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#resetaa now covers the function of #resetaa and #refundaa
#resetaa will wipe all AA data, refund the spent points into the available points and send character to character select properly Removed #refundaa Removed a lot of debug code for blob conversion Changed status logging for loads/saves to Debug category
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@@ -287,6 +287,7 @@ public:
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bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterLeadershipAAs(uint32 character_id);
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bool DeleteCharacterAAs(uint32 character_id);
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/* Character Inventory */
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bool NoRentExpired(const char* name);
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