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Resolve issues with NPC's hopping to the ceiling in small corridors
Improved grounding issues with NPC's during combat Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently - Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better - A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 7/1/2017 ==
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Akkadius: Resolve issues with NPC's hopping to the ceiling in small corridors
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Akkadius: Improved grounding issues with NPC's during combat
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Akkadius: Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
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- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
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- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
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== 6/28/2017 ==
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Akkadius: Fixed issues with Z correctness when NPCs are pathing on normal grids
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Akkadius: Fixed issues with Z correctness when NPCs are engaged with players following
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