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Many fixes to regressions in perl and cleaning up the final interface
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+6
-6
@@ -65,12 +65,12 @@ public:
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virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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virtual bool HasQuestSub(uint32 npcid, const char *subname);
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virtual bool HasGlobalQuestSub(const char *subname);
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virtual bool PlayerHasQuestSub(const char *subname);
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virtual bool GlobalPlayerHasQuestSub(const char *subname);
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virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
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virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
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virtual bool HasQuestSub(uint32 npcid, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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virtual bool PlayerHasQuestSub(QuestEventID evt);
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virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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virtual bool ItemHasQuestSub(ItemInst *itm, QuestEventID evt);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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