Convert 'Guilds' debugging _log to logger.LogDebugType

This commit is contained in:
Akkadius 2015-01-12 22:32:44 -06:00
parent 6c0e2631dc
commit c288ca5204
7 changed files with 100 additions and 98 deletions

View File

@ -57,7 +57,7 @@ public:
WebInterface_Server,
AA,
Doors,
Guild,
Guilds,
Inventory,
Netcode,
Object,

View File

@ -46,7 +46,7 @@ bool BaseGuildManager::LoadGuilds() {
ClearGuilds();
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested to load guilds when we have no database object.");
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to load guilds when we have no database object.");
return(false);
}
@ -57,7 +57,7 @@ bool BaseGuildManager::LoadGuilds() {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error loading guilds '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guilds '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -69,7 +69,7 @@ bool BaseGuildManager::LoadGuilds() {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error loading guild ranks '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild ranks '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -79,13 +79,13 @@ bool BaseGuildManager::LoadGuilds() {
uint8 rankn = atoi(row[1]);
if(rankn > GUILD_MAX_RANK) {
_log(GUILDS__ERROR, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
continue;
}
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__ERROR, "Found rank %d for non-existent guild %d, skipping.", rankn, guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found rank %d for non-existent guild %d, skipping.", rankn, guild_id);
continue;
}
@ -107,7 +107,7 @@ bool BaseGuildManager::LoadGuilds() {
bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested to refresh guild %d when we have no database object.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to refresh guild %d when we have no database object.", guild_id);
return(false);
}
@ -120,13 +120,13 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error reloading guilds '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error reloading guilds '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
if (results.RowCount() == 0)
{
_log(GUILDS__ERROR, "Unable to find guild %d in the database.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to find guild %d in the database.", guild_id);
return false;
}
@ -140,7 +140,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error reloading guild ranks '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error reloading guild ranks '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -149,7 +149,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
uint8 rankn = atoi(row[1]);
if(rankn > GUILD_MAX_RANK) {
_log(GUILDS__ERROR, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
continue;
}
@ -166,7 +166,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
rank.permissions[GUILD_WARPEACE] = (row[10][0] == '1') ? true: false;
}
_log(GUILDS__DB, "Successfully refreshed guild %d from the database.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Successfully refreshed guild %d from the database.", guild_id);
return true;
}
@ -218,14 +218,14 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested to store guild %d when we have no database object.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to store guild %d when we have no database object.", guild_id);
return(false);
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__DB, "Requested to store non-existent guild %d", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to store non-existent guild %d", guild_id);
return(false);
}
GuildInfo *info = res->second;
@ -236,14 +236,14 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
auto results = m_db->QueryDatabase(query);
if (!results.Success())
_log(GUILDS__ERROR, "Error clearing old guild record when storing %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error clearing old guild record when storing %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
//clear out old `guild_ranks` entries
query = StringFormat("DELETE FROM guild_ranks WHERE guild_id=%lu", (unsigned long)guild_id);
results = m_db->QueryDatabase(query);
if (!results.Success())
_log(GUILDS__ERROR, "Error clearing old guild_ranks records when storing %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error clearing old guild_ranks records when storing %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
//escape our strings.
char *name_esc = new char[info->name.length()*2+1];
@ -260,7 +260,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error inserting new guild record when storing %d. Giving up. '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error inserting new guild record when storing %d. Giving up. '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(name_esc);
safe_delete_array(motd_esc);
safe_delete_array(motd_set_esc);
@ -294,21 +294,21 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error inserting new guild rank record when storing %d for %d. Giving up. '%s': %s", rank, guild_id, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error inserting new guild rank record when storing %d for %d. Giving up. '%s': %s", rank, guild_id, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(title_esc);
return false;
}
safe_delete_array(title_esc);
}
_log(GUILDS__DB, "Stored guild %d in the database", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Stored guild %d in the database", guild_id);
return true;
}
uint32 BaseGuildManager::_GetFreeGuildID() {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested find a free guild ID when we have no database object.");
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested find a free guild ID when we have no database object.");
return(GUILD_NONE);
}
@ -343,12 +343,12 @@ uint32 BaseGuildManager::_GetFreeGuildID() {
if (results.RowCount() == 0)
{
_log(GUILDS__DB, "Located free guild ID %d in the database", index);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Located free guild ID %d in the database", index);
return index;
}
}
_log(GUILDS__ERROR, "Unable to find a free guild ID when requested.");
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to find a free guild ID when requested.");
return GUILD_NONE;
}
@ -518,11 +518,11 @@ uint32 BaseGuildManager::DBCreateGuild(const char* name, uint32 leader) {
//now store the resulting guild setup into the DB.
if(!_StoreGuildDB(new_id)) {
_log(GUILDS__ERROR, "Error storing new guild. It may have been partially created which may need manual removal.");
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error storing new guild. It may have been partially created which may need manual removal.");
