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[Scaling] Add support for pipe-separated zone IDs and versions (#3015)
* [Scaling] Add support for pipe-separated zone IDs and versions # Notes - Allows `|` separated zone IDs and instance versions within the scaling data. - Loads scaling data on zone bootup as well, without needing to repop for it to initialize. * Cleanup
This commit is contained in:
@@ -22,8 +22,8 @@ public:
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struct NpcScaleGlobalBase {
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int32_t type;
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int32_t level;
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uint32_t zone_id;
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int32_t instance_version;
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std::string zone_id_list;
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std::string instance_version_list;
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int32_t ac;
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int32_t hp;
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int32_t accuracy;
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@@ -62,8 +62,8 @@ public:
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return {
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"type",
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"level",
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"zone_id",
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"instance_version",
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"zone_id_list",
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"instance_version_list",
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"ac",
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"hp",
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"accuracy",
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@@ -98,8 +98,8 @@ public:
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return {
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"type",
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"level",
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"zone_id",
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"instance_version",
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"zone_id_list",
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"instance_version_list",
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"ac",
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"hp",
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"accuracy",
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@@ -166,36 +166,36 @@ public:
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{
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NpcScaleGlobalBase e{};
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e.type = 0;
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e.level = 0;
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e.zone_id = 0;
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e.instance_version = -1;
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e.ac = 0;
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e.hp = 0;
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e.accuracy = 0;
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e.slow_mitigation = 0;
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e.attack = 0;
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e.strength = 0;
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e.stamina = 0;
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e.dexterity = 0;
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e.agility = 0;
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e.intelligence = 0;
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e.wisdom = 0;
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e.charisma = 0;
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e.magic_resist = 0;
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e.cold_resist = 0;
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e.fire_resist = 0;
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e.poison_resist = 0;
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e.disease_resist = 0;
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e.corruption_resist = 0;
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e.physical_resist = 0;
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e.min_dmg = 0;
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e.max_dmg = 0;
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e.hp_regen_rate = 0;
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e.attack_delay = 0;
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e.spell_scale = 100;
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e.heal_scale = 100;
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e.special_abilities = "";
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e.type = 0;
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e.level = 0;
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e.zone_id_list = "";
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e.instance_version_list = "";
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e.ac = 0;
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e.hp = 0;
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e.accuracy = 0;
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e.slow_mitigation = 0;
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e.attack = 0;
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e.strength = 0;
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e.stamina = 0;
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e.dexterity = 0;
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e.agility = 0;
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e.intelligence = 0;
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e.wisdom = 0;
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e.charisma = 0;
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e.magic_resist = 0;
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e.cold_resist = 0;
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e.fire_resist = 0;
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e.poison_resist = 0;
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e.disease_resist = 0;
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e.corruption_resist = 0;
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e.physical_resist = 0;
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e.min_dmg = 0;
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e.max_dmg = 0;
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e.hp_regen_rate = 0;
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e.attack_delay = 0;
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e.spell_scale = 100;
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e.heal_scale = 100;
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e.special_abilities = "";
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return e;
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}
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@@ -232,36 +232,36 @@ public:
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if (results.RowCount() == 1) {
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NpcScaleGlobalBase e{};
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.instance_version = static_cast<int32_t>(atoi(row[3]));
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
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e.attack = static_cast<int32_t>(atoi(row[8]));
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e.strength = static_cast<int32_t>(atoi(row[9]));
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e.stamina = static_cast<int32_t>(atoi(row[10]));
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e.dexterity = static_cast<int32_t>(atoi(row[11]));
