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Changes to packet, fixes for lua compile issue
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@@ -2161,7 +2161,7 @@ bool Lua_Mob::IsBerserk() {
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return self->IsBerserk();
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}
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bool Lua_Mob::TryFinishingBlow(Lua_Mob defender, int &damage) {
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bool Lua_Mob::TryFinishingBlow(Lua_Mob defender, int damage) {
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Lua_Safe_Call_Bool();
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return self->TryFinishingBlow(defender, damage);
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}
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@@ -415,7 +415,7 @@ public:
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int AttackAnimation(int Hand, Lua_ItemInst weapon);
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int GetWeaponDamage(Lua_Mob against, Lua_ItemInst weapon);
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bool IsBerserk();
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bool TryFinishingBlow(Lua_Mob defender, int &damage);
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bool TryFinishingBlow(Lua_Mob defender, int damage);
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int GetBodyType();
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int GetOrigBodyType();
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void CheckNumHitsRemaining(int type, int32 buff_slot, uint16 spell_id);
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