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[Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory * Move to client memory * Update client_packet.cpp * Update zonedb.cpp * Save only when necessary * Single Insert * Add optional insert flag * Update client.h * Consolidation
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@@ -1357,6 +1357,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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database.LoadCharacterLeadershipAbilities(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterTribute(this); /* Load CharacterTribute */
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database.LoadCharacterEXPModifier(this); /* Load Character EXP Modifier */
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database.LoadCharacterTitleSets(this); /* Load Character Title Sets */
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// this pattern is strange
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// this is remnants of the old way of doing things
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