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[Feature] GuildBank Updates (#4674)
* First pass of a re-write of Guild Bank to enable RoF2 features * Testing - Corrected a few bugs with merging, splitting and withdrawing * Testing - Corrected a few bugs with depositing of bags * Added player event logging for deposit, withdrawal and movement between deposit to main area. * Fix the guilddelete routine Fix the guilddelete routine as a result of the new guild_bank table structure * Fix an issue with items not being withdrawn correctly. * Final Testing Phase 1 - A few failures to be resolved yet. * Final Testing Phase 2 - Looks good * Final Testing Phase 3 - Repair a visual bug with withdrawal of items with charges * Cleanup * Formatting feedback updates * Rebase and fix version.h * Fix manifest issue after changes
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@@ -429,7 +429,7 @@ public:
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void QueueClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
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void QueueClientsStatus(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint8 minstatus = AccountStatus::Player, uint8 maxstatus = AccountStatus::Player);
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void QueueClientsGuild(const EQApplicationPacket* app, uint32 guildeqid = 0);
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void QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struct *gbius, uint32 GuildID);
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void QueueClientsGuildBankItemUpdate(GuildBankItemUpdate_Struct *gbius, uint32 GuildID);
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void QueueClientsByTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, Mob* SkipThisMob = 0, bool ackreq = true, bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF, bool inspect_buffs = false, bool clear_target_window = false);
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void QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, EQ::versions::ClientVersionBitmask client_version_bits = EQ::versions::ClientVersionBitmask::maskAllClients);
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