Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+167 -177
View File
@@ -27,116 +27,191 @@
namespace RoF2
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted,
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeKrono,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 200;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 KRONO_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotGeneral9,
slotGeneral10,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN) + 1;
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN) + 1;
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9; //254;
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -172,110 +247,21 @@ namespace RoF2
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeKronoSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 56;
const size_t SAY_LINK_BODY_SIZE = 56;
const int LongBuffs = 42;
const int ShortBuffs = 20;
@@ -288,11 +274,15 @@ namespace RoF2
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
} /*skills*/