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Convert item bane damage to int32.
- int8 was not the proper type for this.
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@@ -413,7 +413,7 @@ namespace EQEmu
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int32 SkillModMax; // Max skill point modification
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uint32 SkillModType; // Type of skill for SkillModValue to apply to
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uint32 BaneDmgRace; // Bane Damage Race
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int8 BaneDmgAmt; // Bane Damage Body Amount
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int32 BaneDmgAmt; // Bane Damage Body Amount
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uint32 BaneDmgBody; // Bane Damage Body
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bool Magic; // True=Magic Item, False=not
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int32 CastTime_;
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