mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Reintegration of inventory-based EQDictionary references
This commit is contained in:
+59
-59
@@ -273,8 +273,8 @@ bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
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// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
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int16 use_slot = INVALID_INDEX;
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if (slot_id == inventory::slotPowerSource) { use_slot = inventory::slotGeneral1; }
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if ((uint16)slot_id <= legacy::EQUIPMENT_END) { use_slot = slot_id; }
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if (slot_id == invslot::SLOT_POWER_SOURCE) { use_slot = invslot::slotGeneral1; }
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if ((uint16)slot_id <= invslot::EQUIPMENT_END) { use_slot = slot_id; }
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if (use_slot != INVALID_INDEX) {
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if (m_item->Slots & (1 << use_slot))
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@@ -289,7 +289,7 @@ bool EQEmu::ItemInstance::IsAugmentable() const
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if (!m_item)
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return false;
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for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
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for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
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if (m_item->AugSlotType[index] != 0)
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return true;
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}
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@@ -303,8 +303,8 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
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if (!m_item || !m_item->IsClassCommon())
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return false;
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int index = legacy::EQUIPMENT_BEGIN;
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for (; index <= inventory::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
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int index = invslot::EQUIPMENT_BEGIN;
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for (; index <= invslot::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
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if (m_item->Slots & (1 << index)) {
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if (aug_wear_slots & (1 << index))
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break;
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@@ -319,14 +319,14 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
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if (!m_item || !m_item->IsClassCommon())
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return INVALID_INDEX;
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int index = inventory::socketBegin;
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for (; index < inventory::SocketCount; ++index) {
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int index = invaug::SOCKET_BEGIN;
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for (; index <= invaug::SOCKET_END; ++index) {
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if (GetItem(index)) { continue; }
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if (augtype == -1 || (m_item->AugSlotType[index] && ((1 << (m_item->AugSlotType[index] - 1)) & augtype)))
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break;
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}
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return (index < inventory::SocketCount) ? index : INVALID_INDEX;
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return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
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}
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bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
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@@ -469,7 +469,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
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return INVALID_INDEX;
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uint8 slots = m_item->BagSlots, i;
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for (i = inventory::containerBegin; i < slots; i++) {
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for (i = invbag::SLOT_BEGIN; i < slots; i++) {
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if (!GetItem(i))
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break;
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}
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@@ -486,7 +486,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
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if (m_item && !m_item->IsClassBag()) { return item_count; }
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for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
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for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
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return item_count;
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}
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@@ -496,7 +496,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
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if (!m_item || !m_item->IsClassBag())
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return false;
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for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) {
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for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) {
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if (GetItem(index))
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return true;
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}
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@@ -518,7 +518,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
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if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
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if (ornamentationAugtype == 0) { return nullptr; }
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for (int i = inventory::socketBegin; i < inventory::SocketCount; i++)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++)
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{
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if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
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{
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@@ -686,7 +686,7 @@ bool EQEmu::ItemInstance::IsAugmented()
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if (!m_item || !m_item->IsClassCommon())
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return false;
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for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
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for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
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if (GetAugmentItemID(index))
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return true;
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}
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@@ -814,8 +814,8 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
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if (!m_item) { return false; }
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else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
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else if (m_item->Slots & (1 << slot_id)) { return true; }
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else if (slot_id == inventory::slotPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
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else if (slot_id != inventory::slotPowerSource && slot_id > legacy::EQUIPMENT_END) { return true; }
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else if (slot_id == invslot::SLOT_POWER_SOURCE && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
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else if (slot_id != invslot::SLOT_POWER_SOURCE && slot_id > invslot::EQUIPMENT_END) { return true; }
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else { return false; }
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}
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@@ -993,7 +993,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
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if (item) {
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ac = item->AC;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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ac += GetAugment(i)->GetItemArmorClass();
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}
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@@ -1035,7 +1035,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
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}
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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GetAugment(i)->GetItemElementalDamage(magic, fire, cold, poison, disease, chromatic, prismatic, physical, corruption);
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}
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@@ -1052,7 +1052,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
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return flag;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
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if (GetAugment(i))
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flag = GetAugment(i)->GetItemElementalFlag();
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if (flag)
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@@ -1073,7 +1073,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
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return damage;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
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if (GetAugment(i))
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damage = GetAugment(i)->GetItemElementalDamage();
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if (damage)
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@@ -1092,7 +1092,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
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level = item->RecLevel;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
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int temp = 0;
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if (GetAugment(i)) {
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temp = GetAugment(i)->GetItemRecommendedLevel();
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@@ -1114,7 +1114,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
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level = item->ReqLevel;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
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int temp = 0;
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if (GetAugment(i)) {
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temp = GetAugment(i)->GetItemRequiredLevel();
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@@ -1136,7 +1136,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
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damage = item->Damage;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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damage += GetAugment(i)->GetItemWeaponDamage();