return(GUILD_NONE);
}
_log(GUILDS__DB, "Created guild %d in the database.", new_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Created guild %d in the database.", new_id);
return(new_id);
}
@ -538,7 +538,7 @@ bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
}
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested to delete guild %d when we have no database object.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to delete guild %d when we have no database object.", guild_id);
return(false);
}
@ -558,14 +558,14 @@ bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
query = StringFormat("DELETE FROM guild_bank WHERE guildid=%lu", (unsigned long)guild_id);
QueryWithLogging(query, "deleting guild bank");
_log(GUILDS__DB, "Deleted guild %d from the database.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Deleted guild %d from the database.", guild_id);
return(true);
}
bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested to rename guild %d when we have no database object.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to rename guild %d when we have no database object.", guild_id);
return false;
}
@ -586,13 +586,13 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error renaming guild %d '%s': %s", guild_id, query.c_str(), results.Success());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error renaming guild %d '%s': %s", guild_id, query.c_str(), results.Success());
safe_delete_array(esc);
return false;
}
safe_delete_array(esc);
_log(GUILDS__DB, "Renamed guild %s (%d) to %s in database.", info->name.c_str(), guild_id, name);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Renamed guild %s (%d) to %s in database.", info->name.c_str(), guild_id, name);
info->name = name; //update our local record.
@ -601,7 +601,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested to set the leader for guild %d when we have no database object.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set the leader for guild %d when we have no database object.", guild_id);
return false;
}
@ -617,7 +617,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error changing leader on guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error changing leader on guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -628,7 +628,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
if(!DBSetGuildRank(leader, GUILD_LEADER))
return false;
_log(GUILDS__DB, "Set guild leader for guild %d to %d in the database", guild_id, leader);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set guild leader for guild %d to %d in the database", guild_id, leader);
info->leader_char_id = leader; //update our local record.
@ -637,7 +637,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter) {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested to set the MOTD for guild %d when we have no database object.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set the MOTD for guild %d when we have no database object.", guild_id);
return(false);
}
@ -661,7 +661,7 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
if (!results.Success())
{
_log(GUILDS__ERROR, "Error setting MOTD for guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting MOTD for guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(esc);
safe_delete_array(esc_set);
return false;
@ -669,7 +669,7 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
safe_delete_array(esc);
safe_delete_array(esc_set);
_log(GUILDS__DB, "Set MOTD for guild %d in the database", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set MOTD for guild %d in the database", guild_id);
info->motd = motd; //update our local record.
info->motd_setter = setter; //update our local record.
@ -698,13 +698,13 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
if (!results.Success())
{
_log(GUILDS__ERROR, "Error setting URL for guild %d '%s': %s", GuildID, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting URL for guild %d '%s': %s", GuildID, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(esc);
return(false);
}
safe_delete_array(esc);
_log(GUILDS__DB, "Set URL for guild %d in the database", GuildID);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set URL for guild %d in the database", GuildID);
info->url = URL; //update our local record.
@ -733,13 +733,13 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
if (!results.Success())
{
_log(GUILDS__ERROR, "Error setting Channel for guild %d '%s': %s", GuildID, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting Channel for guild %d '%s': %s", GuildID, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(esc);
return(false);
}
safe_delete_array(esc);
_log(GUILDS__DB, "Set Channel for guild %d in the database", GuildID);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set Channel for guild %d in the database", GuildID);
info->channel = Channel; //update our local record.
@ -748,7 +748,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested to set char to guild %d when we have no database object.", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set char to guild %d when we have no database object.", guild_id);
return(false);
}
@ -759,7 +759,7 @@ bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
_log(GUILDS__ERROR, "Error Changing char %d to guild %d '%s': %s", charid, guild_id, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error Changing char %d to guild %d '%s': %s", charid, guild_id, query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -768,11 +768,11 @@ bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
auto results = m_db->QueryDatabase(query);
if (!results.Success())
{
_log(GUILDS__ERROR, "Error removing char %d from guild '%s': %s", charid, guild_id, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error removing char %d from guild '%s': %s", charid, guild_id, query.c_str(), results.ErrorMessage().c_str());
return false;
}
}
_log(GUILDS__DB, "Set char %d to guild %d and rank %d in the database.", charid, guild_id, rank);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set char %d to guild %d and rank %d in the database.", charid, guild_id, rank);
return true;
}
@ -796,7 +796,7 @@ bool BaseGuildManager::GetBankerFlag(uint32 CharID)
auto results = m_db->QueryDatabase(query);
if(!results.Success())
{
_log(GUILDS__ERROR, "Error retrieving banker flag '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error retrieving banker flag '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -827,7 +827,7 @@ bool BaseGuildManager::GetAltFlag(uint32 CharID)
auto results = m_db->QueryDatabase(query);
if(!results.Success())
{
