Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
-2
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@@ -14,7 +14,6 @@ SET(common_sources
dbcore.cpp
deity.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_versions.cpp
@@ -124,7 +123,6 @@ SET(common_headers
dbcore.h
deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h
emu_oplist.h
+7 -7
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@@ -708,7 +708,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
@@ -717,16 +717,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
if (i == EQEmu::invslot::slotCursor) {
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
i = EQEmu::legacy::BANK_BEGIN;
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
i = EQEmu::invslot::BANK_BEGIN;
continue;
}
else if (i == EQEmu::legacy::BANK_END) {
i = EQEmu::legacy::BANK_BAGS_BEGIN;
else if (i == EQEmu::invslot::BANK_END) {
i = EQEmu::invbag::BANK_BAGS_BEGIN;
continue;
}
i++;
+5 -2
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@@ -41,6 +41,9 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#pragma pack(1)
// all const/macro reference values should really be converted to a magic number for this
// process to ensure that the struct sizes and offsets match up to the corresponding blob
/* Conversion Structs */
namespace Convert {
@@ -330,7 +333,7 @@ namespace Convert {
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Convert::Tribute_Struct tributes[5];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1405,7 +1408,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
for (i = 0; i < 5; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
+35
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@@ -20,6 +20,41 @@
#include "emu_constants.h"
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
POSSESSIONS_SIZE,
BANK_SIZE,
SHARED_BANK_SIZE,
TRADE_SIZE,
WORLD_SIZE,
LIMBO_SIZE,
TRIBUTE_SIZE,
TROPHY_TRIBUTE_SIZE,
GUILD_TRIBUTE_SIZE,
MERCHANT_SIZE,
DELETED_SIZE,
CORPSE_SIZE,
BAZAAR_SIZE,
INSPECT_SIZE,
REAL_ESTATE_SIZE,
VIEW_MOD_PC_SIZE,
VIEW_MOD_BANK_SIZE,
VIEW_MOD_SHARED_BANK_SIZE,
VIEW_MOD_LIMBO_SIZE,
ALT_STORAGE_SIZE,
ARCHIVED_SIZE,
MAIL_SIZE,
GUILD_TROPHY_TRIBUTE_SIZE,
KRONO_SIZE,
OTHER_SIZE,
};
if (inv_type < TYPE_BEGIN || inv_type > TYPE_END)
return INULL;
return local_array[inv_type];
}
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
+171 -87
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@@ -21,104 +21,173 @@
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string.h>
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQEmu
{
using RoF2::IINVALID;
using RoF2::INULL;
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
namespace invtype {
using namespace RoF2::invtype::enum_;
const size_t SayLinkOpenerSize = 1;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
const size_t SayLinkTextSize = 256; // this may be varied until it breaks something (tested:374) - the others are constant
const size_t SayLinkCloserSize = 1;
const size_t SayLinkMaximumSize = (SayLinkOpenerSize + SayLinkBodySize + SayLinkTextSize + SayLinkCloserSize);
using RoF2::invtype::POSSESSIONS_SIZE;
using RoF2::invtype::BANK_SIZE;
using RoF2::invtype::SHARED_BANK_SIZE;
using RoF2::invtype::TRADE_SIZE;
using RoF2::invtype::WORLD_SIZE;
using RoF2::invtype::LIMBO_SIZE;
using RoF2::invtype::TRIBUTE_SIZE;
using RoF2::invtype::TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::GUILD_TRIBUTE_SIZE;
using RoF2::invtype::MERCHANT_SIZE;
using RoF2::invtype::DELETED_SIZE;
using RoF2::invtype::CORPSE_SIZE;
using RoF2::invtype::BAZAAR_SIZE;
using RoF2::invtype::INSPECT_SIZE;
using RoF2::invtype::REAL_ESTATE_SIZE;
using RoF2::invtype::VIEW_MOD_PC_SIZE;
using RoF2::invtype::VIEW_MOD_BANK_SIZE;
using RoF2::invtype::VIEW_MOD_SHARED_BANK_SIZE;
using RoF2::invtype::VIEW_MOD_LIMBO_SIZE;
using RoF2::invtype::ALT_STORAGE_SIZE;
using RoF2::invtype::ARCHIVED_SIZE;
using RoF2::invtype::MAIL_SIZE;
using RoF2::invtype::GUILD_TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::KRONO_SIZE;
using RoF2::invtype::OTHER_SIZE;
using Titanium::invtype::TRADE_NPC_SIZE;
using RoF2::invtype::TYPE_INVALID;
using RoF2::invtype::TYPE_BEGIN;
using RoF2::invtype::TYPE_END;
using RoF2::invtype::TYPE_COUNT;
int16 GetInvTypeSize(int16 inv_type);
using RoF2::invtype::GetInvTypeName;
} // namespace invtype
namespace invslot {
using namespace Titanium::invslot::enum_;
const int16 SLOT_POWER_SOURCE = 9999;
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using Titanium::invslot::POSSESSIONS_BEGIN;
using Titanium::invslot::POSSESSIONS_END;
using SoF::invslot::POSSESSIONS_COUNT;
using Titanium::invslot::EQUIPMENT_BEGIN;
using Titanium::invslot::EQUIPMENT_END;
using Titanium::invslot::EQUIPMENT_COUNT;
using Titanium::invslot::GENERAL_BEGIN;
using Titanium::invslot::GENERAL_END;
using Titanium::invslot::GENERAL_COUNT;
using Titanium::invslot::BONUS_BEGIN;
using Titanium::invslot::BONUS_STAT_END;
using Titanium::invslot::BONUS_SKILL_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
using Titanium::invslot::SHARED_BANK_BEGIN;
using Titanium::invslot::SHARED_BANK_END;
using Titanium::invslot::TRADE_BEGIN;
using Titanium::invslot::TRADE_END;
using Titanium::invslot::TRADE_NPC_END;
using Titanium::invslot::WORLD_BEGIN;
using Titanium::invslot::WORLD_END;
using Titanium::invslot::TRIBUTE_BEGIN;
using Titanium::invslot::TRIBUTE_END;
using Titanium::invslot::GUILD_TRIBUTE_BEGIN;
using Titanium::invslot::GUILD_TRIBUTE_END;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
using RoF2::invslot::POSSESSIONS_BITMASK;
using RoF2::invslot::CORPSE_BITMASK;
using RoF2::invslot::GetInvPossessionsSlotName;
using RoF2::invslot::GetInvSlotName;
} // namespace invslot
namespace invbag {
using Titanium::invbag::SLOT_INVALID;
using Titanium::invbag::SLOT_BEGIN;
using Titanium::invbag::SLOT_END;
using Titanium::invbag::SLOT_COUNT;
using Titanium::invbag::GENERAL_BAGS_BEGIN;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
using Titanium::invbag::BANK_BAGS_BEGIN;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_16_COUNT = 16 * SLOT_COUNT;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
using Titanium::invbag::SHARED_BANK_BAGS_BEGIN;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
using Titanium::invbag::TRADE_BAGS_BEGIN;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
using Titanium::invbag::GetInvBagIndexName;
} // namespace invbag
namespace invaug {
using RoF2::invaug::SOCKET_INVALID;
using RoF2::invaug::SOCKET_BEGIN;
using RoF2::invaug::SOCKET_END;
using RoF2::invaug::SOCKET_COUNT;
using RoF2::invaug::GetInvAugIndexName;
} // namespace invaug
namespace constants {
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
using RoF2::constants::CHARACTER_CREATION_LIMIT;
const size_t SAY_LINK_OPENER_SIZE = 1;
using RoF2::constants::SAY_LINK_BODY_SIZE;
const size_t SAY_LINK_TEXT_SIZE = 256; // this may be varied until it breaks something (tested:374) - the others are constant
const size_t SAY_LINK_CLOSER_SIZE = 1;
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
@@ -130,6 +199,21 @@ namespace EQEmu
} /*constants*/
namespace profile {
using RoF2::profile::BANDOLIERS_SIZE;
using RoF2::profile::BANDOLIER_ITEM_COUNT;
using RoF2::profile::POTION_BELT_SIZE;
using RoF2::profile::SKILL_ARRAY_SIZE;
} // namespace profile
namespace behavior {
using RoF2::behavior::CoinHasWeight;
} // namespace behavior
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
-20
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@@ -1,20 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"
-182
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@@ -1,182 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_GUILD_TRIBUTE_BEGIN = 450,
SLOT_GUILD_TRIBUTE_END = 451,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;
}
}
#endif /* COMMON_EMU_LEGACY_H */
+45 -24
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@@ -28,74 +28,95 @@
namespace EntityLimits
{
namespace NPC {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*NPC*/
namespace NPCMerchant {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*NPCMerchant*/
namespace Merc {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Merc*/
namespace Bot {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 8;
const size_t InvTypeTradeSize = 8;
} // namespace invtype
namespace invslot {
const uint64 POSSESSIONS_BITMASK = 0x00000000007FFFFF; // based on 34-slot count (RoF+)
} // namespace invslot
} /*Bot*/
namespace ClientPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace NPCPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace MercPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace BotPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
+14
View File
@@ -523,4 +523,18 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
namespace EQEmu
{
namespace legacy {
enum InventorySlot {
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
//SLOT_INVALID = (int16)0xFFFF,
};
} // namespace legacy
}
#endif /*COMMON_EQ_CONSTANTS_H*/
+742 -716
View File
File diff suppressed because it is too large Load Diff
+14 -11
View File
@@ -20,7 +20,6 @@
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "emu_legacy.h"
#include "types.h"
#include "eq_constants.h"
#include "emu_versions.h"
@@ -37,7 +36,7 @@ namespace EQEmu
namespace constants {
class LookupEntry {
public:
size_t CharacterCreationLimit;
int16 CharacterCreationLimit;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
@@ -54,11 +53,17 @@ namespace EQEmu
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
// note: 'PossessionsBitmask' needs to be attuned to the client version with the highest number
// of possessions slots and 'InventoryTypeSize[typePossessions]' should reflect the same count
// with translators adjusting for valid slot indices. Server-side validations will be performed
// against 'PossessionsBitmask' (note: the same applies to Corpse type size and bitmask)
int16 InventoryTypeSize[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
size_t ItemAugSize;
uint64 CorpseBitmask;
int16 BagSlotCount;
int16 AugSocketCount;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
@@ -84,17 +89,15 @@ namespace EQEmu
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const int16 IINVALID = -1;
const int16 INULL = 0;
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const int16 IINVALID = -1;
const int16 INULL = 0;
} /*Client62*/
+6 -6
View File
@@ -731,7 +731,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -745,7 +745,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
};
struct MovePotionToBelt_Struct
@@ -1049,7 +1049,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1076,7 +1076,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -3449,8 +3449,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
+150 -135
View File
@@ -119,6 +119,21 @@ EQEmu::InventoryProfile::~InventoryProfile()
m_trade.clear();
}
bool EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
if (!m_mob_version_set) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
m_lookup = inventory::Lookup(m_mob_version);
m_mob_version_set = true;
return true;
}
else {
m_lookup = inventory::Lookup(versions::MobVersion::Unknown);
Log(Logs::General, Logs::Error, "InventoryVersion set request after initial set (old: %u, new: %u)",
static_cast<uint32>(m_mob_version), static_cast<uint32>(inventory_version));
return false;
}
}
void EQEmu::InventoryProfile::CleanDirty() {
auto iter = dirty_inst.begin();
while (iter != dirty_inst.end()) {
@@ -140,63 +155,63 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
ItemInstance* result = nullptr;
// Cursor
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
// Cursor slot
result = m_cursor.peek_front();
}
// Non bag slots
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
result = _GetItem(m_trade, slot_id);
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
// Shared Bank slots
result = _GetItem(m_shbank, slot_id);
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
// Bank slots
result = _GetItem(m_bank, slot_id);
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
// Personal inventory slots
result = _GetItem(m_inv, slot_id);
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) ||
(slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) ||
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
// Equippable slots (on body)
result = _GetItem(m_worn, slot_id);
}
// Inner bag slots
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
// Trade bag slots
ItemInstance* inst = _GetItem(m_trade, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
// Shared Bank bag slots
ItemInstance* inst = _GetItem(m_shbank, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
