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[Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory * Move to client memory * Update client_packet.cpp * Update zonedb.cpp * Save only when necessary * Single Insert * Add optional insert flag * Update client.h * Consolidation
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@@ -49,6 +49,7 @@
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#include "../common/repositories/skill_caps_repository.h"
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#include "../common/repositories/zone_state_spawns_repository.h"
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#include "../common/repositories/spawn2_disabled_repository.h"
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#include "../common/repositories/player_titlesets_repository.h"
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struct EXPModifier
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{
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