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https://github.com/EQEmu/Server.git
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Updated the rule system to automatically restore rule notes (rule-based)
This commit is contained in:
parent
f9536f9621
commit
c1b48b9931
@ -1,5 +1,11 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 9/04/2019 ==
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Uleat: Added code to restore rule notes to their original values
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- The code is inactive by default
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- Change rule 'World:RestoreRuleNotes' to 'true' to enable this feature
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- Rule will not exist until the server is run for the first time after updating
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== 9/02/2019 ==
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Uleat: Added code to inject new rules into the 'default' ruleset and remove orphaned rules from all rulesets
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- New rules are only added using the 'default' ruleset - Other rulesets will need to be added manually or through in-game updates
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@ -215,15 +215,17 @@ bool RuleManager::_FindRule(const char *rule_name, RuleType &type_into, uint16 &
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//assumes index is valid!
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const char *RuleManager::_GetRuleName(RuleType type, uint16 index) {
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switch (type) {
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case IntRule:
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return(s_RuleInfo[index].name);
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case RealRule:
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return(s_RuleInfo[index + _IntRuleCount].name);
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case BoolRule:
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return(s_RuleInfo[index + _IntRuleCount + _RealRuleCount].name);
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case IntRule:
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return(s_RuleInfo[index].name);
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case RealRule:
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return(s_RuleInfo[index+_IntRuleCount].name);
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case BoolRule:
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return(s_RuleInfo[index+_IntRuleCount+_RealRuleCount].name);
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default:
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break;
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}
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//should never happen
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return("InvalidRule??");
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return(s_RuleInfo[_IntRuleCount+_RealRuleCount+_BoolRuleCount].name); // no need to create a string when one already exists...
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}
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//assumes index is valid!
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@ -232,12 +234,14 @@ const std::string &RuleManager::_GetRuleNotes(RuleType type, uint16 index) {
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case IntRule:
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return(s_RuleInfo[index].notes);
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case RealRule:
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return(s_RuleInfo[index + _IntRuleCount].notes);
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return(s_RuleInfo[index+_IntRuleCount].notes);
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case BoolRule:
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return(s_RuleInfo[index + _IntRuleCount + _RealRuleCount].notes);
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return(s_RuleInfo[index+_IntRuleCount+_RealRuleCount].notes);
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default:
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break;
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}
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//should never happen
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return(std::string());
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return(s_RuleInfo[_IntRuleCount+_RealRuleCount+_BoolRuleCount].notes);
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}
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bool RuleManager::LoadRules(Database *database, const char *ruleset_name, bool reload) {
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@ -304,12 +308,8 @@ bool RuleManager::LoadRules(Database *database, const char *ruleset_name, bool r
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return true;
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}
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// convert this to a single REPLACE query (it can handle it - currently at 608 rules)
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void RuleManager::SaveRules(Database *database, const char *ruleset_name) {
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// tbh, UpdateRules() can probably be called since it will handle deletions of
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// orphaned entries of existing rulesets as well as adding the new ones
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// (it already does it as a single REPLACE query)
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if (ruleset_name != nullptr) {
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//saving to a specific name
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if (m_activeName != ruleset_name) {
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@ -328,10 +328,6 @@ void RuleManager::SaveRules(Database *database, const char *ruleset_name) {
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Log(Logs::Detail, Logs::Rules, "Saving running rules into running rule set %s", m_activeName.c_str(), m_activeRuleset);
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}
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// this should be all that is needed..with the exception of handling expansion-based rules...
