Convert item bane damage to int32.

- int8 was not the proper type for this.
This commit is contained in:
Kinglykrab
2019-08-20 18:19:27 -04:00
parent 08d197fe15
commit c2794b244d
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -413,7 +413,7 @@ namespace EQEmu
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int8 BaneDmgAmt; // Bane Damage Body Amount
int32 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;