// Bank bag slots
ItemInstance* inst = _GetItem(m_bank, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
// Cursor bag slots
ItemInstance* inst = m_cursor.peek_front();
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
// Personal inventory bag slots
ItemInstance* inst = _GetItem(m_inv, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
@@ -232,7 +247,7 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance& inst)
{
m_cursor.push(inst.Clone());
return inventory::slotCursor;
return invslot::slotCursor;
}
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem()
@@ -254,7 +269,7 @@ bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailS
fail_state = swapNotAllowed;
return false;
}
if ((slot_b >= legacy::EQUIPMENT_BEGIN && slot_b <= legacy::EQUIPMENT_END) || slot_b == inventory::slotPowerSource) {
if ((slot_b >= invslot::EQUIPMENT_BEGIN && slot_b <= invslot::EQUIPMENT_END) || slot_b == invslot::SLOT_POWER_SOURCE) {
auto item_a = inst_a->GetItem();
if (!item_a) {
fail_state = swapNullData;
@@ -280,7 +295,7 @@ bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailS
fail_state = swapNotAllowed;
return false;
}
if ((slot_a >= legacy::EQUIPMENT_BEGIN && slot_a <= legacy::EQUIPMENT_END) || slot_a == inventory::slotPowerSource) {
if ((slot_a >= invslot::EQUIPMENT_BEGIN && slot_a <= invslot::EQUIPMENT_END) || slot_a == invslot::SLOT_POWER_SOURCE) {
auto item_b = inst_b->GetItem();
if (!item_b) {
fail_state = swapNullData;
@@ -361,30 +376,30 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
{
ItemInstance* p = nullptr;
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
p = m_cursor.pop();
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
p = m_inv[slot_id];
m_inv.erase(slot_id);
}
else if (slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) {
else if (slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
p = m_bank[slot_id];
m_bank.erase(slot_id);
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
p = m_shbank[slot_id];
m_shbank.erase(slot_id);
}
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
p = m_trade[slot_id];
m_trade.erase(slot_id);
}
@@ -404,7 +419,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
if (ItemToTry->Stackable) {
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
ItemInstance* InvItem = GetItem(i);
@@ -420,9 +435,9 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
if (InvItem && InvItem->IsClassBag()) {
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = inventory::containerBegin; BagSlot < BagSize; BagSlot++) {
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot < BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -441,7 +456,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
}
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
ItemInstance* InvItem = GetItem(i);
@@ -464,11 +479,11 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
else if (InvItem->IsClassBag() && CanItemFitInContainer(ItemToTry, InvItem->GetItem())) {
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = inventory::containerBegin; BagSlot<BagSize; BagSlot++) {
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot<BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -647,14 +662,14 @@ int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if (!GetItem(i))
// Found available slot in personal inventory
return i;
}
if (!for_bag) {
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
const ItemInstance* inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size)
{
@@ -663,11 +678,11 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
continue;
}
int16 base_slot_id = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 base_slot_id = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 slots = inst->GetItem()->BagSlots;
uint8 j;
for (j = inventory::containerBegin; j<slots; j++) {
for (j = invbag::SLOT_BEGIN; j<slots; j++) {
if (!GetItem(base_slot_id + j)) {
// Found available slot within bag
return (base_slot_id + j);
@@ -680,7 +695,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
if (try_cursor) {
// Always room on cursor (it's a queue)
// (we may wish to cap this in the future)
return inventory::slotCursor;
return invslot::slotCursor;
}
// No available slots
@@ -694,9 +709,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
//
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias
if ((general_start < legacy::GENERAL_BEGIN) || (general_start > legacy::GENERAL_END))
if ((general_start < invslot::GENERAL_BEGIN) || (general_start > invslot::GENERAL_END))
return INVALID_INDEX;
if (bag_start >= inventory::ContainerCount)
if (bag_start > invbag::SLOT_END)
return INVALID_INDEX;
if (!inst || !inst->GetID())
@@ -704,17 +719,17 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 1: find room for bags (caller should really ask for slots for bags first to avoid sending them to cursor..and bag item loss)
if (inst->IsClassBag()) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if (!m_inv[free_slot])
return free_slot;
}
return inventory::slotCursor; // return cursor since bags do not stack and will not fit inside other bags..yet...)
return invslot::slotCursor; // return cursor since bags do not stack and will not fit inside other bags..yet...)
}
// step 2: find partial room for stackables
if (inst->IsStackable()) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@@ -724,15 +739,15 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
return free_slot;
}
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
continue;
if (main_inst->IsClassBag()) { // if item-specific containers already have bad items, we won't fix it here...
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
const ItemInstance* sub_inst = main_inst->GetItem(free_bag_slot);
if (!sub_inst)
@@ -747,14 +762,14 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3a: find room for container-specific items (ItemClassArrow)
if (inst->GetItem()->ItemType == item::ItemTypeArrow) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeQuiver) || !main_inst->IsClassBag())
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -763,14 +778,14 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3b: find room for container-specific items (ItemClassSmallThrowing)
if (inst->GetItem()->ItemType == item::ItemTypeSmallThrowing) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeBandolier) || !main_inst->IsClassBag())
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -778,22 +793,22 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
// step 4: just find an empty slot
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
return free_slot;
}
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (main_inst && main_inst->IsClassBag()) {
if ((main_inst->GetItem()->BagSize < inst->GetItem()->Size) || (main_inst->GetItem()->BagType == item::BagTypeBandolier) || (main_inst->GetItem()->BagType == item::BagTypeQuiver))
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -801,7 +816,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
//return INVALID_INDEX; // everything else pushes to the cursor
return inventory::slotCursor;
return invslot::slotCursor;
}
// Opposite of below: Get parent bag slot_id from a slot inside of bag
@@ -813,20 +828,20 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
// parent_slot_id = EmuConstants::BANK_BEGIN + (slot_id - EmuConstants::BANK_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
//else if (slot_id >= 3100 && slot_id <= 3179) should be {3031..3110}..where did this range come from!!? (verified db save range)
if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
parent_slot_id = legacy::GENERAL_BEGIN + (slot_id - legacy::GENERAL_BAGS_BEGIN) / inventory::ContainerCount;
if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
parent_slot_id = invslot::GENERAL_BEGIN + (slot_id - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
parent_slot_id = inventory::slotCursor;
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
parent_slot_id = invslot::slotCursor;
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
parent_slot_id = legacy::BANK_BEGIN + (slot_id - legacy::BANK_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
parent_slot_id = invslot::BANK_BEGIN + (slot_id - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
parent_slot_id = legacy::SHARED_BANK_BEGIN + (slot_id - legacy::SHARED_BANK_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
parent_slot_id = invslot::SHARED_BANK_BEGIN + (slot_id - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
parent_slot_id = legacy::TRADE_BEGIN + (slot_id - legacy::TRADE_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
parent_slot_id = invslot::TRADE_BEGIN + (slot_id - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
return parent_slot_id;
@@ -839,20 +854,20 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 slot_id = INVALID_INDEX;
if (bagslot_id == inventory::slotCursor || bagslot_id == 8000) {
slot_id = legacy::CURSOR_BAG_BEGIN + bagidx;
if (bagslot_id == invslot::slotCursor || bagslot_id == 8000) {
slot_id = invbag::CURSOR_BAG_BEGIN + bagidx;
}
else if (bagslot_id >= legacy::GENERAL_BEGIN && bagslot_id <= legacy::GENERAL_END) {
slot_id = legacy::GENERAL_BAGS_BEGIN + (bagslot_id - legacy::GENERAL_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::GENERAL_BEGIN && bagslot_id <= invslot::GENERAL_END) {
slot_id = invbag::GENERAL_BAGS_BEGIN + (bagslot_id - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::BANK_BEGIN && bagslot_id <= legacy::BANK_END) {
slot_id = legacy::BANK_BAGS_BEGIN + (bagslot_id - legacy::BANK_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::BANK_BEGIN && bagslot_id <= invslot::BANK_END) {
slot_id = invbag::BANK_BAGS_BEGIN + (bagslot_id - invslot::BANK_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::SHARED_BANK_BEGIN && bagslot_id <= legacy::SHARED_BANK_END) {
slot_id = legacy::SHARED_BANK_BAGS_BEGIN + (bagslot_id - legacy::SHARED_BANK_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::SHARED_BANK_BEGIN && bagslot_id <= invslot::SHARED_BANK_END) {
slot_id = invbag::SHARED_BANK_BAGS_BEGIN + (bagslot_id - invslot::SHARED_BANK_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::TRADE_BEGIN && bagslot_id <= legacy::TRADE_END) {
slot_id = legacy::TRADE_BAGS_BEGIN + (bagslot_id - legacy::TRADE_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::TRADE_BEGIN && bagslot_id <= invslot::TRADE_END) {
slot_id = invbag::TRADE_BAGS_BEGIN + (bagslot_id - invslot::TRADE_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
return slot_id;
@@ -865,23 +880,23 @@ uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
//else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END)
// index = (slot_id - EmuConstants::BANK_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
index = (slot_id - legacy::GENERAL_BAGS_BEGIN) % inventory::ContainerCount;
if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
index = (slot_id - invbag::GENERAL_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
index = (slot_id - legacy::CURSOR_BAG_BEGIN); // % inventory::ContainerCount; - not needed since range is 10 slots
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
index = (slot_id - invbag::CURSOR_BAG_BEGIN); // % invbag::SLOT_COUNT; - not needed since range is 10 slots
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
index = (slot_id - legacy::BANK_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
index = (slot_id - invbag::BANK_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
index = (slot_id - legacy::SHARED_BANK_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
index = (slot_id - invbag::SHARED_BANK_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
index = (slot_id - legacy::TRADE_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
index = (slot_id - invbag::TRADE_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::WORLD_BEGIN && slot_id <= legacy::WORLD_END) {
index = (slot_id - legacy::WORLD_BEGIN); // % inventory::ContainerCount; - not needed since range is 10 slots
else if (slot_id >= invslot::WORLD_BEGIN && slot_id <= invslot::WORLD_END) {
index = (slot_id - invslot::WORLD_BEGIN); // % invbag::SLOT_COUNT; - not needed since range is 10 slots
}
return index;
@@ -892,23 +907,23 @@ int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
switch (material)
{
case textures::armorHead:
return inventory::slotHead;
return invslot::slotHead;
case textures::armorChest:
return inventory::slotChest;
return invslot::slotChest;
case textures::armorArms:
return inventory::slotArms;
return invslot::slotArms;
case textures::armorWrist:
return inventory::slotWrist1; // there's 2 bracers, only one bracer material
