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Fix for issue in movement manager where a drop aggro can happen and processing continues.
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@ -569,6 +569,7 @@ public:
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}
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mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeCloseMedium);
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}
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return true;
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}
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@ -604,7 +605,7 @@ public:
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mob->WipeHateList();
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mob->Heal();
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return true;
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return false;
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}
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virtual bool Started() const
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