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Convert item bane damage to int32.
- int8 was not the proper type for this.
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+1
-1
@@ -998,7 +998,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
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item.SkillModMax = (int32)atoul(row[ItemField::skillmodmax]);
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item.SkillModType = (uint32)atoul(row[ItemField::skillmodtype]);
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item.BaneDmgRace = (uint32)atoul(row[ItemField::banedmgrace]);
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item.BaneDmgAmt = (int8)atoi(row[ItemField::banedmgamt]);
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item.BaneDmgAmt = (int32)atoul(row[ItemField::banedmgamt]);
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item.BaneDmgBody = (uint32)atoul(row[ItemField::banedmgbody]);
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item.Magic = (atoi(row[ItemField::magic]) == 0) ? false : true;
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item.CastTime_ = (int32)atoul(row[ItemField::casttime_]);
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