_log(GUILDS__ERROR, "Error retrieving alt flag '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error retrieving alt flag '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -863,11 +863,11 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error setting public note for char %d '%s': %s", charid, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting public note for char %d '%s': %s", charid, query.c_str(), results.ErrorMessage().c_str());
return false;
}
_log(GUILDS__DB, "Set public not for char %d", charid);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set public not for char %d", charid);
return true;
}
@ -880,7 +880,7 @@ bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
if (!results.Success())
{
_log(GUILDS__ERROR, "Error %s: '%s': %s", errmsg, query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error %s: '%s': %s", errmsg, query.c_str(), results.ErrorMessage().c_str());
return(false);
}
@ -938,7 +938,7 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d", guild_id);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
_log(GUILDS__ERROR, "Error loading guild member list '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member list '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -948,14 +948,14 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
members.push_back(ci);
}
_log(GUILDS__DB, "Retreived entire guild member list for guild %d from the database", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived entire guild member list for guild %d from the database", guild_id);
return true;
}
bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested char info on %s when we have no database object.", char_name);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested char info on %s when we have no database object.", char_name);
return(false);
}
@ -969,7 +969,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
safe_delete_array(esc);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
_log(GUILDS__ERROR, "Error loading guild member '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -978,7 +978,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
auto row = results.begin();
ProcessGuildMember(row, into);
_log(GUILDS__DB, "Retreived guild member info for char %s from the database", char_name);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived guild member info for char %s from the database", char_name);
return true;
@ -987,7 +987,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
if(m_db == nullptr) {
_log(GUILDS__DB, "Requested char info on %d when we have no database object.", char_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested char info on %d when we have no database object.", char_id);
return false;
}
@ -1000,7 +1000,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
#endif
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
_log(GUILDS__ERROR, "Error loading guild member '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1009,7 +1009,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
auto row = results.begin();
ProcessGuildMember(row, into);
_log(GUILDS__DB, "Retreived guild member info for char %d", char_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived guild member info for char %d", char_id);
return true;
@ -1124,16 +1124,16 @@ bool BaseGuildManager::GuildExists(uint32 guild_id) const {
bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
if(guild_id == GUILD_NONE) {
_log(GUILDS__PERMISSIONS, "Check leader for char %d: not a guild.", char_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for char %d: not a guild.", char_id);
return(false);
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__PERMISSIONS, "Check leader for char %d: invalid guild.", char_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for char %d: invalid guild.", char_id);
return(false); //invalid guild
}
_log(GUILDS__PERMISSIONS, "Check leader for guild %d, char %d: leader id=%d", guild_id, char_id, res->second->leader_char_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for guild %d, char %d: leader id=%d", guild_id, char_id, res->second->leader_char_id);
return(char_id == res->second->leader_char_id);
}
@ -1163,20 +1163,20 @@ uint8 BaseGuildManager::GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 cha
bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
if(status >= 250) {
_log(GUILDS__PERMISSIONS, "Check permission on guild %d with user status %d > 250, granted.", guild_id, status);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d with user status %d > 250, granted.", guild_id, status);
return(true); //250+ as allowed anything
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__PERMISSIONS, "Check permission on guild %d with user status %d, no such guild, denied.", guild_id, status);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d with user status %d, no such guild, denied.", guild_id, status);
return(false); //invalid guild
}
bool granted = (res->second->minstatus <= status);
_log(GUILDS__PERMISSIONS, "Check permission on guild %s (%d) with user status %d. Min status %d: %s",
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %s (%d) with user status %d. Min status %d: %s",
res->second->name.c_str(), guild_id, status, res->second->minstatus, granted?"granted":"denied");
return(granted);
@ -1184,21 +1184,21 @@ bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const {
if(rank > GUILD_MAX_RANK) {
_log(GUILDS__PERMISSIONS, "Check permission on guild %d and rank %d for action %s (%d): Invalid rank, denied.",
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid rank, denied.",
guild_id, rank, GuildActionNames[act], act);
return(false); //invalid rank
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__PERMISSIONS, "Check permission on guild %d and rank %d for action %s (%d): Invalid guild, denied.",
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid guild, denied.",
guild_id, rank, GuildActionNames[act], act);
return(false); //invalid guild
}
bool granted = res->second->ranks[rank].permissions[act];
_log(GUILDS__PERMISSIONS, "Check permission on guild %s (%d) and rank %s (%d) for action %s (%d): %s",
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %s (%d) and rank %s (%d) for action %s (%d): %s",
res->second->name.c_str(), guild_id,
res->second->ranks[rank].name.c_str(), rank,
GuildActionNames[act], act,
@ -1245,7 +1245,7 @@ uint32 BaseGuildManager::DoesAccountContainAGuildLeader(uint32 AccountID)
auto results = m_db->QueryDatabase(query);
if (!results.Success())
{
_log(GUILDS__ERROR, "Error executing query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error executing query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}

