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[Quest API] Add Despawn Events to Perl/Lua. (#2707)
# Perl - Add `$bot->GetBotID()`. - Add `EVENT_DESPAWN`. - Add `EVENT_DESPAWN_ZONE`. # Lua - Add `bot:GetBotID()`. - Add `event_despawn`. - Add `event_despawn_zone`. # Notes - Allows operators to determine when a Bot or an NPC has been despawned via Depop. - Bots call NPC::Depop on ^camp so we just put the code there. - Adds the ability to get a bot's ID using their reference in case you're looping a list and need that value. - Moves `DispatchZoneControllerEvent` from NPC to Mob so it can be used by any type.
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@@ -355,6 +355,11 @@ void Lua_Bot::Stand() {
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self->Stand();
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}
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uint32 Lua_Bot::GetBotID() {
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Lua_Safe_Call_Int();
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return self->GetBotID();
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}
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luabind::scope lua_register_bot() {
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return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
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.def(luabind::constructor<>())
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@@ -390,6 +395,7 @@ luabind::scope lua_register_bot() {
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.def("GetBaseSTA", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseSTA)
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.def("GetBaseSTR", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseSTR)
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.def("GetBaseWIS", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseWIS)
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.def("GetBotID", (uint32(Lua_Bot::*)(void))&Lua_Bot::GetBotID)
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.def("GetBotItem", (Lua_ItemInst(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItem)
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.def("GetBotItemIDBySlot", (uint32(Lua_Bot::*)(uint16))&Lua_Bot::GetBotItemIDBySlot)
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.def("GetExpansionBitmask", (int(Lua_Bot::*)(void))&Lua_Bot::GetExpansionBitmask)
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