[Player Events] Don't Write Empty Data (#4912)

* [Player Events] Don't Write Empty Data

* Revert "[Player Events] Don't Write Empty Data"

This reverts commit f64a824b33.

* Update player_events.h

* Augs
This commit is contained in:
Chris Miles
2025-06-24 19:14:51 -05:00
committed by GitHub
parent 2e760d6397
commit c3f2708f1b
3 changed files with 550 additions and 117 deletions
+1 -1
View File
@@ -1799,7 +1799,7 @@ std::vector<std::string> EQ::ItemInstance::GetAugmentNames() const
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; slot_id++) {
const auto augment = GetAugment(slot_id);
augment_names.push_back(augment ? augment->GetItem()->Name : "None");
augment_names.push_back(augment ? augment->GetItem()->Name : "");
}
return augment_names;