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Casttime was too small for the possible data values. The Potion of Serious Healing has a cast time of 90.0 sec (90000), but this was downcast to a lower value. Updated Casttime from uint16 to uint32. This change also makes CastTime have the same data type as Fulfilment which is notable as they are in a struct union and should have the same type.
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@ -160,7 +160,7 @@ struct Item_Struct {
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//uint32 Unk059;
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//uint32 Unk059;
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union {
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union {
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uint32 Fulfilment; // Food fulfilment (How long it lasts)
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uint32 Fulfilment; // Food fulfilment (How long it lasts)
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int16 CastTime; // Cast Time for clicky effects, in milliseconds
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uint32 CastTime; // Cast Time for clicky effects, in milliseconds
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};
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};
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uint32 EliteMaterial;
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uint32 EliteMaterial;
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int32 ProcRate;
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int32 ProcRate;
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