return invslot::slotWrist1; // there's 2 bracers, only one bracer material
case textures::armorHands:
return inventory::slotHands;
return invslot::slotHands;
case textures::armorLegs:
return inventory::slotLegs;
return invslot::slotLegs;
case textures::armorFeet:
return inventory::slotFeet;
return invslot::slotFeet;
case textures::weaponPrimary:
return inventory::slotPrimary;
return invslot::slotPrimary;
case textures::weaponSecondary:
return inventory::slotSecondary;
return invslot::slotSecondary;
default:
return INVALID_INDEX;
}
@@ -918,24 +933,24 @@ uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
{
switch (equipslot)
{
case inventory::slotHead:
case invslot::slotHead:
return textures::armorHead;
case inventory::slotChest:
case invslot::slotChest:
return textures::armorChest;
case inventory::slotArms:
case invslot::slotArms:
return textures::armorArms;
case inventory::slotWrist1:
case invslot::slotWrist1:
//case SLOT_BRACER02: // non-live behavior
return textures::armorWrist;
case inventory::slotHands:
case invslot::slotHands:
return textures::armorHands;
case inventory::slotLegs:
case invslot::slotLegs:
return textures::armorLegs;
case inventory::slotFeet:
case invslot::slotFeet:
return textures::armorFeet;
case inventory::slotPrimary:
case invslot::slotPrimary:
return textures::weaponPrimary;
case inventory::slotSecondary:
case invslot::slotSecondary:
return textures::weaponSecondary;
default:
return textures::materialInvalid;
@@ -962,11 +977,11 @@ bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, c
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if ((uint16)slot_id <= legacy::GENERAL_END || slot_id == inventory::slotPowerSource)
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE)
{
return true;
}
else if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END)
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END)
{
if (inventory::Lookup(m_mob_version)->AllowClickCastFromBag)
return true;
@@ -977,7 +992,7 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
if ((uint16)slot_id <= legacy::GENERAL_END || slot_id == inventory::slotPowerSource || (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END))
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE || (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END))
return true;
return false;
@@ -986,11 +1001,11 @@ bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
// Test whether a given slot can support a container item
bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
{
if ((slot_id == inventory::slotCursor) ||
(slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END) ||
(slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) ||
(slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) ||
(slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END)
if ((slot_id == invslot::slotCursor) ||
(slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) ||
(slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) ||
(slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) ||
(slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END)
) {
return true;
}
@@ -1028,7 +1043,7 @@ int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
}
if (m_cursor.peek_front() == inst) {
return inventory::slotCursor;
return invslot::slotCursor;
}
return INVALID_INDEX;
@@ -1039,8 +1054,8 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 brightest_light_type = 0;
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
if ((iter->first < legacy::EQUIPMENT_BEGIN || iter->first > legacy::EQUIPMENT_END) && iter->first != inventory::slotPowerSource) { continue; }
if (iter->first == inventory::slotAmmo) { continue; }
if ((iter->first < invslot::EQUIPMENT_BEGIN || iter->first > invslot::EQUIPMENT_END) && iter->first != invslot::SLOT_POWER_SOURCE) { continue; }
if (iter->first == invslot::slotAmmo) { continue; }
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1053,7 +1068,7 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 general_light_type = 0;
for (auto iter = m_inv.begin(); iter != m_inv.end(); ++iter) {
if (iter->first < legacy::GENERAL_BEGIN || iter->first > legacy::GENERAL_END) { continue; }
if (iter->first < invslot::GENERAL_BEGIN || iter->first > invslot::GENERAL_END) { continue; }
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1184,33 +1199,33 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
int16 result = INVALID_INDEX;
int16 parentSlot = INVALID_INDEX;
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
// Replace current item on cursor, if exists
m_cursor.pop(); // no memory delete, clients of this function know what they are doing
m_cursor.push_front(inst);
result = slot_id;
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
m_inv[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) {
else if (slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
m_bank[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
m_shbank[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
m_trade[slot_id] = inst;
result = slot_id;
}
@@ -1248,7 +1263,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
return iter->first;
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1265,7 +1280,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
return InventoryProfile::CalcSlotId(iter->first, bag_iter->first);
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1293,10 +1308,10 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
if (inst->GetID() == item_id) {
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
if (quantity_found >= quantity)
return inventory::slotCursor;
return invslot::slotCursor;
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1310,10 +1325,10 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
if (bag_inst->GetID() == item_id) {
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
if (quantity_found >= quantity)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1370,7 +1385,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
if (inst->IsClassCommon() && inst->GetItem()->ItemType == use) {
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
if (quantity_found >= quantity)
return inventory::slotCursor;
return invslot::slotCursor;
}
if (!inst->IsClassBag()) { continue; }
@@ -1382,7 +1397,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->ItemType == use) {
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
if (quantity_found >= quantity)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
}
}
@@ -1402,7 +1417,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (inst->GetItem()->LoreGroup == loregroup)
return iter->first;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1419,7 +1434,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
return InventoryProfile::CalcSlotId(iter->first, bag_iter->first);
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = bag_inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1440,9 +1455,9 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (inst == nullptr) { continue; }
if (inst->GetItem()->LoreGroup == loregroup)
return inventory::slotCursor;
return invslot::slotCursor;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1457,9 +1472,9 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (bag_inst == nullptr) { continue; }
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = bag_inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
+4 -13
View File
@@ -92,22 +92,13 @@ namespace EQEmu
}
~InventoryProfile();
bool SetInventoryVersion(versions::MobVersion inventory_version) {
if (!m_mob_version_set) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
m_lookup = inventory::Lookup(m_mob_version);
m_mob_version_set = true;
return true;
}
else {
m_lookup = inventory::Lookup(versions::MobVersion::Unknown);
return false;
}
}
bool SetInventoryVersion(versions::MobVersion inventory_version);
bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
versions::MobVersion InventoryVersion() { return m_mob_version; }
const inventory::LookupEntry* GetLookup() const { return m_lookup; }
static void CleanDirty();
static void MarkDirty(ItemInstance *inst);
@@ -163,7 +154,7 @@ namespace EQEmu
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = legacy::GENERAL_BEGIN, uint8 bag_start = inventory::containerBegin);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = invslot::GENERAL_BEGIN, uint8 bag_start = invbag::SLOT_BEGIN);
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
+78 -78
View File
@@ -25,23 +25,23 @@
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case slotHead:
case invslot::slotHead:
return textures::armorHead;
case slotChest:
case invslot::slotChest:
return textures::armorChest;
case slotArms:
case invslot::slotArms:
return textures::armorArms;
case slotWrist1:
case invslot::slotWrist1:
return textures::armorWrist;
case slotHands:
case invslot::slotHands:
return textures::armorHands;
case slotLegs:
case invslot::slotLegs:
return textures::armorLegs;
case slotFeet:
case invslot::slotFeet:
return textures::armorFeet;
case slotPrimary:
case invslot::slotPrimary:
return textures::weaponPrimary;
case slotSecondary:
case invslot::slotSecondary:
return textures::weaponSecondary;
default:
return textures::textureInvalid;
@@ -50,7 +50,7 @@ int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(typePossessions)) || !inventory_slot.IsContainerIndex(containerInvalid) || !inventory_slot.IsSocketIndex(socketInvalid))
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(invtype::typePossessions)) || !inventory_slot.IsContainerIndex(invbag::SLOT_INVALID) || !inventory_slot.IsSocketIndex(invaug::SOCKET_INVALID))
return textures::textureInvalid;
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
@@ -60,25 +60,25 @@ int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
return slotHead;
return invslot::slotHead;
case textures::armorChest:
return slotChest;
return invslot::slotChest;
case textures::armorArms:
return slotArms;
return invslot::slotArms;
case textures::armorWrist:
return slotWrist1;
return invslot::slotWrist1;
case textures::armorHands:
return slotHands;
return invslot::slotHands;
case textures::armorLegs:
return slotLegs;
return invslot::slotLegs;
case textures::armorFeet:
return slotFeet;
return invslot::slotFeet;
case textures::weaponPrimary:
return slotPrimary;
return invslot::slotPrimary;
case textures::weaponSecondary:
return slotSecondary;
return invslot::slotSecondary;
default:
return slotInvalid;
return invslot::SLOT_INVALID;
}
}
@@ -87,14 +87,14 @@ bool EQEmu::InventorySlot::IsValidSlot() const
if (_typeless)
return false;
int16 slot_count = inventory::SlotCount(_type_index);
if (!slot_count || _slot_index < inventory::slotBegin || _slot_index >= slot_count)
int16 slot_count = invtype::GetInvTypeSize(_type_index);
if (!slot_count || _slot_index < invslot::SLOT_BEGIN || _slot_index >= slot_count)
return false;
if (_container_index < inventory::containerInvalid || _container_index >= inventory::ContainerCount)
if (_container_index < invbag::SLOT_INVALID || _container_index >= invbag::SLOT_COUNT)
return false;
if (_socket_index < inventory::socketInvalid || _socket_index >= inventory::SocketCount)
if (_socket_index < invaug::SOCKET_INVALID || _socket_index >= invaug::SOCKET_COUNT)
return false;
return true;
@@ -103,16 +103,16 @@ bool EQEmu::InventorySlot::IsValidSlot() const
bool EQEmu::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
return (_slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
else
return (_type_index == inventory::typeInvalid && _slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
return (_type_index == invtype::TYPE_INVALID && _slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
}
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
return false;*/
if ((slot_index < legacy::EQUIPMENT_BEGIN || slot_index > legacy::EQUIPMENT_END) && slot_index != legacy::SLOT_POWER_SOURCE)
if ((slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END) && slot_index != invslot::SLOT_POWER_SOURCE)
return false;
return true;
@@ -122,7 +122,7 @@ bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
return false;*/
if (slot_index < legacy::GENERAL_BEGIN || slot_index > legacy::GENERAL_END)
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
return true;
@@ -132,7 +132,7 @@ bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
/*if (slot_index != inventory::slotCursor)
return false;*/
if (slot_index != legacy::SLOT_CURSOR)
if (slot_index != invslot::slotCursor)
return false;
return true;
@@ -142,7 +142,7 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
return false;*/
if ((slot_index != legacy::SLOT_RANGE) && (slot_index != legacy::SLOT_PRIMARY) && (slot_index != legacy::SLOT_SECONDARY))
