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[Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory * Move to client memory * Update client_packet.cpp * Update zonedb.cpp * Save only when necessary * Single Insert * Add optional insert flag * Update client.h * Consolidation
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@@ -1094,8 +1094,8 @@ int lua_faction_value() {
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return quest_manager.FactionValue();
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}
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void lua_check_title(uint32 title_set) {
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quest_manager.checktitle(title_set);
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bool lua_check_title(uint32 title_set) {
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return quest_manager.checktitle(title_set);
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}
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void lua_enable_title(uint32 title_set) {
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