View File

@ -15,6 +15,8 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/eqemu_logsys.h"
#include "../common/debug.h"
#include "wguild_mgr.h"
#include "../common/servertalk.h"
@ -32,7 +34,7 @@ WorldGuildManager guild_mgr;
void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
_log(GUILDS__REFRESH, "Broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -45,7 +47,7 @@ void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd,
}
void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
_log(GUILDS__REFRESH, "Broadcasting char refresh for %d from guild %d to world", charid, guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting char refresh for %d from guild %d to world", charid, guild_id);
auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -56,7 +58,7 @@ void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, ui
}
void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
_log(GUILDS__REFRESH, "Broadcasting guild delete for guild %d to world", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting guild delete for guild %d to world", guild_id);
auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -69,18 +71,18 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_RefreshGuild: {
if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
return;
}
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received and broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
//broadcast this packet to all zones.
zoneserver_list.SendPacket(pack);
//preform a local refresh.
if(!RefreshGuild(s->guild_id)) {
_log(GUILDS__ERROR, "Unable to preform local refresh on guild %d", s->guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to preform local refresh on guild %d", s->guild_id);
//can we do anything?
}
@ -89,11 +91,11 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_GuildCharRefresh: {
if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
return;
}
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received and broadcasting guild member refresh for char %d to all zones with members of guild %d", s->char_id, s->guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild member refresh for char %d to all zones with members of guild %d", s->char_id, s->guild_id);
//preform the local update
client_list.UpdateClientGuild(s->char_id, s->guild_id);
@ -108,18 +110,18 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_DeleteGuild: {
if(pack->size != sizeof(ServerGuildID_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
return;
}
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received and broadcasting guild delete for guild %d", s->guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild delete for guild %d", s->guild_id);
//broadcast this packet to all zones.
zoneserver_list.SendPacket(pack);
//preform a local refresh.
if(!LocalDeleteGuild(s->guild_id)) {
_log(GUILDS__ERROR, "Unable to preform local delete on guild %d", s->guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to preform local delete on guild %d", s->guild_id);
//can we do anything?
}
@ -129,7 +131,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_GuildMemberUpdate: {
if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
{
_log(GUILDS__ERROR, "Received ServerOP_GuildMemberUpdate of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_GuildMemberUpdate of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
return;
}
@ -139,7 +141,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
}
default:
_log(GUILDS__ERROR, "Unknown packet 0x%x received from zone??", pack->opcode);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unknown packet 0x%x received from zone??", pack->opcode);
break;
}
}