if ((slot_index != invslot::slotRange) && (slot_index != invslot::slotPrimary) && (slot_index != invslot::slotSecondary))
return false;
return true;
@@ -151,15 +151,15 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case inventory::slotPrimary:
case inventory::slotSecondary:
case invslot::slotHead:
case invslot::slotChest:
case invslot::slotArms:
case invslot::slotWrist1:
case invslot::slotHands:
case invslot::slotLegs:
case invslot::slotFeet:
case invslot::slotPrimary:
case invslot::slotSecondary:
return true;
default:
return false;
@@ -169,13 +169,13 @@ bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case invslot::slotHead:
case invslot::slotChest:
case invslot::slotArms:
case invslot::slotWrist1:
case invslot::slotHands:
case invslot::slotLegs:
case invslot::slotFeet:
return true;
default:
return false;
@@ -184,10 +184,10 @@ bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsEquipmentIndex(_slot_index);
@@ -195,10 +195,10 @@ bool EQEmu::InventorySlot::IsEquipmentSlot() const
bool EQEmu::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsGeneralIndex(_socket_index);
@@ -206,10 +206,10 @@ bool EQEmu::InventorySlot::IsGeneralSlot() const
bool EQEmu::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsCursorIndex(_slot_index);
@@ -217,10 +217,10 @@ bool EQEmu::InventorySlot::IsCursorSlot() const
bool EQEmu::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsWeaponIndex(_slot_index);
@@ -228,10 +228,10 @@ bool EQEmu::InventorySlot::IsWeaponSlot() const
bool EQEmu::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsTextureIndex(_slot_index);
@@ -239,10 +239,10 @@ bool EQEmu::InventorySlot::IsTextureSlot() const
bool EQEmu::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsTintableIndex(_slot_index);
@@ -250,13 +250,13 @@ bool EQEmu::InventorySlot::IsTintableSlot() const
bool EQEmu::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index != inventory::containerInvalid)
if (_container_index != invbag::SLOT_INVALID)
return false;
if (_socket_index != inventory::socketInvalid)
if (_socket_index != invaug::SOCKET_INVALID)
return false;
return true;
@@ -264,13 +264,13 @@ bool EQEmu::InventorySlot::IsSlot() const
bool EQEmu::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index != inventory::containerInvalid)
if (_container_index != invbag::SLOT_INVALID)
return false;
if (_socket_index == inventory::socketInvalid)
if (_socket_index == invaug::SOCKET_INVALID)
return false;
return true;
@@ -278,13 +278,13 @@ bool EQEmu::InventorySlot::IsSlotSocket() const
bool EQEmu::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index == inventory::containerInvalid)
if (_container_index == invbag::SLOT_INVALID)
return false;
if (_socket_index != inventory::socketInvalid)
if (_socket_index != invaug::SOCKET_INVALID)
return false;
return true;
@@ -292,13 +292,13 @@ bool EQEmu::InventorySlot::IsContainer() const
bool EQEmu::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index == inventory::containerInvalid)
if (_container_index == invbag::SLOT_INVALID)
return false;
if (_socket_index == inventory::socketInvalid)
if (_socket_index == invaug::SOCKET_INVALID)
return false;
return true;
@@ -332,10 +332,10 @@ const std::string EQEmu::InventorySlot::ToName() const
void EQEmu::InventorySlot::SetInvalidSlot()
{
_type_index = inventory::typeInvalid;
_slot_index = inventory::slotInvalid;
_container_index = inventory::containerInvalid;
_socket_index = inventory::socketInvalid;
_type_index = invtype::TYPE_INVALID;
_slot_index = invslot::SLOT_INVALID;
_container_index = invbag::SLOT_INVALID;
_socket_index = invaug::SOCKET_INVALID;
}
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
+12 -12
View File
@@ -35,10 +35,10 @@ namespace EQEmu
class InventorySlot {
public:
InventorySlot() : _type_index(inventory::typeInvalid), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot() : _type_index(invtype::TYPE_INVALID), _slot_index(invslot::SLOT_INVALID), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(invslot::SLOT_INVALID), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index, int16 aug_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(aug_index), _typeless(false) { }
InventorySlot(const InventorySlot& r) : _type_index(r._type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(r._typeless) { }
InventorySlot(int16 type_index, const InventorySlot& r) : _type_index(type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(false) { }
@@ -90,15 +90,15 @@ namespace EQEmu
void SetInvalidSlot();
void SetTypeInvalid() { _type_index = inventory::typeInvalid; }
void SetSlotInvalid() { _slot_index = inventory::slotInvalid; }
void SetContainerInvalid() { _container_index = inventory::containerInvalid; }
void SetSocketInvalid() { _socket_index = inventory::socketInvalid; }
void SetTypeInvalid() { _type_index = invtype::TYPE_INVALID; }
void SetSlotInvalid() { _slot_index = invslot::SLOT_INVALID; }
void SetContainerInvalid() { _container_index = invbag::SLOT_INVALID; }
void SetSocketInvalid() { _socket_index = invaug::SOCKET_INVALID; }
void SetTypeBegin() { _type_index = inventory::typeBegin; }
void SetSlotBegin() { _slot_index = inventory::slotBegin; }
void SetContainerBegin() { _container_index = inventory::containerBegin; }
void SetSocketBegin() { _socket_index = inventory::socketBegin; }
void SetTypeBegin() { _type_index = invtype::TYPE_BEGIN; }
void SetSlotBegin() { _slot_index = invslot::SLOT_BEGIN; }
void SetContainerBegin() { _container_index = invbag::SLOT_BEGIN; }
void SetSocketBegin() { _socket_index = invaug::SOCKET_BEGIN; }
void IncrementType() { ++_type_index; }
void IncrementSlot() { ++_slot_index; }
+3 -3
View File
@@ -464,9 +464,9 @@ namespace EQEmu
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[inventory::SocketCount]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[inventory::SocketCount]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[inventory::SocketCount]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint8 AugSlotType[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
+59 -59
View File
@@ -273,8 +273,8 @@ bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
int16 use_slot = INVALID_INDEX;
if (slot_id == inventory::slotPowerSource) { use_slot = inventory::slotGeneral1; }
if ((uint16)slot_id <= legacy::EQUIPMENT_END) { use_slot = slot_id; }
if (slot_id == invslot::SLOT_POWER_SOURCE) { use_slot = invslot::slotGeneral1; }
if ((uint16)slot_id <= invslot::EQUIPMENT_END) { use_slot = slot_id; }
if (use_slot != INVALID_INDEX) {
if (m_item->Slots & (1 << use_slot))
@@ -289,7 +289,7 @@ bool EQEmu::ItemInstance::IsAugmentable() const
if (!m_item)
return false;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (m_item->AugSlotType[index] != 0)
return true;
}
@@ -303,8 +303,8 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon())
return false;
int index = legacy::EQUIPMENT_BEGIN;
for (; index <= inventory::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
int index = invslot::EQUIPMENT_BEGIN;
for (; index <= invslot::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
break;
@@ -319,14 +319,14 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
int index = inventory::socketBegin;
for (; index < inventory::SocketCount; ++index) {
int index = invaug::SOCKET_BEGIN;
for (; index <= invaug::SOCKET_END; ++index) {
if (GetItem(index)) { continue; }
if (augtype == -1 || (m_item->AugSlotType[index] && ((1 << (m_item->AugSlotType[index] - 1)) & augtype)))
break;
}
return (index < inventory::SocketCount) ? index : INVALID_INDEX;
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
}
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
@@ -469,7 +469,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
return INVALID_INDEX;
uint8 slots = m_item->BagSlots, i;
for (i = inventory::containerBegin; i < slots; i++) {
for (i = invbag::SLOT_BEGIN; i < slots; i++) {
if (!GetItem(i))
break;
}
@@ -486,7 +486,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
if (m_item && !m_item->IsClassBag()) { return item_count; }
for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
return item_count;
}
@@ -496,7 +496,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
if (!m_item || !m_item->IsClassBag())
return false;
for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) {
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) {
if (GetItem(index))
return true;
}
@@ -518,7 +518,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
for (int i = inventory::socketBegin; i < inventory::SocketCount; i++)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++)
{
if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
{
@@ -686,7 +686,7 @@ bool EQEmu::ItemInstance::IsAugmented()
if (!m_item || !m_item->IsClassCommon())
return false;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (GetAugmentItemID(index))
return true;
}
@@ -814,8 +814,8 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
else if (slot_id == inventory::slotPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != inventory::slotPowerSource && slot_id > legacy::EQUIPMENT_END) { return true; }
else if (slot_id == invslot::SLOT_POWER_SOURCE && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != invslot::SLOT_POWER_SOURCE && slot_id > invslot::EQUIPMENT_END) { return true; }
else { return false; }
}
@@ -993,7 +993,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
if (item) {
ac = item->AC;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
ac += GetAugment(i)->GetItemArmorClass();
}
@@ -1035,7 +1035,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
}
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
GetAugment(i)->GetItemElementalDamage(magic, fire, cold, poison, disease, chromatic, prismatic, physical, corruption);
}
@@ -1052,7 +1052,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
return flag;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i))
flag = GetAugment(i)->GetItemElementalFlag();
if (flag)
@@ -1073,7 +1073,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
return damage;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i))
damage = GetAugment(i)->GetItemElementalDamage();
if (damage)
@@ -1092,7 +1092,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
level = item->RecLevel;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
int temp = 0;
if (GetAugment(i)) {
temp = GetAugment(i)->GetItemRecommendedLevel();
@@ -1114,7 +1114,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
level = item->ReqLevel;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
int temp = 0;
if (GetAugment(i)) {
temp = GetAugment(i)->GetItemRequiredLevel();
@@ -1136,7 +1136,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
damage = item->Damage;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemWeaponDamage();
}
@@ -1152,7 +1152,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
damage = item->BackstabDmg;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBackstabDamage();
}
@@ -1170,7 +1170,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
return body;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
body = GetAugment(i)->GetItemBaneDamageBody();
if (body)
@@ -1191,7 +1191,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
race = GetAugment(i)->GetItemBaneDamageRace();
if (race)
@@ -1211,7 +1211,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
damage += item->BaneDmgAmt;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBaneDamageBody(against);
}
@@ -1228,7 +1228,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
damage += item->BaneDmgRaceAmt;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBaneDamageRace(against);
}
@@ -1244,7 +1244,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
return 1;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i) && GetAugment(i)->GetItemMagical())
return 1;
}
@@ -1259,7 +1259,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
if (item) {
hp = item->HP;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
hp += GetAugment(i)->GetItemHP();
}
@@ -1273,7 +1273,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
if (item) {
mana = item->Mana;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
mana += GetAugment(i)->GetItemMana();
}
@@ -1287,7 +1287,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
if (item) {
endur = item->Endur;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
endur += GetAugment(i)->GetItemEndur();
}
@@ -1301,7 +1301,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
if (item) {
atk = item->Attack;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
atk += GetAugment(i)->GetItemAttack();
}
