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[Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory * Move to client memory * Update client_packet.cpp * Update zonedb.cpp * Save only when necessary * Single Insert * Add optional insert flag * Update client.h * Consolidation
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@@ -464,6 +464,9 @@ public:
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void LoadCharacterEXPModifier(Client* c);
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void SaveCharacterEXPModifier(Client *c);
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/* Player Title Sets */
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void LoadCharacterTitleSets(Client* c);
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float GetAAEXPModifierByCharID(uint32 character_id, uint32 zone_id, int16 instance_version = -1);
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float GetEXPModifierByCharID(uint32 character_id, uint32 zone_id, int16 instance_version = -1);
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void SetAAEXPModifierByCharID(uint32 character_id, uint32 zone_id, float aa_modifier, int16 instance_version = -1);
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