[Performance] Store Player Title Sets in Client Memory (#4836)

* [Performance] Store Player Title Sets in Zone Memory

* Move to client memory

* Update client_packet.cpp

* Update zonedb.cpp

* Save only when necessary

* Single Insert

* Add optional insert flag

* Update client.h

* Consolidation
This commit is contained in:
Alex King
2025-05-14 21:46:11 -04:00
committed by GitHub
parent 4a9779635d
commit c36c336bc7
7 changed files with 61 additions and 16 deletions
+2 -2
View File
@@ -1094,8 +1094,8 @@ int lua_faction_value() {
return quest_manager.FactionValue();
}
void lua_check_title(uint32 title_set) {
quest_manager.checktitle(title_set);
bool lua_check_title(uint32 title_set) {
return quest_manager.checktitle(title_set);
}
void lua_enable_title(uint32 title_set) {