@@ -1315,7 +1315,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
if (item) {
str = item->AStr;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
str += GetAugment(i)->GetItemStr();
}
@@ -1329,7 +1329,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
if (item) {
sta = item->ASta;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
sta += GetAugment(i)->GetItemSta();
}
@@ -1343,7 +1343,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
if (item) {
total = item->ADex;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemDex();
}
@@ -1357,7 +1357,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
if (item) {
total = item->AAgi;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemAgi();
}
@@ -1371,7 +1371,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
if (item) {
total = item->AInt;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemInt();
}
@@ -1385,7 +1385,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
if (item) {
total = item->AWis;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemWis();
}
@@ -1399,7 +1399,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
if (item) {
total = item->ACha;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCha();
}
@@ -1413,7 +1413,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
if (item) {
total = item->MR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemMR();
}
@@ -1427,7 +1427,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
if (item) {
total = item->FR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemFR();
}
@@ -1441,7 +1441,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
if (item) {
total = item->CR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCR();
}
@@ -1455,7 +1455,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
if (item) {
total = item->PR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemPR();
}
@@ -1469,7 +1469,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
if (item) {
total = item->DR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemDR();
}
@@ -1483,7 +1483,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
if (item) {
total = item->SVCorruption;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCorrup();
}
@@ -1497,7 +1497,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
if (item) {
total = item->HeroicStr;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicStr();
}
@@ -1511,7 +1511,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
if (item) {
total = item->HeroicSta;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicSta();
}
@@ -1525,7 +1525,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
if (item) {
total = item->HeroicDex;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicDex();
}
@@ -1539,7 +1539,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
if (item) {
total = item->HeroicAgi;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicAgi();
}
@@ -1553,7 +1553,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
if (item) {
total = item->HeroicInt;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicInt();
}
@@ -1567,7 +1567,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
if (item) {
total = item->HeroicWis;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicWis();
}
@@ -1581,7 +1581,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
if (item) {
total = item->HeroicCha;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCha();
}
@@ -1595,7 +1595,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
if (item) {
total = item->HeroicMR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicMR();
}
@@ -1609,7 +1609,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
if (item) {
total = item->HeroicFR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicFR();
}
@@ -1623,7 +1623,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
if (item) {
total = item->HeroicCR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCR();
}
@@ -1637,7 +1637,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
if (item) {
total = item->HeroicPR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicPR();
}
@@ -1651,7 +1651,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
if (item) {
total = item->HeroicDR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicDR();
}
@@ -1665,7 +1665,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
if (item) {
total = item->HeroicSVCorrup;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCorrup();
}
@@ -1679,7 +1679,7 @@ int EQEmu::ItemInstance::GetItemHaste(bool augments) const
if (item) {
total = item->Haste;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
int temp = GetAugment(i)->GetItemHaste();
if (temp > total)
+1 -1
View File
@@ -275,7 +275,7 @@ float EQHtoFloat(int d)
}
// returns a swapped-bit value for use in client translator and inventory functions
uint32 SwapBits21and22(uint32 mask)
uint32 SwapBits21And22(uint32 mask)
{
static const uint32 BIT21 = 1 << 21;
static const uint32 BIT22 = 1 << 22;
+1 -1
View File
@@ -69,7 +69,7 @@ int FloatToEQSpeedRun(float d);
// brings heading back into EQ angles range
float FixHeading(float in);
uint32 SwapBits21and22(uint32 mask);
uint32 SwapBits21And22(uint32 mask);
uint32 Catch22(uint32 mask);
// macro to catch fp errors (provided by noudness)
+96 -96
View File
@@ -2338,12 +2338,12 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(profile::BandoliersSize);
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
@@ -2356,19 +2356,19 @@ namespace RoF
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(profile::PotionBeltSize);
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2380,7 +2380,7 @@ namespace RoF
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2501,9 +2501,9 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE);
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -2994,7 +2994,7 @@ namespace RoF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::SayLinkBodySize; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -4811,7 +4811,7 @@ namespace RoF
IN(item_id);
int r;
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -5205,7 +5205,7 @@ namespace RoF
structs::InventorySlot_Struct slot_id = ServerToRoFSlot(slot_id_in);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
@@ -5299,7 +5299,7 @@ namespace RoF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -5393,7 +5393,7 @@ namespace RoF
isbs.augdistiller = 65535;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -5603,18 +5603,18 @@ namespace RoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5640,17 +5640,17 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
RoFSlot.Type = invtype::InvTypePossessions;
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // Main Inventory and Cursor
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoFSlot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
else if (serverSlot >= EQEmu::invslot::slotAmmo) // (> 20)
RoFSlot.Slot += 1;
}
@@ -5659,51 +5659,51 @@ namespace RoF
RoFSlot.MainSlot = ServerSlot - 31;
}*/
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::InvTypePossessions;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::typePossessions;
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoFSlot.Slot = invslot::PossessionsCursor;
if (RoFSlot.Slot >= invslot::slotGeneral9) // (> 30)
RoFSlot.Slot = invslot::slotCursor;
}
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
RoFSlot.Type = invtype::InvTypeTribute;
RoFSlot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN && serverSlot <= EQEmu::invslot::TRIBUTE_END) { // Tribute
RoFSlot.Type = invtype::typeTribute;
RoFSlot.Slot = serverSlot - EQEmu::invslot::TRIBUTE_BEGIN;
}
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
RoFSlot.Type = invtype::InvTypeBank;
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::BANK_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END) {
RoFSlot.Type = invtype::typeBank;
TempSlot = serverSlot - EQEmu::invslot::BANK_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
RoFSlot.Type = invtype::InvTypeSharedBank;
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
RoFSlot.Type = invtype::typeSharedBank;
TempSlot = serverSlot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
RoFSlot.Type = invtype::InvTypeTrade;
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRADE_BEGIN && serverSlot <= EQEmu::invbag::TRADE_BAGS_END) {
RoFSlot.Type = invtype::typeTrade;
TempSlot = serverSlot - EQEmu::invslot::TRADE_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) {
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
/*
@@ -5720,9 +5720,9 @@ namespace RoF
*/
}
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
RoFSlot.Type = invtype::InvTypeWorld;
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
else if (serverSlot >= EQEmu::invslot::WORLD_BEGIN && serverSlot <= EQEmu::invslot::WORLD_END) {
RoFSlot.Type = invtype::typeWorld;
TempSlot = serverSlot - EQEmu::invslot::WORLD_BEGIN;
RoFSlot.Slot = TempSlot;
}
@@ -5741,16 +5741,16 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // (< 52)
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoFSlot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::invslot::slotAmmo) // Ammo and Personl Inventory
RoFSlot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -5761,10 +5761,10 @@ namespace RoF
}*/
}
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
@@ -5782,11 +5782,11 @@ namespace RoF
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rofSlot.Type == invtype::typePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rofSlot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots
@@ -5800,23 +5800,23 @@ namespace RoF
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
else if (rofSlot.Slot >= invslot::slotAmmo) // Ammo and Main Inventory
TempSlot = rofSlot.Slot - 1;
else // Worn Slots
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
else if (rofSlot.Type == invtype::typeBank) {
TempSlot = EQEmu::invslot::BANK_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@@ -5824,11 +5824,11 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
else if (rofSlot.Type == invtype::typeSharedBank) {
TempSlot = EQEmu::invslot::SHARED_BANK_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@@ -5836,11 +5836,11 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
else if (rofSlot.Type == invtype::typeTrade) {
TempSlot = EQEmu::invslot::TRADE_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
@@ -5850,10 +5850,10 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
else if (rofSlot.Type == invtype::typeWorld) {
TempSlot = EQEmu::invslot::WORLD_BEGIN;
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
if (rofSlot.Slot >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
@@ -5868,7 +5868,7 @@ namespace RoF
ServerSlot = TempSlot;
}*/
else if (rofSlot.Type == invtype::InvTypeGuildTribute) {
else if (rofSlot.Type == invtype::typeGuildTribute) {
ServerSlot = INVALID_INDEX;
}
@@ -5883,10 +5883,10 @@ namespace RoF
uint32 TempSlot = 0;
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rofSlot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rofSlot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots
@@ -5895,14 +5895,14 @@ namespace RoF
// Same as above
}*/
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
else if (rofSlot.Slot >= invslot::slotAmmo) // Main Inventory and Ammo Slots
TempSlot = rofSlot.Slot - 1;
else
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -5919,7 +5919,7 @@ namespace RoF
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rofSayLink = serverSayLink;
return;
}
@@ -5928,7 +5928,7 @@ namespace RoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
rofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -5958,7 +5958,7 @@ namespace RoF
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (rofSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = rofSayLink;
return;
}
@@ -5967,7 +5967,7 @@ namespace RoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+102 -102
View File
@@ -2415,12 +2415,12 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(profile::BandoliersSize);
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
@@ -2433,19 +2433,19 @@ namespace RoF2
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(profile::PotionBeltSize);
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2457,7 +2457,7 @@ namespace RoF2
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2574,9 +2574,9 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE);
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -3081,7 +3081,7 @@ namespace RoF2
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -5051,7 +5051,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -5500,7 +5500,7 @@ namespace RoF2
