CMake flags to defining what is logged and where

This commit is contained in:
KimLS
2014-04-20 17:46:43 -07:00
parent 635d28cd65
commit c16fe3c810
3 changed files with 90 additions and 16 deletions
+2 -1
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@@ -2,7 +2,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 04/20/2014 ==
Secrets: Changed the functionality of EQDEBUG cmake flag. It now suppresses logs, but shows crashes in any scenario when set to 1. It will also now show crashes even if the log system is disabled.
KLS: Change to how signals work, signals with no delay will now be added to the signal queue. This addresses an odd timing issue where NPCs are in a state of life/death flux when a signal from event_death goes off.
KLS: Change to how quest signals work, signals with no delay will now be added to the signal queue. This addresses an odd timing issue where NPCs are in a state of life/death flux when a signal from event_death goes off.
KLS: Added cmake flags to define how logging behavior works for each different log type.
== 04/18/2014 ==
Akkadius: Added #command error message suppression for those who don't want to see 'Command is not recognized' constantly