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SE_MeleeVulnerability really really is Max Mana limit
Also found the cause of bard song tick increase and removed the uneeded code Also removed the IsBardSong check from GetFocusEffect, it really shouldn't be needed, but will need to keep an eye out. The focus effects should most often limit out the bard songs anyways
This commit is contained in:
+14
-7
@@ -2948,7 +2948,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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case SE_FcIncreaseNumHits:
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case SE_CastonFocusEffect:
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case SE_FcHealAmtIncoming:
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case SE_MeleeVulnerability:
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case SE_LimitManaMax:
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case SE_DoubleRangedAttack:
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case SE_ShieldEquipHateMod:
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case SE_ShieldEquipDmgMod:
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@@ -3356,7 +3356,7 @@ void Mob::BuffProcess()
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{
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--buffs[buffs_i].ticsremaining;
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if ((buffs[buffs_i].ticsremaining == 0 && !IsShortDurationBuff(buffs[buffs_i].spellid)) || buffs[buffs_i].ticsremaining < 0) {
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if ((buffs[buffs_i].ticsremaining == 0 && !(IsShortDurationBuff(buffs[buffs_i].spellid) || IsBardSong(buffs[buffs_i].spellid))) || buffs[buffs_i].ticsremaining < 0) {
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Log.Out(Logs::Detail, Logs::Spells, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
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BuffFadeBySlot(buffs_i);
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}
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@@ -4301,6 +4301,11 @@ int16 Client::CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id)
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LimitFailure = true;
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break;
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case SE_LimitManaMax:
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if (spell.mana > base1)
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LimitFailure = true;
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break;
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case SE_LimitTarget:
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if (base1 < 0) {
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if (-base1 == spell.targettype) // Exclude
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@@ -4719,6 +4724,11 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
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return 0;
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break;
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case SE_LimitManaMax:
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if (spell.mana > focus_spell.base[i])
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return 0;
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break;
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case SE_LimitTarget:
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if (focus_spell.base[i] < 0) {
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if (-focus_spell.base[i] == spell.targettype) // Exclude
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@@ -5178,11 +5188,8 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
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return 0;
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}
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int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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if (IsBardSong(spell_id) && type != focusFcBaseEffects)
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return 0;
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int16 Client::GetFocusEffect(focusType type, uint16 spell_id)
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{
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int16 realTotal = 0;
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int16 realTotal2 = 0;
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int16 realTotal3 = 0;
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