structs::InventorySlot_Struct slot_id = ServerToRoF2Slot(slot_id_in, packet_type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
@@ -5594,7 +5594,7 @@ namespace RoF2
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -5688,7 +5688,7 @@ namespace RoF2
isbs.augrestrict2 = -1;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -5908,18 +5908,18 @@ namespace RoF2
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5945,25 +5945,25 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // Main Inventory and Cursor
if (PacketType == ItemPacketLoot)
{
RoF2Slot.Type = invtype::InvTypeCorpse;
RoF2Slot.Slot = serverSlot - EQEmu::legacy::CORPSE_BEGIN;
RoF2Slot.Type = invtype::typeCorpse;
RoF2Slot.Slot = serverSlot - EQEmu::invslot::CORPSE_BEGIN;
}
else
{
RoF2Slot.Type = invtype::InvTypePossessions;
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = serverSlot;
}
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoF2Slot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
else if (serverSlot >= EQEmu::invslot::slotAmmo) // (> 20)
RoF2Slot.Slot += 1;
}
@@ -5972,51 +5972,51 @@ namespace RoF2
RoF2Slot.MainSlot = ServerSlot - 31;
}*/
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::InvTypePossessions;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::typePossessions;
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoF2Slot.Slot = invslot::PossessionsCursor;
if (RoF2Slot.Slot >= invslot::slotGeneral9) // (> 30)
RoF2Slot.Slot = invslot::slotCursor;
}
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
RoF2Slot.Type = invtype::InvTypeTribute;
RoF2Slot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN && serverSlot <= EQEmu::invslot::TRIBUTE_END) { // Tribute
RoF2Slot.Type = invtype::typeTribute;
RoF2Slot.Slot = serverSlot - EQEmu::invslot::TRIBUTE_BEGIN;
}
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeBank;
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::BANK_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END) {
RoF2Slot.Type = invtype::typeBank;
TempSlot = serverSlot - EQEmu::invslot::BANK_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeSharedBank;
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
RoF2Slot.Type = invtype::typeSharedBank;
TempSlot = serverSlot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeTrade;
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRADE_BEGIN && serverSlot <= EQEmu::invbag::TRADE_BAGS_END) {
RoF2Slot.Type = invtype::typeTrade;
TempSlot = serverSlot - EQEmu::invslot::TRADE_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) {
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
/*
@@ -6033,9 +6033,9 @@ namespace RoF2
*/
}
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
RoF2Slot.Type = invtype::InvTypeWorld;
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
else if (serverSlot >= EQEmu::invslot::WORLD_BEGIN && serverSlot <= EQEmu::invslot::WORLD_END) {
RoF2Slot.Type = invtype::typeWorld;
TempSlot = serverSlot - EQEmu::invslot::WORLD_BEGIN;
RoF2Slot.Slot = TempSlot;
}
@@ -6054,16 +6054,16 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // (< 52)
RoF2Slot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoF2Slot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::invslot::slotAmmo) // Ammo and Personl Inventory
RoF2Slot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -6074,10 +6074,10 @@ namespace RoF2
}*/
}
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
@@ -6087,7 +6087,7 @@ namespace RoF2
static inline uint32 ServerToRoF2CorpseSlot(uint32 serverCorpseSlot)
{
return (serverCorpseSlot - EQEmu::legacy::CORPSE_BEGIN + 1);
return (serverCorpseSlot - EQEmu::invslot::CORPSE_BEGIN + 1);
}
static inline uint32 RoF2ToServerSlot(structs::InventorySlot_Struct rof2Slot, ItemPacketType PacketType)
@@ -6095,11 +6095,11 @@ namespace RoF2
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rof2Slot.Type == invtype::typePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rof2Slot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
/*else if (RoF2Slot.MainSlot == slots::MainGeneral9 || RoF2Slot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF2 inventory/corpse slots
@@ -6113,23 +6113,23 @@ namespace RoF2
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (rof2Slot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
else if (rof2Slot.Slot >= invslot::slotAmmo) // Ammo and Main Inventory
TempSlot = rof2Slot.Slot - 1;
else // Worn Slots
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
else if (rof2Slot.Type == invtype::typeBank) {
TempSlot = EQEmu::invslot::BANK_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6137,11 +6137,11 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
else if (rof2Slot.Type == invtype::typeSharedBank) {
TempSlot = EQEmu::invslot::SHARED_BANK_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6149,11 +6149,11 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
else if (rof2Slot.Type == invtype::typeTrade) {
TempSlot = EQEmu::invslot::TRADE_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
@@ -6163,10 +6163,10 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
else if (rof2Slot.Type == invtype::typeWorld) {
TempSlot = EQEmu::invslot::WORLD_BEGIN;
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
if (rof2Slot.Slot >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += rof2Slot.Slot;
ServerSlot = TempSlot;
@@ -6181,12 +6181,12 @@ namespace RoF2
ServerSlot = TempSlot;
}*/
else if (rof2Slot.Type == invtype::InvTypeGuildTribute) {
else if (rof2Slot.Type == invtype::typeGuildTribute) {
ServerSlot = INVALID_INDEX;
}
else if (rof2Slot.Type == invtype::InvTypeCorpse) {
ServerSlot = rof2Slot.Slot + EQEmu::legacy::CORPSE_BEGIN;
else if (rof2Slot.Type == invtype::typeCorpse) {
ServerSlot = rof2Slot.Slot + EQEmu::invslot::CORPSE_BEGIN;
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert RoF2 Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rof2Slot.Type, rof2Slot.Unknown02, rof2Slot.Slot, rof2Slot.SubIndex, rof2Slot.AugIndex, rof2Slot.Unknown01, ServerSlot);
@@ -6200,10 +6200,10 @@ namespace RoF2
uint32 TempSlot = 0;
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rof2Slot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rof2Slot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
/*else if (RoF2Slot.MainSlot == slots::MainGeneral9 || RoF2Slot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF2 inventory slots
@@ -6212,14 +6212,14 @@ namespace RoF2
// Same as above
}*/
else if (rof2Slot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
else if (rof2Slot.Slot >= invslot::slotAmmo) // Main Inventory and Ammo Slots
TempSlot = rof2Slot.Slot - 1;
else
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -6231,12 +6231,12 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseSlot(uint32 rof2CorpseSlot)
{
return (rof2CorpseSlot + EQEmu::legacy::CORPSE_BEGIN - 1);
return (rof2CorpseSlot + EQEmu::invslot::CORPSE_BEGIN - 1);
}
static inline void ServerToRoF2SayLink(std::string& rof2SayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rof2SayLink = serverSayLink;
return;
}
@@ -6245,7 +6245,7 @@ namespace RoF2
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
rof2SayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -6268,7 +6268,7 @@ namespace RoF2
static inline void RoF2ToServerSayLink(std::string& serverSayLink, const std::string& rof2SayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (rof2SayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2SayLink.find('\x12') == std::string::npos)) {
serverSayLink = rof2SayLink;
return;
}
@@ -6277,7 +6277,7 @@ namespace RoF2
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+136 -136
View File
@@ -22,231 +22,231 @@
#include "../string_util.h"
size_t RoF2::invtype::GetInvTypeSize(int inv_type)
int16 RoF2::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeKrono:
return invtype::InvTypeKronoSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeTrophyTribute:
return invtype::TROPHY_TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeDeleted:
return invtype::DELETED_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeRealEstate:
return invtype::REAL_ESTATE_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeMail:
return invtype::MAIL_SIZE;
case invtype::typeGuildTrophyTribute:
return invtype::GUILD_TROPHY_TRIBUTE_SIZE;
case invtype::typeKrono:
return invtype::KRONO_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* RoF2::invtype::GetInvTypeName(int inv_type)
const char* RoF2::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
case invtype::typeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
case invtype::typeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
case invtype::typeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeMail:
case invtype::typeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
case invtype::typeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeKrono:
case invtype::typeKrono:
return "Krono";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF2::invtype::IsInvTypePersistent(int inv_type)
bool RoF2::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeTrophyTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF2::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* RoF2::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
case invslot::slotGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
case invslot::slotGeneral10:
return "General 10";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF2::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* RoF2::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -255,12 +255,12 @@ const char* RoF2::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* RoF2::invbag::GetInvBagIndexName(int bag_index)
const char* RoF2::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -269,12 +269,12 @@ const char* RoF2::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* RoF2::invaug::GetInvAugIndexName(int aug_index)
const char* RoF2::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+167 -177
View File
@@ -27,116 +27,191 @@
namespace RoF2
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted,
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeKrono,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 200;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 KRONO_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotGeneral9,
slotGeneral10,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN) + 1;
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN) + 1;
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9; //254;
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -172,110 +247,21 @@ namespace RoF2
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeKronoSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 56;
const size_t SAY_LINK_BODY_SIZE = 56;
const int LongBuffs = 42;
const int ShortBuffs = 20;
@@ -288,11 +274,15 @@ namespace RoF2
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
} /*skills*/
+5 -5
View File
@@ -957,13 +957,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
@@ -983,12 +983,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
PotionBeltItem_Struct_Old Items[profile::POTION_BELT_SIZE];
};
struct GroupLeadershipAA_Struct {
@@ -1198,7 +1198,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
+133 -133
View File
@@ -22,227 +22,227 @@
#include "../string_util.h"
size_t RoF::invtype::GetInvTypeSize(int inv_type)
int16 RoF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeTrophyTribute:
return invtype::TROPHY_TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeDeleted:
return invtype::DELETED_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeRealEstate:
return invtype::REAL_ESTATE_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeMail:
return invtype::MAIL_SIZE;
case invtype::typeGuildTrophyTribute:
return invtype::GUILD_TROPHY_TRIBUTE_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* RoF::invtype::GetInvTypeName(int inv_type)
const char* RoF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
case invtype::typeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
case invtype::typeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
case invtype::typeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeMail:
case invtype::typeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
case invtype::typeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF::invtype::IsInvTypePersistent(int inv_type)
bool RoF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeTrophyTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* RoF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