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// (those really need to be put somewhere else - probably variables)
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//UpdateRules(database, m_activeName.c_str(), m_activeRuleset, true);
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int i;
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for (i = 0; i < _IntRuleCount; i++) {
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_SaveRule(database, IntRule, i);
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@ -377,11 +373,6 @@ void RuleManager::_SaveRule(Database *database, RuleType type, uint16 index) {
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database->QueryDatabase(query);
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}
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bool RuleManager::UpdateChangedRules(Database *db, const char *ruleset_name, bool quiet_update)
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{
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return false;
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}
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bool RuleManager::UpdateInjectedRules(Database *db, const char *ruleset_name, bool quiet_update)
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{
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std::vector<std::string> database_data;
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@ -472,11 +463,33 @@ bool RuleManager::UpdateInjectedRules(Database *db, const char *ruleset_name, bo
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}
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if (injected_rule_entries.size()) {
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return _UpdateRules(db, ruleset_name, ruleset_id, injected_rule_entries, std::vector<std::string>());
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}
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else {
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return true;
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std::string query(
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fmt::format(
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"REPLACE INTO `rule_values`(`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES {}",
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implode(
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",",
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std::pair<char, char>('(', ')'),
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join_tuple(",", std::pair<char, char>('\'', '\''), injected_rule_entries)
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)
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)
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);
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if (!db->QueryDatabase(query).Success()) {
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return false;
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}
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Log(Logs::General,
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Logs::Status,
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"%u New Rule%s Added to ruleset '%s' (%i)",
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injected_rule_entries.size(),
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(injected_rule_entries.size() == 1 ? "" : "s"),
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ruleset_name,
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ruleset_id
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);
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}
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return true;
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}
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bool RuleManager::UpdateOrphanedRules(Database *db, bool quiet_update)
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@ -524,113 +537,83 @@ bool RuleManager::UpdateOrphanedRules(Database *db, bool quiet_update)
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}
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if (orphaned_rule_entries.size()) {
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return _UpdateRules(
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db,
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"All Rulesets",
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-1,
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std::vector<std::tuple<int, std::string, std::string, std::string>>(),
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orphaned_rule_entries
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std::string query (
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fmt::format(
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"DELETE FROM `rule_values` WHERE `rule_name` IN ({})",
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implode(",", std::pair<char, char>('\'', '\''), orphaned_rule_entries)
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)
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);
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if (!db->QueryDatabase(query).Success()) {
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return false;
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}
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Log(Logs::General,
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Logs::Status,
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"%u Orphaned Rule%s Deleted from 'All Rulesets' (-1)",
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orphaned_rule_entries.size(),
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(orphaned_rule_entries.size() == 1 ? "" : "s")
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);
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}
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else {
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return true;
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}
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return true;
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}
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bool RuleManager::_UpdateRules(
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Database *db,
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const char *ruleset_name,
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const int ruleset_id,
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const std::vector<std::tuple<int, std::string, std::string, std::string>> &injected,
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const std::vector<std::string> &orphaned
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)
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bool RuleManager::RestoreRuleNotes(Database *db)
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{
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bool return_value = true;
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if (!db) {
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return false;
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}
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if (ruleset_name == nullptr) {
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std::string query("SELECT `ruleset_id`, `rule_name`, IFNULL(`notes`, '\\0')`notes` FROM `rule_values`");
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auto results = db->QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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if (injected.size()) {
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int update_count = 0;
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for (auto row = results.begin(); row != results.end(); ++row) {
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if (ruleset_id >= 0 && strcasecmp(ruleset_name, "All Rulesets") != 0) {
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const auto &rule = [&row]() {
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std::string query(
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fmt::format(
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"REPLACE INTO `rule_values`(`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES {}",
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implode(
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",",
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std::pair<char, char>('(', ')'),
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join_tuple(",", std::pair<char, char>('\'', '\''), injected)
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)
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)
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);
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if (!db->QueryDatabase(query).Success()) {
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return_value = false;
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}
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else {
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Log(Logs::General,
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Logs::Status,
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"%u New Command%s Added to ruleset '%s' (%i)",
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injected.size(),
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(injected.size() == 1 ? "" : "s"),
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ruleset_name,
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ruleset_id
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);
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for (const auto &rule_iter : s_RuleInfo) {
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if (strcasecmp(rule_iter.name, row[1]) == 0) {
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return rule_iter;
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}
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}
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return s_RuleInfo[_IntRuleCount+_RealRuleCount+_BoolRuleCount];
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}();
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if (strcasecmp(rule.name, row[1]) != 0) {
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continue;
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}
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else {
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return_value = false;
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if (rule.notes.compare(row[2]) == 0) {
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continue;
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}
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}
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if (orphaned.size()) {
