/
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namespace invaug {
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const size_t ItemAugSize = 6;
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extern const char* GetInvAugIndexName(int aug_index);
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} /*invaug*/
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namespace item {
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} /*item*/
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namespace profile {
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const size_t TributeSize = invtype::InvTypeTributeSize;
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const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
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const size_t BandoliersSize = 20; // number of bandolier instances
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const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
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const size_t PotionBeltSize = 5;
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const size_t SkillArraySize = 100;
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} /*profile*/
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namespace constants {
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const size_t CharacterCreationLimit = 12;
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const size_t SayLinkBodySize = 56;
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const size_t SAY_LINK_BODY_SIZE = 56;
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const int LongBuffs = 42;
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const int ShortBuffs = 20;
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@@ -288,11 +274,15 @@ namespace RoF2
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} /*constants*/
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namespace behavior {
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inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
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const bool CoinHasWeight = false;
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} /*behavior*/
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namespace skills {
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inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
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const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
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} /*skills*/
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