case invslot::slotGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
case invslot::slotGeneral10:
return "General 10";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* RoF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -251,12 +251,12 @@ const char* RoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* RoF::invbag::GetInvBagIndexName(int bag_index)
const char* RoF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -265,12 +265,12 @@ const char* RoF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* RoF::invaug::GetInvAugIndexName(int aug_index)
const char* RoF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+165 -175
View File
@@ -27,115 +27,189 @@
namespace RoF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted,
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeMail,
typeGuildTrophyTribute,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 200;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotGeneral9,
slotGeneral10,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9; //254;
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -164,109 +238,21 @@ namespace RoF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 55;
const size_t SAY_LINK_BODY_SIZE = 55;
const int LongBuffs = 42;
const int ShortBuffs = 20;
@@ -279,11 +265,15 @@ namespace RoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
+5 -5
View File
@@ -898,13 +898,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
@@ -924,12 +924,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
PotionBeltItem_Struct_Old Items[profile::POTION_BELT_SIZE];
};
struct GroupLeadershipAA_Struct {
@@ -1139,7 +1139,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
+36 -36
View File
@@ -1632,18 +1632,18 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1653,13 +1653,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1947,8 +1947,8 @@ namespace SoD
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
@@ -1960,7 +1960,7 @@ namespace SoD
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -1976,8 +1976,8 @@ namespace SoD
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
@@ -3578,7 +3578,7 @@ namespace SoD
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -3668,7 +3668,7 @@ namespace SoD
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -3841,18 +3841,18 @@ namespace SoD
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3870,16 +3870,16 @@ namespace SoD
{
uint32 SoDSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoDSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoDSlot = invslot::slotPowerSource;
else
SoDSlot = serverSlot;
return SoDSlot;
@@ -3895,16 +3895,16 @@ namespace SoD
{
uint32 ServerSlot = 0;
if (sodSlot >= invslot::PossessionsAmmo && sodSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (sodSlot >= invslot::slotAmmo && sodSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::GeneralBagsBegin && sodSlot <= invbag::CursorBagEnd)
else if (sodSlot >= invbag::GENERAL_BAGS_BEGIN && sodSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sodSlot - 11;
else if (sodSlot >= invbag::BankBagsBegin && sodSlot <= invbag::BankBagsEnd)
else if (sodSlot >= invbag::BANK_BAGS_BEGIN && sodSlot <= invbag::BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
else if (sodSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sodSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (sodSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sodSlot;
return ServerSlot;
@@ -3918,7 +3918,7 @@ namespace SoD
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sodSayLink = serverSayLink;
return;
}
@@ -3927,7 +3927,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sodSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3958,7 +3958,7 @@ namespace SoD
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (sodSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sodSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sodSayLink;
return;
}
@@ -3967,7 +3967,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t SoD::invtype::GetInvTypeSize(int inv_type)
int16 SoD::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* SoD::invtype::GetInvTypeName(int inv_type)
const char* SoD::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool SoD::invtype::IsInvTypePersistent(int inv_type)
bool SoD::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* SoD::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* SoD::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoD::invslot::GetInvCorpseSlotName(int inv_slot)
const char* SoD::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* SoD::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* SoD::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* SoD::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* SoD::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* SoD::invbag::GetInvBagIndexName(int bag_index)
const char* SoD::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* SoD::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* SoD::invaug::GetInvAugIndexName(int aug_index)
const char* SoD::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,108 +27,218 @@
namespace SoD
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoD; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -153,147 +263,21 @@ namespace SoD
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = invslot::PossessionsGeneral1;
const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 25;
const int ShortBuffs = 15;
@@ -306,11 +290,15 @@ namespace SoD
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
+3 -3
View File
@@ -716,7 +716,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -730,7 +730,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -937,7 +937,7 @@ struct PlayerProfile_Struct
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
+36 -36
View File
@@ -1303,18 +1303,18 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1324,13 +1324,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1618,8 +1618,8 @@ namespace SoF
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
@@ -1631,7 +1631,7 @@ namespace SoF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -1647,8 +1647,8 @@ namespace SoF
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
@@ -2976,7 +2976,7 @@ namespace SoF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -3066,7 +3066,7 @@ namespace SoF
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -3238,18 +3238,18 @@ namespace SoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3267,16 +3267,16 @@ namespace SoF
{
uint32 SoFSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoFSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoFSlot = invslot::slotPowerSource;
else
SoFSlot = serverSlot;
@@ -3293,16 +3293,16 @@ namespace SoF
{
uint32 ServerSlot = 0;
if (sofSlot >= invslot::PossessionsAmmo && sofSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (sofSlot >= invslot::slotAmmo && sofSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::GeneralBagsBegin && sofSlot <= invbag::CursorBagEnd)
else if (sofSlot >= invbag::GENERAL_BAGS_BEGIN && sofSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sofSlot - 11;
else if (sofSlot >= invbag::BankBagsBegin && sofSlot <= invbag::BankBagsEnd)
else if (sofSlot >= invbag::BANK_BAGS_BEGIN && sofSlot <= invbag::BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
else if (sofSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sofSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (sofSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sofSlot;
@@ -3317,7 +3317,7 @@ namespace SoF
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sofSayLink = serverSayLink;
return;
}
@@ -3326,7 +3326,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3357,7 +3357,7 @@ namespace SoF
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (sofSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sofSayLink;
return;
}
@@ -3366,7 +3366,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t SoF::invtype::GetInvTypeSize(int inv_type)
int16 SoF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* SoF::invtype::GetInvTypeName(int inv_type)
const char* SoF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool SoF::invtype::IsInvTypePersistent(int inv_type)
bool SoF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* SoF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* SoF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoF::invslot::GetInvCorpseSlotName(int inv_slot)
const char* SoF::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* SoF::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* SoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* SoF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* SoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* SoF::invbag::GetInvBagIndexName(int bag_index)
const char* SoF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* SoF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* SoF::invaug::GetInvAugIndexName(int aug_index)
const char* SoF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,108 +27,218 @@
namespace SoF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoF; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -153,147 +263,21 @@ namespace SoF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = PossessionsGeneral1;
const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 25;
const int ShortBuffs = 15;
@@ -306,11 +290,15 @@ namespace SoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
+3 -3
View File
@@ -717,7 +717,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -731,7 +731,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -937,7 +937,7 @@ struct PlayerProfile_Struct //23576 Octets
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
+11 -11
View File
@@ -1051,18 +1051,18 @@ namespace Titanium
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1072,13 +1072,13 @@ namespace Titanium
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -2442,7 +2442,7 @@ namespace Titanium
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQEmu::ItemInstance* sub = inst->GetItem(index);
@@ -2490,7 +2490,7 @@ namespace Titanium
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
titaniumSayLink = serverSayLink;
return;
}
@@ -2499,7 +2499,7 @@ namespace Titanium
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
titaniumSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -2530,7 +2530,7 @@ namespace Titanium
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (titaniumSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titaniumSayLink.find('\x12') == std::string::npos)) {
serverSayLink = titaniumSayLink;
return;
}
@@ -2539,7 +2539,7 @@ namespace Titanium
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+118 -118
View File
@@ -22,196 +22,196 @@
#include "../string_util.h"
size_t Titanium::invtype::GetInvTypeSize(int inv_type)
int16 Titanium::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* Titanium::invtype::GetInvTypeName(int inv_type)
const char* Titanium::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool Titanium::invtype::IsInvTypePersistent(int inv_type)
bool Titanium::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* Titanium::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* Titanium::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* Titanium::invslot::GetInvCorpseSlotName(int inv_slot)
const char* Titanium::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -220,19 +220,19 @@ const char* Titanium::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* Titanium::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* Titanium::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -241,12 +241,12 @@ const char* Titanium::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* Titanium::invbag::GetInvBagIndexName(int bag_index)
const char* Titanium::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -255,12 +255,12 @@ const char* Titanium::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* Titanium::invaug::GetInvAugIndexName(int aug_index)
const char* Titanium::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+193 -205
View File
@@ -27,107 +27,217 @@
namespace Titanium
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::Titanium; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 31;
const int16 BANK_SIZE = 16;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 22;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotWaist;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FDFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x017FFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 251;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2031;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2531;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -152,147 +262,21 @@ namespace Titanium