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}
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@@ -1152,7 +1152,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
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damage = item->BackstabDmg;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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damage += GetAugment(i)->GetItemBackstabDamage();
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}
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@@ -1170,7 +1170,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
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return body;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i)) {
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body = GetAugment(i)->GetItemBaneDamageBody();
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if (body)
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@@ -1191,7 +1191,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
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return race;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i)) {
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race = GetAugment(i)->GetItemBaneDamageRace();
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if (race)
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@@ -1211,7 +1211,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
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damage += item->BaneDmgAmt;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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damage += GetAugment(i)->GetItemBaneDamageBody(against);
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}
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@@ -1228,7 +1228,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
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damage += item->BaneDmgRaceAmt;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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damage += GetAugment(i)->GetItemBaneDamageRace(against);
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}
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@@ -1244,7 +1244,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
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return 1;
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if (augments) {
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i) && GetAugment(i)->GetItemMagical())
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return 1;
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}
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@@ -1259,7 +1259,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
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if (item) {
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hp = item->HP;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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hp += GetAugment(i)->GetItemHP();
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}
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@@ -1273,7 +1273,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
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if (item) {
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mana = item->Mana;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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mana += GetAugment(i)->GetItemMana();
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}
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@@ -1287,7 +1287,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
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if (item) {
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endur = item->Endur;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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endur += GetAugment(i)->GetItemEndur();
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}
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@@ -1301,7 +1301,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
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if (item) {
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atk = item->Attack;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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atk += GetAugment(i)->GetItemAttack();
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}
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@@ -1315,7 +1315,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
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if (item) {
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str = item->AStr;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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str += GetAugment(i)->GetItemStr();
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}
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@@ -1329,7 +1329,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
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if (item) {
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sta = item->ASta;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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sta += GetAugment(i)->GetItemSta();
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}
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@@ -1343,7 +1343,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
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if (item) {
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total = item->ADex;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemDex();
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}
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@@ -1357,7 +1357,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
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if (item) {
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total = item->AAgi;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemAgi();
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}
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@@ -1371,7 +1371,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
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if (item) {
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total = item->AInt;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemInt();
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}
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@@ -1385,7 +1385,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
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if (item) {
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total = item->AWis;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemWis();
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}
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@@ -1399,7 +1399,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
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if (item) {
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total = item->ACha;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemCha();
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}
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@@ -1413,7 +1413,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
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if (item) {
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total = item->MR;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemMR();
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}
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@@ -1427,7 +1427,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
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if (item) {
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total = item->FR;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemFR();
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}
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@@ -1441,7 +1441,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
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if (item) {
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total = item->CR;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemCR();
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}
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@@ -1455,7 +1455,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
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if (item) {
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total = item->PR;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemPR();
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}
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@@ -1469,7 +1469,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
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if (item) {
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total = item->DR;
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if (augments)
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for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
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if (GetAugment(i))
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total += GetAugment(i)->GetItemDR();
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}
|
||||
@@ -1483,7 +1483,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
|
||||
if (item) {
|
||||
total = item->SVCorruption;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemCorrup();
|
||||
}
|
||||
@@ -1497,7 +1497,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicStr;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicStr();
|
||||
}
|
||||
@@ -1511,7 +1511,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicSta;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicSta();
|
||||
}
|
||||
@@ -1525,7 +1525,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicDex;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicDex();
|
||||
}
|
||||
@@ -1539,7 +1539,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicAgi;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicAgi();
|
||||
}
|
||||
@@ -1553,7 +1553,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicInt;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicInt();
|
||||
}
|
||||
@@ -1567,7 +1567,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicWis;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicWis();
|
||||
}
|
||||
@@ -1581,7 +1581,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicCha;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCha();
|
||||
}
|
||||
@@ -1595,7 +1595,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicMR;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicMR();
|
||||
}
|
||||
@@ -1609,7 +1609,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicFR;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicFR();
|
||||
}
|
||||
@@ -1623,7 +1623,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicCR;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCR();
|
||||
}
|
||||
@@ -1637,7 +1637,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicPR;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicPR();
|
||||
}
|
||||
@@ -1651,7 +1651,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicDR;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicDR();
|
||||
}
|
||||
@@ -1665,7 +1665,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicSVCorrup;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCorrup();
|
||||
}
|
||||
@@ -1679,7 +1679,7 @@ int EQEmu::ItemInstance::GetItemHaste(bool augments) const
|
||||
if (item) {
|
||||
total = item->Haste;
|
||||
if (augments)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
|
||||
if (GetAugment(i)) {
|
||||
int temp = GetAugment(i)->GetItemHaste();
|
||||
if (temp > total)
|
||||
|
||||
Reference in New Issue
Block a user