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e.agility = static_cast<int32_t>(atoi(row[12]));
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e.intelligence = static_cast<int32_t>(atoi(row[13]));
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e.wisdom = static_cast<int32_t>(atoi(row[14]));
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e.charisma = static_cast<int32_t>(atoi(row[15]));
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e.magic_resist = static_cast<int32_t>(atoi(row[16]));
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e.cold_resist = static_cast<int32_t>(atoi(row[17]));
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e.fire_resist = static_cast<int32_t>(atoi(row[18]));
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e.poison_resist = static_cast<int32_t>(atoi(row[19]));
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e.disease_resist = static_cast<int32_t>(atoi(row[20]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
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e.physical_resist = static_cast<int32_t>(atoi(row[22]));
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e.min_dmg = static_cast<int32_t>(atoi(row[23]));
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e.max_dmg = static_cast<int32_t>(atoi(row[24]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
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e.attack_delay = static_cast<int32_t>(atoi(row[26]));
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.zone_id_list = row[2] ? row[2] : "";
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e.instance_version_list = row[3] ? row[3] : "";
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
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e.attack = static_cast<int32_t>(atoi(row[8]));
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e.strength = static_cast<int32_t>(atoi(row[9]));
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e.stamina = static_cast<int32_t>(atoi(row[10]));
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e.dexterity = static_cast<int32_t>(atoi(row[11]));
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e.agility = static_cast<int32_t>(atoi(row[12]));
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e.intelligence = static_cast<int32_t>(atoi(row[13]));
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e.wisdom = static_cast<int32_t>(atoi(row[14]));
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e.charisma = static_cast<int32_t>(atoi(row[15]));
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e.magic_resist = static_cast<int32_t>(atoi(row[16]));
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e.cold_resist = static_cast<int32_t>(atoi(row[17]));
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e.fire_resist = static_cast<int32_t>(atoi(row[18]));
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e.poison_resist = static_cast<int32_t>(atoi(row[19]));
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e.disease_resist = static_cast<int32_t>(atoi(row[20]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
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e.physical_resist = static_cast<int32_t>(atoi(row[22]));
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e.min_dmg = static_cast<int32_t>(atoi(row[23]));
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e.max_dmg = static_cast<int32_t>(atoi(row[24]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
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e.attack_delay = static_cast<int32_t>(atoi(row[26]));
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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return e;
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}
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@@ -297,8 +297,8 @@ public:
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v.push_back(columns[0] + " = " + std::to_string(e.type));
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v.push_back(columns[1] + " = " + std::to_string(e.level));
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v.push_back(columns[2] + " = " + std::to_string(e.zone_id));
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v.push_back(columns[3] + " = " + std::to_string(e.instance_version));
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v.push_back(columns[2] + " = '" + Strings::Escape(e.zone_id_list) + "'");
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v.push_back(columns[3] + " = '" + Strings::Escape(e.instance_version_list) + "'");
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v.push_back(columns[4] + " = " + std::to_string(e.ac));
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v.push_back(columns[5] + " = " + std::to_string(e.hp));
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v.push_back(columns[6] + " = " + std::to_string(e.accuracy));
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@@ -348,8 +348,8 @@ public:
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v.push_back(std::to_string(e.type));
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v.push_back(std::to_string(e.level));
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v.push_back(std::to_string(e.zone_id));
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v.push_back(std::to_string(e.instance_version));
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v.push_back("'" + Strings::Escape(e.zone_id_list) + "'");
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v.push_back("'" + Strings::Escape(e.instance_version_list) + "'");
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v.push_back(std::to_string(e.ac));
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v.push_back(std::to_string(e.hp));
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v.push_back(std::to_string(e.accuracy));
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@@ -407,8 +407,8 @@ public:
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v.push_back(std::to_string(e.type));
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v.push_back(std::to_string(e.level));
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v.push_back(std::to_string(e.zone_id));
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v.push_back(std::to_string(e.instance_version));
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v.push_back("'" + Strings::Escape(e.zone_id_list) + "'");
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v.push_back("'" + Strings::Escape(e.instance_version_list) + "'");
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v.push_back(std::to_string(e.ac));
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v.push_back(std::to_string(e.hp));
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v.push_back(std::to_string(e.accuracy));
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@@ -468,36 +468,36 @@ public:
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for (auto row = results.begin(); row != results.end(); ++row) {
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NpcScaleGlobalBase e{};
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.instance_version = static_cast<int32_t>(atoi(row[3]));
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
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e.attack = static_cast<int32_t>(atoi(row[8]));
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e.strength = static_cast<int32_t>(atoi(row[9]));
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e.stamina = static_cast<int32_t>(atoi(row[10]));
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e.dexterity = static_cast<int32_t>(atoi(row[11]));
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e.agility = static_cast<int32_t>(atoi(row[12]));
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e.intelligence = static_cast<int32_t>(atoi(row[13]));
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e.wisdom = static_cast<int32_t>(atoi(row[14]));
