[Quest API] Add EVENT_LOOT_ADDED to Perl/Lua (#3739)

* [Quest API] Add EVENT_ADDED_LOOT to Perl/Lua

# Perl
- Add `EVENT_ADDED_LOOT`.
- Exports `$item`, `$item_id`, `$item_name`, `$item_charges`, `$augment_one`, `$augment_two`, `$augment_three`, `$augment_four`, `$augment_five`, and `$augment_six`.

# Lua
- Add `event_added_loot`.
- Exports `e.item`, `e.item_id`, `e.item_name`, `e.item_charges`, `e.augment_one`, `e.augment_two`, `e.augment_three`, `e.augment_four`, `e.augment_five`, and `e.augment_six`.

# Notes
- Allows operators to perform events when loot is added to an NPC, such as removing the loot or keeping track of it.

* Update lua_parser_events.cpp

* Rename event.

* loot_added

* AddItem changese
This commit is contained in:
Alex King
2023-12-16 23:25:09 -05:00
committed by GitHub
parent 9c238cd08d
commit c1b07afae9
8 changed files with 347 additions and 226 deletions
+3 -1
View File
@@ -168,7 +168,8 @@ const char *LuaEvents[_LargestEventID] = {
"event_memorize_spell",
"event_unmemorize_spell",
"event_scribe_spell",
"event_unscribe_spell"
"event_unscribe_spell",
"event_loot_added"
};
extern Zone *zone;
@@ -226,6 +227,7 @@ LuaParser::LuaParser() {
NPCArgumentDispatch[EVENT_DESPAWN_ZONE] = handle_npc_despawn_zone;
NPCArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_npc_damage;
NPCArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_npc_damage;
NPCArgumentDispatch[EVENT_LOOT_ADDED] = handle_npc_loot_added;
PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;