Resolve issues with NPC's hopping to the ceiling in small corridors

Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
	- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
	- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
This commit is contained in:
Akkadius
2017-07-01 15:57:41 -05:00
parent 1f39a0cb3e
commit c3c60b331a
4 changed files with 19 additions and 4 deletions
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 7/1/2017 ==
Akkadius: Resolve issues with NPC's hopping to the ceiling in small corridors
Akkadius: Improved grounding issues with NPC's during combat
Akkadius: Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
== 6/28/2017 ==
Akkadius: Fixed issues with Z correctness when NPCs are pathing on normal grids
Akkadius: Fixed issues with Z correctness when NPCs are engaged with players following