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::Titanium; }
const int16 BANDOLIERS_SIZE = 4; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 4;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 16;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = PossessionsGeneral1;
const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 251;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 331;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2031;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2531;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 4; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 4;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 8; // Hard-coded in client - DO NOT ALTER
const size_t SayLinkBodySize = 45;
const size_t SAY_LINK_BODY_SIZE = 45;
const int LongBuffs = 25;
const int ShortBuffs = 12;
@@ -305,11 +289,15 @@ namespace Titanium
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
const size_t LastUsableSkill = EQEmu::skills::SkillFrenzy;
} /*skills*/
+3 -3
View File
@@ -655,7 +655,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -669,7 +669,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -875,7 +875,7 @@ struct PlayerProfile_Struct
/*06152*/ uint32 aapoints_spent; // Number of spent AA points
/*06156*/ uint32 aapoints; // Unspent AA points
/*06160*/ uint8 unknown06160[4];
/*06164*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // bandolier contents
/*06164*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // bandolier contents
/*07444*/ uint8 unknown07444[5120];
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
/*12852*/ uint8 unknown12852[8];
+36 -36
View File
@@ -1881,18 +1881,18 @@ namespace UF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1902,13 +1902,13 @@ namespace UF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -2217,8 +2217,8 @@ namespace UF
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars'
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
@@ -2234,7 +2234,7 @@ namespace UF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -2250,8 +2250,8 @@ namespace UF
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars' in this client
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
@@ -3918,7 +3918,7 @@ namespace UF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -4008,7 +4008,7 @@ namespace UF
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -4204,18 +4204,18 @@ namespace UF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -4233,16 +4233,16 @@ namespace UF
{
uint32 UnderfootSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
UnderfootSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
UnderfootSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
UnderfootSlot = invslot::slotPowerSource;
else
UnderfootSlot = serverSlot;
@@ -4259,16 +4259,16 @@ namespace UF
{
uint32 ServerSlot = 0;
if (ufSlot >= invslot::PossessionsAmmo && ufSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (ufSlot >= invslot::slotAmmo && ufSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::GeneralBagsBegin && ufSlot <= invbag::CursorBagEnd)
else if (ufSlot >= invbag::GENERAL_BAGS_BEGIN && ufSlot <= invbag::CURSOR_BAG_END)
ServerSlot = ufSlot - 11;
else if (ufSlot >= invbag::BankBagsBegin && ufSlot <= invbag::BankBagsEnd)
else if (ufSlot >= invbag::BANK_BAGS_BEGIN && ufSlot <= invbag::BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::SharedBankBagsBegin && ufSlot <= invbag::SharedBankBagsEnd)
else if (ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN && ufSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (ufSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = ufSlot;
@@ -4283,7 +4283,7 @@ namespace UF
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
ufSayLink = serverSayLink;
return;
}
@@ -4292,7 +4292,7 @@ namespace UF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
ufSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -4323,7 +4323,7 @@ namespace UF
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (ufSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
serverSayLink = ufSayLink;
return;
}
@@ -4332,7 +4332,7 @@ namespace UF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t UF::invtype::GetInvTypeSize(int inv_type)
int16 UF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* UF::invtype::GetInvTypeName(int inv_type)
const char* UF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool UF::invtype::IsInvTypePersistent(int inv_type)
bool UF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* UF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* UF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* UF::invslot::GetInvCorpseSlotName(int inv_slot)
const char* UF::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* UF::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* UF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* UF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* UF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* UF::invbag::GetInvBagIndexName(int bag_index)
const char* UF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* UF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* UF::invaug::GetInvAugIndexName(int aug_index)
const char* UF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,109 +27,219 @@
namespace UF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::UF; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
namespace item {
@@ -154,147 +264,21 @@ namespace UF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = invslot::PossessionsGeneral1;
const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 30;
const int ShortBuffs = 20;
@@ -307,11 +291,15 @@ namespace UF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
+3 -3
View File
@@ -746,7 +746,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -760,7 +760,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -969,7 +969,7 @@ struct PlayerProfile_Struct
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
/*11240*/ uint32 aapoints; // Unspent AA points
/*11244*/ uint8 unknown11244[4];
/*11248*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*11248*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*18008*/ uint8 unknown18008[8];
/*18016*/ uint32 available_slots;
+7 -7
View File
@@ -29,7 +29,7 @@
bool EQEmu::saylink::DegenerateLinkBody(SayLinkBody_Struct& say_link_body_struct, const std::string& say_link_body)
{
memset(&say_link_body_struct, 0, sizeof(say_link_body_struct));
if (say_link_body.length() != EQEmu::constants::SayLinkBodySize)
if (say_link_body.length() != EQEmu::constants::SAY_LINK_BODY_SIZE)
return false;
say_link_body_struct.action_id = (uint8)strtol(say_link_body.substr(0, 1).c_str(), nullptr, 16);
@@ -68,7 +68,7 @@ bool EQEmu::saylink::GenerateLinkBody(std::string& say_link_body, const SayLinkB
(0xFFFFFFFF & say_link_body_struct.hash)
);
if (say_link_body.length() != EQEmu::constants::SayLinkBodySize)
if (say_link_body.length() != EQEmu::constants::SAY_LINK_BODY_SIZE)
return false;
return true;
@@ -88,25 +88,25 @@ const std::string& EQEmu::SayLinkEngine::GenerateLink()
generate_body();
generate_text();
if ((m_LinkBody.length() == EQEmu::constants::SayLinkBodySize) && (m_LinkText.length() > 0)) {
if ((m_LinkBody.length() == EQEmu::constants::SAY_LINK_BODY_SIZE) && (m_LinkText.length() > 0)) {
m_Link.push_back(0x12);
m_Link.append(m_LinkBody);
m_Link.append(m_LinkText);
m_Link.push_back(0x12);
}
if ((m_Link.length() == 0) || (m_Link.length() > (EQEmu::constants::SayLinkMaximumSize))) {
if ((m_Link.length() == 0) || (m_Link.length() > (EQEmu::constants::SAY_LINK_MAXIMUM_SIZE))) {
m_Error = true;
m_Link = "<LINKER ERROR>";
Log(Logs::General, Logs::Error, "SayLinkEngine::GenerateLink() failed to generate a useable say link");
Log(Logs::General, Logs::Error, ">> LinkType: %i, Lengths: {link: %u(%u), body: %u(%u), text: %u(%u)}",
m_LinkType,
m_Link.length(),
EQEmu::constants::SayLinkMaximumSize,
EQEmu::constants::SAY_LINK_MAXIMUM_SIZE,
m_LinkBody.length(),
EQEmu::constants::SayLinkBodySize,
EQEmu::constants::SAY_LINK_BODY_SIZE,
m_LinkText.length(),
EQEmu::constants::SayLinkTextSize
EQEmu::constants::SAY_LINK_TEXT_SIZE
);
Log(Logs::General, Logs::Error, ">> LinkBody: %s", m_LinkBody.c_str());
Log(Logs::General, Logs::Error, ">> LinkText: %s", m_LinkText.c_str());
+23 -21
View File
@@ -151,8 +151,8 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>:
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
"AND ((slotid >= 8000 AND slotid <= 8999) "
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
char_id, EQEmu::inventory::slotCursor,
EQEmu::legacy::CURSOR_BAG_BEGIN, EQEmu::legacy::CURSOR_BAG_END);
char_id, EQEmu::invslot::slotCursor,
EQEmu::invbag::CURSOR_BAG_BEGIN, EQEmu::invbag::CURSOR_BAG_END);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cout << "Clearing cursor failed: " << results.ErrorMessage() << std::endl;
@@ -163,7 +163,7 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>:
for(auto it = start; it != end; ++it, i++) {
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
EQEmu::ItemInstance *inst = *it;
int16 use_slot = (i == 8000) ? EQEmu::inventory::slotCursor : i;
int16 use_slot = (i == 8000) ? EQEmu::invslot::slotCursor : i;
if (!SaveInventory(char_id, inst, use_slot)) {
return false;
}
@@ -208,10 +208,12 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const EQE
bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
//never save tribute slots:
if (slot_id >= EQEmu::legacy::TRIBUTE_BEGIN && slot_id <= EQEmu::legacy::TRIBUTE_END)
if (slot_id >= EQEmu::invslot::TRIBUTE_BEGIN && slot_id <= EQEmu::invslot::TRIBUTE_END)
return true;
if (slot_id >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN && slot_id <= EQEmu::invslot::GUILD_TRIBUTE_END)
return true;
if (slot_id >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
if (slot_id >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
// Shared bank inventory
if (!inst) {
return DeleteSharedBankSlot(char_id, slot_id);
@@ -238,9 +240,9 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* in
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -270,7 +272,7 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id))
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
for (uint8 idx = EQEmu::invbag::SLOT_BEGIN; idx < inst->GetItem()->BagSlots && idx <= EQEmu::invbag::SLOT_END; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
}
@@ -285,9 +287,9 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -316,7 +318,7 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInsta
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id)) {
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
for (uint8 idx = EQEmu::invbag::SLOT_BEGIN; idx < inst->GetItem()->BagSlots && idx <= EQEmu::invbag::SLOT_END; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
}
@@ -342,7 +344,7 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
return true;
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::invbag::SLOT_BEGIN);
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
char_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
@@ -368,7 +370,7 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
return true;
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::invbag::SLOT_BEGIN);
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
"AND slotid >= %i AND slotid < %i",
account_id, base_slot_id, (base_slot_id+10));
@@ -474,7 +476,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@@ -495,7 +497,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst && item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -570,7 +572,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoul(row[4]);
aug[1] = (uint32)atoul(row[5]);
@@ -632,8 +634,8 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (instnodrop ||
(((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
slot_id == EQEmu::inventory::slotPowerSource) &&
(((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END) ||
slot_id == EQEmu::invslot::SLOT_POWER_SOURCE) &&
inst->GetItem()->Attuneable))
inst->SetAttuned(true);
@@ -655,7 +657,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
}
if (item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -712,7 +714,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::Inventor
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
@@ -773,7 +775,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::Inventor
inst->SetCharges(charges);
if (item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}