[Quest API] Add EVENT_LOOT_ADDED to Perl/Lua (#3739)

* [Quest API] Add EVENT_ADDED_LOOT to Perl/Lua

# Perl
- Add `EVENT_ADDED_LOOT`.
- Exports `$item`, `$item_id`, `$item_name`, `$item_charges`, `$augment_one`, `$augment_two`, `$augment_three`, `$augment_four`, `$augment_five`, and `$augment_six`.

# Lua
- Add `event_added_loot`.
- Exports `e.item`, `e.item_id`, `e.item_name`, `e.item_charges`, `e.augment_one`, `e.augment_two`, `e.augment_three`, `e.augment_four`, `e.augment_five`, and `e.augment_six`.

# Notes
- Allows operators to perform events when loot is added to an NPC, such as removing the loot or keeping track of it.

* Update lua_parser_events.cpp

* Rename event.

* loot_added

* AddItem changese
This commit is contained in:
Alex King
2023-12-16 23:25:09 -05:00
committed by GitHub
parent 9c238cd08d
commit c1b07afae9
8 changed files with 347 additions and 226 deletions
+19 -9
View File
@@ -192,10 +192,20 @@ public:
virtual void SpellProcess();
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
void AddItem(const EQ::ItemData* item, uint16 charges, bool equipitem = true);
void AddItem(uint32 itemid, uint16 charges, bool equipitem = true, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0);
void AddItem(const EQ::ItemData *item, uint16 charges, bool equip_item = true);
void AddItem(
uint32 item_id,
uint16 charges,
bool equip_item = true,
uint32 augment_one = 0,
uint32 augment_two = 0,
uint32 augment_three = 0,
uint32 augment_four = 0,
uint32 augment_five = 0,
uint32 augment_six = 0
);
void AddLootTable();
void AddLootTable(uint32 ldid);
void AddLootTable(uint32 loottable_id);
void CheckGlobalLootTables();
void DescribeAggro(Client *to_who, Mob *mob, bool verbose);
void RemoveItem(uint32 item_id, uint16 quantity = 0, uint16 slot = 0);
@@ -314,12 +324,12 @@ public:
ItemList *itemlist,
LootDropEntries_Struct loot_drop,
bool wear_change = false,
uint32 aug1 = 0,
uint32 aug2 = 0,
uint32 aug3 = 0,
uint32 aug4 = 0,
uint32 aug5 = 0,
uint32 aug6 = 0
uint32 augment_one = 0,
uint32 augment_two = 0,
uint32 augment_three = 0,
uint32 augment_four = 0,
uint32 augment_five = 0,
uint32 augment_six = 0
);
bool MeetsLootDropLevelRequirements(LootDropEntries_Struct loot_drop, bool verbose=false);