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010ba01ee7
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33
zone/bot.cpp
33
zone/bot.cpp
@ -7390,39 +7390,6 @@ void EntityList::ShowSpawnWindow(Client* client, int Distance, bool NamedOnly) {
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return;
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}
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/**
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* @param close_mobs
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* @param scanning_mob
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*/
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void EntityList::ScanCloseClientMobs(std::unordered_map<uint16, Mob*>& close_mobs, Mob* scanning_mob)
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{
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float scan_range = RuleI(Range, MobCloseScanDistance) * RuleI(Range, MobCloseScanDistance);
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close_mobs.clear();
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for (auto& e : mob_list) {
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auto mob = e.second;
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if (!mob->IsClient()) {
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continue;
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}
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if (mob->GetID() <= 0) {
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continue;
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}
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float distance = DistanceSquared(scanning_mob->GetPosition(), mob->GetPosition());
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if (distance <= scan_range) {
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close_mobs.insert(std::pair<uint16, Mob*>(mob->GetID(), mob));
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}
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else if (mob->GetAggroRange() >= scan_range) {
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close_mobs.insert(std::pair<uint16, Mob*>(mob->GetID(), mob));
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}
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}
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LogAIScanCloseDetail("Close Client Mob List Size [{}] for mob [{}]", close_mobs.size(), scanning_mob->GetCleanName());
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}
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uint8 Bot::GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets, Raid* raid) {
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uint8 need_healed = 0;
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@ -12939,17 +12939,10 @@ void Client::SendTopLevelInventory()
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}
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}
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// On a normal basis we limit mob movement updates based on distance
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// This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
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//
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// For very large zones we will also force a full update based on distance
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//
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// We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
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// to full stop when they are actually still pathing
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void Client::CheckSendBulkClientPositionUpdate()
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{
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float distance_moved = DistanceNoZ(m_last_position_before_bulk_update, GetPosition());
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bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
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bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetMaxUpdateRange();
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bool is_ready_to_update = (
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m_client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
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);
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@ -12958,25 +12951,33 @@ void Client::CheckSendBulkClientPositionUpdate()
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LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
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auto &mob_movement_manager = MobMovementManager::Get();
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auto &mob_list = entity_list.GetMobList();
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for (auto &it : mob_list) {
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Mob *entity = it.second;
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if (!entity->IsNPC()) {
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for (auto &e: entity_list.GetMobList()) {
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Mob *mob = e.second;
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if (!mob->IsNPC()) {
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continue;
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}
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int animation_speed = 0;
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if (entity->IsMoving()) {
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if (entity->IsRunning()) {
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animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
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if (mob->IsMoving()) {
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if (mob->IsRunning()) {
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animation_speed = (mob->IsFeared() ? mob->GetFearSpeed() : mob->GetRunspeed());
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}
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else {
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animation_speed = entity->GetWalkspeed();
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animation_speed = mob->GetWalkspeed();
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}
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}
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mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
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mob_movement_manager.SendCommandToClients(
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mob,
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0.0,
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0.0,
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0.0,
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0.0,
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animation_speed,
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ClientRangeAny,
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this
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);
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}
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m_last_position_before_bulk_update = GetPosition();
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@ -13123,3 +13124,23 @@ void Client::SetAAEXPPercentage(uint8 percentage)
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SendAlternateAdvancementStats();
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SendAlternateAdvancementTable();
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}
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void Client::BroadcastPositionUpdate()
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{
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EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct *spu = (PlayerPositionUpdateServer_Struct *) outapp.pBuffer;
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memset(spu, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
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spu->spawn_id = GetID();
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spu->x_pos = FloatToEQ19(GetX());
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spu->y_pos = FloatToEQ19(GetY());
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spu->z_pos = FloatToEQ19(GetZ());
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spu->heading = FloatToEQ12(GetHeading());
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spu->delta_x = FloatToEQ13(0);
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spu->delta_y = FloatToEQ13(0);
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spu->delta_z = FloatToEQ13(0);
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spu->delta_heading = FloatToEQ10(0);
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spu->animation = 0;
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entity_list.QueueCloseClients(this, &outapp, true, zone->GetMaxUpdateRange());
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}
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@ -2087,6 +2087,7 @@ private:
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Timer m_client_npc_aggro_scan_timer;
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void CheckClientToNpcAggroTimer();
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void ClientToNpcAggroProcess();
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void BroadcastPositionUpdate();
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// bulk position updates
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glm::vec4 m_last_position_before_bulk_update;
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@ -122,7 +122,7 @@ bool Client::Process() {
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/* I haven't naturally updated my position in 10 seconds, updating manually */
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if (!IsMoving() && m_position_update_timer.Check()) {
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SentPositionPacket(0.0f, 0.0f, 0.0f, 0.0f, 0);
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CastToClient()->BroadcastPositionUpdate();
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}
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if (mana_timer.Check())
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@ -1122,7 +1122,7 @@ void EntityList::AESpell(
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LogAoeCast(
