mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 09:06:46 +00:00
finished the implementation
This commit is contained in:
@@ -1268,11 +1268,6 @@ public:
|
||||
const std::string GetAutoLoginCharacterName();
|
||||
bool SetAutoLoginCharacterName(const std::string& character_name);
|
||||
|
||||
//This is used to later set the buff duration of the spell, in slot to duration.
|
||||
//Doesn't appear to work directly after the client recieves an action packet.
|
||||
void SendBuffDurationPacket(Buffs_Struct &buff, int slot);
|
||||
void SendBuffNumHitPacket(Buffs_Struct &buff, int slot);
|
||||
|
||||
void ProcessInspectRequest(Client* requestee, Client* requester);
|
||||
bool ClientFinishedLoading() { return (conn_state == ClientConnectFinished); }
|
||||
int FindSpellBookSlotBySpellID(int32 spellid);
|
||||
@@ -1956,7 +1951,6 @@ public:
|
||||
protected:
|
||||
friend class Mob;
|
||||
void CalcEdibleBonuses(StatBonuses* newbon);
|
||||
void MakeBuffFadePacket(int32 spell_id, int slot_id, bool send_message = true);
|
||||
bool client_data_loaded;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user