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fir for lua get_spawn_condition
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@@ -343,8 +343,8 @@ void lua_spawn_condition(const char *zone, uint32 instance_id, int condition_id,
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quest_manager.spawn_condition(zone, instance_id, condition_id, value);
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}
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void lua_get_spawn_condition(const char *zone, uint32 instance_id, int condition_id) {
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quest_manager.get_spawn_condition(zone, instance_id, condition_id);
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int lua_get_spawn_condition(const char *zone, uint32 instance_id, int condition_id) {
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return quest_manager.get_spawn_condition(zone, instance_id, condition_id);
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}
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void lua_toggle_spawn_event(int event_id, bool enable, bool reset) {
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