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std::string query(
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StringFormat(
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"UPDATE `rule_values` SET `notes` = '%s' WHERE `ruleset_id` = '%i' AND `rule_name` = '%s'",
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rule.notes.c_str(),
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atoi(row[0]),
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row[1]
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)
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);
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std::string query;
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if (ruleset_id < 0 && strcasecmp(ruleset_name, "All Rulesets") == 0) {
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query = fmt::format(
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"DELETE FROM `rule_values` WHERE `rule_name` IN ({})",
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implode(",", std::pair<char, char>('\'', '\''), orphaned)
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);
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}
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else if (ruleset_id >= 0 && strcasecmp(ruleset_name, "All Rulesets") != 0) {
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query = fmt::format(
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"DELETE FROM `rule_values` WHERE `ruleset_id` = '%i' AND `rule_name` IN ({})",
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ruleset_id,
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implode(",", std::pair<char, char>('\'', '\''), orphaned)
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);
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if (!db->QueryDatabase(query).Success()) {
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continue;
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}
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if (query.size() > 0) {
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if (!db->QueryDatabase(query).Success()) {
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return_value = false;
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}
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else {
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Log(Logs::General,
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Logs::Status,
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"%u Orphaned Command%s Deleted from ruleset '%s' (%i)",
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orphaned.size(),
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(orphaned.size() == 1 ? "" : "s"),
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ruleset_name,
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ruleset_id
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);
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}
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}
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else {
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return_value = false;
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}
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++update_count;
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}
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return return_value;
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if (update_count > 0) {
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Log(Logs::General, Logs::Status, "%u Rule Note%s Restored", update_count, (update_count == 1 ? "" : "s"));
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}
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}
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int RuleManager::GetRulesetID(Database *database, const char *ruleset_name) {
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@ -97,6 +97,9 @@ public:
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static const char *GetRuleName(IntType t) { return(s_RuleInfo[t].name); }
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static const char *GetRuleName(RealType t) { return(s_RuleInfo[t+_IntRuleCount].name); }
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static const char *GetRuleName(BoolType t) { return(s_RuleInfo[t+_IntRuleCount+_RealRuleCount].name); }
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static const std::string &GetRuleNotes(IntType t) { return(s_RuleInfo[t].notes); }
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static const std::string &GetRuleNotes(RealType t) { return(s_RuleInfo[t+_IntRuleCount].notes); }
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static const std::string &GetRuleNotes(BoolType t) { return(s_RuleInfo[t+_IntRuleCount+_RealRuleCount].notes); }
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static uint32 CountRules() { return(_RulesCount); }
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static CategoryType FindCategory(const char *catname);
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bool ListRules(const char *catname, std::vector<const char *> &into);
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@ -113,9 +116,9 @@ public:
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void ResetRules(bool reload = false);
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bool LoadRules(Database *db, const char *ruleset = nullptr, bool reload = false);
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void SaveRules(Database *db, const char *ruleset = nullptr);
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bool UpdateChangedRules(Database *db, const char *ruleset_name, bool quiet_update = false);
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bool UpdateInjectedRules(Database *db, const char *ruleset_name, bool quiet_update = false);
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bool UpdateOrphanedRules(Database *db, bool quiet_update = false);
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bool RestoreRuleNotes(Database *db);
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private:
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RuleManager();
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@ -143,21 +146,14 @@ private:
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static const std::string &_GetRuleNotes(RuleType type, uint16 index);
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static int _FindOrCreateRuleset(Database *db, const char *ruleset);
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void _SaveRule(Database *db, RuleType type, uint16 index);
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bool _UpdateRules(
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Database *db,
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const char *ruleset_name,
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const int ruleset_id,
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const std::vector<std::tuple<int, std::string, std::string, std::string>> &injected,
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const std::vector<std::string> &orphaned
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);
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static const char *s_categoryNames[];
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typedef struct {
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const char *name;
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CategoryType category;
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RuleType type;
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uint16 rule_index; //index into its 'type' array
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std::string notes;
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const std::string notes;
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} RuleInfo;
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static const RuleInfo s_RuleInfo[];
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@ -241,6 +241,7 @@ RULE_BOOL(World, MaxClientsSimplifiedLogic, false, "New logic that only uses Exe
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RULE_INT (World, TellQueueSize, 20, "")
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RULE_BOOL(World, StartZoneSameAsBindOnCreation, true, "Should the start zone ALWAYS be the same location as your bind?")
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RULE_BOOL(World, EnforceCharacterLimitAtLogin, false, "")
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RULE_BOOL(World, RestoreRuleNotes, false, "Restores all database rule entry notes to their original text")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Zone)
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@ -335,13 +335,13 @@ int main(int argc, char** argv) {
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//rules:
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{
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if (!RuleManager::Instance()->UpdateInjectedRules(&database, "default")) {
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Log(Logs::General, Logs::World_Server, "Failed to process 'Injected Rules' for ruleset 'default' update operation.");
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}
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if (!RuleManager::Instance()->UpdateOrphanedRules(&database)) {
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Log(Logs::General, Logs::World_Server, "Failed to process 'Orphaned Rules' update operation.");
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}
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if (!RuleManager::Instance()->UpdateInjectedRules(&database, "default")) {
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Log(Logs::General, Logs::World_Server, "Failed to process 'Injected Rules' for ruleset 'default' update operation.");
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}
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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@ -361,6 +361,10 @@ int main(int argc, char** argv) {
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Log(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp.c_str());
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}
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}
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if (RuleB(World, RestoreRuleNotes) && !RuleManager::Instance()->RestoreRuleNotes(&database)) {
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Log(Logs::General, Logs::World_Server, "Failed to process 'Restore Rule Notes' update operation.");
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}
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}
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EQEmu::InitializeDynamicLookups();
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