finished the implementation

This commit is contained in:
dannuic
2026-04-27 19:13:20 -06:00
parent d16c1b2483
commit c384ef6215
9 changed files with 33 additions and 176 deletions
-6
View File
@@ -1268,11 +1268,6 @@ public:
const std::string GetAutoLoginCharacterName();
bool SetAutoLoginCharacterName(const std::string& character_name);
//This is used to later set the buff duration of the spell, in slot to duration.
//Doesn't appear to work directly after the client recieves an action packet.
void SendBuffDurationPacket(Buffs_Struct &buff, int slot);
void SendBuffNumHitPacket(Buffs_Struct &buff, int slot);
void ProcessInspectRequest(Client* requestee, Client* requester);
bool ClientFinishedLoading() { return (conn_state == ClientConnectFinished); }
int FindSpellBookSlotBySpellID(int32 spellid);
@@ -1956,7 +1951,6 @@ public:
protected:
friend class Mob;
void CalcEdibleBonuses(StatBonuses* newbon);
void MakeBuffFadePacket(int32 spell_id, int slot_id, bool send_message = true);
bool client_data_loaded;