View File

@ -8447,7 +8447,7 @@ void Bot::ProcessGuildInvite(Client* guildOfficer, Bot* botToGuild) {
SetBotGuildMembership(botToGuild->GetBotID(), guildOfficer->GuildID(), GUILD_MEMBER);
//_log(GUILDS__REFRESH, "Sending char refresh for BOT %s from guild %d to world", botToGuild->GetName(), guildOfficer->GuildID();
//logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending char refresh for BOT %s from guild %d to world", botToGuild->GetName(), guildOfficer->GuildID();
ServerPacket* pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;

View File

@ -7196,7 +7196,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
uint32 NewGuildID = guild_mgr.CreateGuild(GuildName, CharacterID());
_log(GUILDS__ACTIONS, "%s: Creating guild %s with leader %d via UF+ GUI. It was given id %lu.", GetName(),
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Creating guild %s with leader %d via UF+ GUI. It was given id %lu.", GetName(),
GuildName, CharacterID(), (unsigned long)NewGuildID);
if (NewGuildID == GUILD_NONE)

View File

@ -4602,10 +4602,10 @@ void command_guild(Client *c, const Seperator *sep)
}
if(guild_id == GUILD_NONE) {
_log(GUILDS__ACTIONS, "%s: Removing %s (%d) from guild with GM command.", c->GetName(),
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Removing %s (%d) from guild with GM command.", c->GetName(),
sep->arg[2], charid);
} else {
_log(GUILDS__ACTIONS, "%s: Putting %s (%d) into guild %s (%d) with GM command.", c->GetName(),
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Putting %s (%d) into guild %s (%d) with GM command.", c->GetName(),
sep->arg[2], charid,
guild_mgr.GetGuildName(guild_id), guild_id);
}
@ -4654,7 +4654,7 @@ void command_guild(Client *c, const Seperator *sep)
return;
}
_log(GUILDS__ACTIONS, "%s: Setting %s (%d)'s guild rank to %d with GM command.", c->GetName(),
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Setting %s (%d)'s guild rank to %d with GM command.", c->GetName(),
sep->arg[2], charid, rank);
if(!guild_mgr.SetGuildRank(charid, rank))
@ -4696,7 +4696,7 @@ void command_guild(Client *c, const Seperator *sep)
uint32 id = guild_mgr.CreateGuild(sep->argplus[3], leader);
_log(GUILDS__ACTIONS, "%s: Creating guild %s with leader %d with GM command. It was given id %lu.", c->GetName(),
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Creating guild %s with leader %d with GM command. It was given id %lu.", c->GetName(),
sep->argplus[3], leader, (unsigned long)id);
if (id == GUILD_NONE)
@ -4735,7 +4735,7 @@ void command_guild(Client *c, const Seperator *sep)
}
}
_log(GUILDS__ACTIONS, "%s: Deleting guild %s (%d) with GM command.", c->GetName(),
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Deleting guild %s (%d) with GM command.", c->GetName(),
guild_mgr.GetGuildName(id), id);
if (!guild_mgr.DeleteGuild(id))
@ -4769,7 +4769,7 @@ void command_guild(Client *c, const Seperator *sep)
}
}
_log(GUILDS__ACTIONS, "%s: Renaming guild %s (%d) to '%s' with GM command.", c->GetName(),
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Renaming guild %s (%d) to '%s' with GM command.", c->GetName(),
guild_mgr.GetGuildName(id), id, sep->argplus[3]);
if (!guild_mgr.RenameGuild(id, sep->argplus[3]))
@ -4820,7 +4820,7 @@ void command_guild(Client *c, const Seperator *sep)
}
}
_log(GUILDS__ACTIONS, "%s: Setting leader of guild %s (%d) to %d with GM command.", c->GetName(),
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Setting leader of guild %s (%d) to %d with GM command.", c->GetName(),
guild_mgr.GetGuildName(id), id, leader);
if(!guild_mgr.SetGuildLeader(id, leader))