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"Close scan distance [{}] cast distance [{}]",
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RuleI(Range, MobCloseScanDistance),
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zone->GetMaxUpdateRange(),
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distance
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);
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@ -1717,15 +1717,6 @@ void EntityList::QueueClientsByXTarget(Mob *sender, const EQApplicationPacket *a
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}
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}
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/**
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* @param sender
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* @param app
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* @param ignore_sender
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* @param distance
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* @param skipped_mob
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* @param is_ack_required
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* @param filter
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*/
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void EntityList::QueueCloseClients(
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Mob *sender,
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const EQApplicationPacket *app,
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@ -1742,7 +1733,7 @@ void EntityList::QueueCloseClients(
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}
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if (distance <= 0) {
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distance = 600;
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distance = zone->GetMaxUpdateRange();
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}
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float distance_squared = distance * distance;
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@ -5852,14 +5843,10 @@ void EntityList::ReloadMerchants() {
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* then we return the full list
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*
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* See comments @EntityList::ScanCloseMobs for system explanation
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*
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* @param mob
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* @param distance
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* @return
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*/
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std::unordered_map<uint16, Mob *> &EntityList::GetCloseMobList(Mob *mob, float distance)
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{
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if (distance <= RuleI(Range, MobCloseScanDistance)) {
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if (distance <= zone->GetMaxUpdateRange()) {
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return mob->m_close_mobs;
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}
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@ -632,8 +632,6 @@ private:
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bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint32 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
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void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff
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void ScanCloseClientMobs(std::unordered_map<uint16, Mob*>& close_mobs, Mob* scanning_mob);
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void GetBotList(std::list<Bot*> &b_list);
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private:
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std::list<Bot*> bot_list;
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@ -856,7 +856,7 @@ void MobMovementManager::SendCommandToClients(
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}
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else {
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float short_range = RuleR(Pathing, ShortMovementUpdateRange);
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float long_range = zone->GetNpcPositionUpdateDistance();
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float long_range = zone->GetMaxUpdateRange();
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for (auto &c : _impl->Clients) {
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if (single_client && c != single_client) {
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@ -1091,7 +1091,6 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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mMovementManager = &MobMovementManager::Get();
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SetNpcPositionUpdateDistance(0);
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SetQuestHotReloadQueued(false);
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}
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@ -1538,10 +1537,6 @@ bool Zone::Process() {
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if (adv_data && !did_adventure_actions) {
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DoAdventureActions();
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}
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if (GetNpcPositionUpdateDistance() == 0) {
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CalculateNpcUpdateDistanceSpread();
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}
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}
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if (hot_reload_timer.Check() && IsQuestHotReloadQueued()) {
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@ -2735,62 +2730,6 @@ void Zone::SetUCSServerAvailable(bool ucss_available, uint32 update_timestamp) {
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m_ucss_available = ucss_available;
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}
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int Zone::GetNpcPositionUpdateDistance() const
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{
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return npc_position_update_distance;
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}
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void Zone::SetNpcPositionUpdateDistance(int in_npc_position_update_distance)
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{
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Zone::npc_position_update_distance = in_npc_position_update_distance;
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}
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void Zone::CalculateNpcUpdateDistanceSpread()
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{
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float max_x = 0;
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float max_y = 0;
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float min_x = 0;
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float min_y = 0;
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auto &mob_list = entity_list.GetMobList();
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for (auto &it : mob_list) {
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Mob *entity = it.second;
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if (!entity->IsNPC()) {
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continue;
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}
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if (entity->GetX() <= min_x) {
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min_x = entity->GetX();
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}
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if (entity->GetY() <= min_y) {
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min_y = entity->GetY();
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}
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if (entity->GetX() >= max_x) {
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max_x = entity->GetX();
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}
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if (entity->GetY() >= max_y) {
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max_y = entity->GetY();
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}
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}
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int x_spread = int(std::abs(max_x - min_x));
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int y_spread = int(std::abs(max_y - min_y));
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int combined_spread = int(std::abs((x_spread + y_spread) / 2));
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int update_distance = EQ::ClampLower(int(combined_spread / 4), int(zone->GetMaxUpdateRange()));
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SetNpcPositionUpdateDistance(update_distance);
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Log(Logs::General, Logs::Debug,
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"NPC update spread distance set to [%i] combined_spread [%i]",
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update_distance,
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combined_spread
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);
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}
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bool Zone::IsQuestHotReloadQueued() const
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{
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return quest_hot_reload_queued;
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@ -156,9 +156,6 @@ public:
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bool SaveZoneCFG();
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bool DoesAlternateCurrencyExist(uint32 currency_id);
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int GetNpcPositionUpdateDistance() const;
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void SetNpcPositionUpdateDistance(int in_npc_position_update_distance);
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char *adv_data;
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const char *GetSpellBlockedMessage(uint32 spell_id, const glm::vec3 &location);
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