Remove rule to verify expedition leader with db

This is a holdover from earlier system design and shouldn't be necessary
This commit is contained in:
hg
2020-09-26 18:41:54 -04:00
parent a3a6e55d22
commit c26c6af356
4 changed files with 3 additions and 37 deletions
-22
View File
@@ -430,28 +430,6 @@ uint32_t ExpeditionDatabase::GetExpeditionIDFromCharacterID(uint32_t character_i
return expedition_id;
}
ExpeditionMember ExpeditionDatabase::GetExpeditionLeader(uint32_t expedition_id)
{
LogExpeditionsDetail("Getting expedition leader for expedition [{}]", expedition_id);
auto query = fmt::format(SQL(
SELECT expedition_details.leader_id, character_data.name
FROM expedition_details
INNER JOIN character_data ON expedition_details.leader_id = character_data.id
WHERE expedition_id = {}
), expedition_id);
ExpeditionMember leader;
auto results = database.QueryDatabase(query);
if (results.Success() && results.RowCount() > 0)
{
auto row = results.begin();
leader.char_id = strtoul(row[0], nullptr, 10);
leader.name = row[1];
}
return leader;
}
void ExpeditionDatabase::InsertCharacterLockouts(
uint32_t character_id, const std::vector<ExpeditionLockoutTimer>& lockouts,
bool replace_timer, bool is_pending)