View File

@ -32,7 +32,7 @@ extern WorldServer worldserver;
extern volatile bool ZoneLoaded;
void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
_log(GUILDS__REFRESH, "Sending guild refresh for %d to world, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending guild refresh for %d to world, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
ServerPacket* pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -46,7 +46,7 @@ void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, b
void ZoneGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
if(guild_id == 0) {
_log(GUILDS__REFRESH, "Guild lookup for char %d when sending char refresh.", charid);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Guild lookup for char %d when sending char refresh.", charid);
CharGuildInfo gci;
if(!GetCharInfo(charid, gci)) {
@ -56,7 +56,7 @@ void ZoneGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uin
}
}
_log(GUILDS__REFRESH, "Sending char refresh for %d from guild %d to world", charid, guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending char refresh for %d from guild %d to world", charid, guild_id);
ServerPacket* pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
@ -89,7 +89,7 @@ void ZoneGuildManager::SendRankUpdate(uint32 CharID)
}
void ZoneGuildManager::SendGuildDelete(uint32 guild_id) {
_log(GUILDS__REFRESH, "Sending guild delete for guild %d to world", guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending guild delete for guild %d to world", guild_id);
ServerPacket* pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -266,7 +266,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
}
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received guild refresh from world for %d, changes: name=%d, motd=%d, rank=%d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild refresh from world for %d, changes: name=%d, motd=%d, rank=%d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
//reload all the guild details from the database.
RefreshGuild(s->guild_id);
@ -300,7 +300,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
}
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received guild member refresh from world for char %d from guild %d", s->char_id, s->guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild member refresh from world for char %d from guild %d", s->char_id, s->guild_id);
Client *c = entity_list.GetClientByCharID(s->char_id);
@ -369,7 +369,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
}
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
_log(GUILDS__REFRESH, "Received guild delete from world for guild %d", s->guild_id);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild delete from world for guild %d", s->guild_id);
//clear all the guild tags.
entity_list.RefreshAllGuildInfo(s->guild_id);
@ -417,10 +417,10 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
if (!c || !c->IsInAGuild())
{
_log(GUILDS__ERROR,"Invalid Client or not in guild. ID=%i", FromID);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Invalid Client or not in guild. ID=%i", FromID);
break;
}
_log(GUILDS__IN_PACKETS,"Processing ServerOP_OnlineGuildMembersResponse");
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Processing ServerOP_OnlineGuildMembersResponse");
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct*)outapp->pBuffer;
char Name[64];
@ -433,7 +433,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
VARSTRUCT_DECODE_STRING(Name, Buffer);
strn0cpy(gmus->MemberName, Name, sizeof(gmus->MemberName));
gmus->ZoneID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
_log(GUILDS__OUT_PACKETS,"Sending OP_GuildMemberUpdate to %i. Name=%s ZoneID=%i",FromID,Name,gmus->ZoneID);
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Sending OP_GuildMemberUpdate to %i. Name=%s ZoneID=%i",FromID,Name,gmus->ZoneID);
c->QueuePacket(outapp);
}
safe_delete(outapp);