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e.charisma = static_cast<int32_t>(atoi(row[15]));
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e.magic_resist = static_cast<int32_t>(atoi(row[16]));
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e.cold_resist = static_cast<int32_t>(atoi(row[17]));
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e.fire_resist = static_cast<int32_t>(atoi(row[18]));
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e.poison_resist = static_cast<int32_t>(atoi(row[19]));
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e.disease_resist = static_cast<int32_t>(atoi(row[20]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
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e.physical_resist = static_cast<int32_t>(atoi(row[22]));
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e.min_dmg = static_cast<int32_t>(atoi(row[23]));
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e.max_dmg = static_cast<int32_t>(atoi(row[24]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
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e.attack_delay = static_cast<int32_t>(atoi(row[26]));
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.zone_id_list = row[2] ? row[2] : "";
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e.instance_version_list = row[3] ? row[3] : "";
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
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e.attack = static_cast<int32_t>(atoi(row[8]));
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e.strength = static_cast<int32_t>(atoi(row[9]));
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e.stamina = static_cast<int32_t>(atoi(row[10]));
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e.dexterity = static_cast<int32_t>(atoi(row[11]));
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e.agility = static_cast<int32_t>(atoi(row[12]));
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e.intelligence = static_cast<int32_t>(atoi(row[13]));
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e.wisdom = static_cast<int32_t>(atoi(row[14]));
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e.charisma = static_cast<int32_t>(atoi(row[15]));
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e.magic_resist = static_cast<int32_t>(atoi(row[16]));
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e.cold_resist = static_cast<int32_t>(atoi(row[17]));
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e.fire_resist = static_cast<int32_t>(atoi(row[18]));
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e.poison_resist = static_cast<int32_t>(atoi(row[19]));
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e.disease_resist = static_cast<int32_t>(atoi(row[20]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
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e.physical_resist = static_cast<int32_t>(atoi(row[22]));
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e.min_dmg = static_cast<int32_t>(atoi(row[23]));
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e.max_dmg = static_cast<int32_t>(atoi(row[24]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
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e.attack_delay = static_cast<int32_t>(atoi(row[26]));
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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all_entries.push_back(e);
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}
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@@ -522,36 +522,36 @@ public:
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for (auto row = results.begin(); row != results.end(); ++row) {
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NpcScaleGlobalBase e{};
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.instance_version = static_cast<int32_t>(atoi(row[3]));
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
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e.attack = static_cast<int32_t>(atoi(row[8]));
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e.strength = static_cast<int32_t>(atoi(row[9]));
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e.stamina = static_cast<int32_t>(atoi(row[10]));
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e.dexterity = static_cast<int32_t>(atoi(row[11]));
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e.agility = static_cast<int32_t>(atoi(row[12]));
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e.intelligence = static_cast<int32_t>(atoi(row[13]));
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e.wisdom = static_cast<int32_t>(atoi(row[14]));
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e.charisma = static_cast<int32_t>(atoi(row[15]));
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e.magic_resist = static_cast<int32_t>(atoi(row[16]));
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e.cold_resist = static_cast<int32_t>(atoi(row[17]));
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e.fire_resist = static_cast<int32_t>(atoi(row[18]));
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e.poison_resist = static_cast<int32_t>(atoi(row[19]));
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e.disease_resist = static_cast<int32_t>(atoi(row[20]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
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e.physical_resist = static_cast<int32_t>(atoi(row[22]));
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e.min_dmg = static_cast<int32_t>(atoi(row[23]));
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e.max_dmg = static_cast<int32_t>(atoi(row[24]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
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e.attack_delay = static_cast<int32_t>(atoi(row[26]));
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.zone_id_list = row[2] ? row[2] : "";
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e.instance_version_list = row[3] ? row[3] : "";
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
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e.attack = static_cast<int32_t>(atoi(row[8]));
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e.strength = static_cast<int32_t>(atoi(row[9]));
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e.stamina = static_cast<int32_t>(atoi(row[10]));
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e.dexterity = static_cast<int32_t>(atoi(row[11]));
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e.agility = static_cast<int32_t>(atoi(row[12]));
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e.intelligence = static_cast<int32_t>(atoi(row[13]));
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e.wisdom = static_cast<int32_t>(atoi(row[14]));
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e.charisma = static_cast<int32_t>(atoi(row[15]));
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e.magic_resist = static_cast<int32_t>(atoi(row[16]));
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e.cold_resist = static_cast<int32_t>(atoi(row[17]));
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e.fire_resist = static_cast<int32_t>(atoi(row[18]));
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e.poison_resist = static_cast<int32_t>(atoi(row[19]));
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e.disease_resist = static_cast<int32_t>(atoi(row[20]));
|
||||
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
|
||||
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
|
||||
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
|
||||
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
|
||||
e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
|
||||
e.attack_delay = static_cast<int32_t>(atoi(row[26]));
|
||||
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
|
||||
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
|
||||
e.special_abilities = row[29] ? row[29] : "";
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user