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Stub out some more functions
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+11
-5
@@ -152,11 +152,13 @@
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#define ServerOP_LSRemoteAddr 0x1009
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#define ServerOP_LSAccountUpdate 0x100A
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#define ServerOP_TaskRequest 0x0300
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#define ServerOP_TaskGrant 0x0301
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#define ServerOP_TaskReject 0x0302
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#define ServerOP_TaskAddPlayer 0x0303
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#define ServerOP_TaskRemovePlayer 0x0304
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#define ServerOP_TaskRequest 0x0300 // zone -> world. Player trying to get task
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#define ServerOP_TaskGrant 0x0301 // world -> zone. World verified everything is good
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#define ServerOP_TaskReject 0x0302 // world -> zone. Something failed ABORT
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#define ServerOP_TaskAddPlayer 0x0303 // bidirectional. /taskaddplayer request zone -> world. success world -> zone
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#define ServerOP_TaskRemovePlayer 0x0304 // .. /taskremoveplayer ..
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#define ServerOP_TaskZoneCreated 0x0305 // zone -> world. Something didn't go wrong creating the new task! Now World needs to tell other players to join world -> zone response to tell someone to join
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#define ServerOP_TaskZoneFailed 0x0306 // zone -> world. Something went wrong above ABORT
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#define ServerOP_EncapPacket 0x2007 // Packet within a packet
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#define ServerOP_WorldListUpdate 0x2008
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@@ -1335,6 +1337,10 @@ struct UCSServerStatus_Struct {
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};
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// shared task related communications
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struct ServerSharedTaskMember_Struct { // used for various things we just need the ID and a name (add, remove, etc)
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uint32 id;
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char name[64];
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};
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// error constants
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#define TASKJOINOOZ_CAN 0
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#define TASKJOINOOZ_NOTASK 1
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