Bit of Task Revamp (shared still unimplemented)

Lots of change, packets should be better defined.
Task type tasks are now supported
This commit is contained in:
Michael Cook (mackal)
2018-07-09 16:36:18 -04:00
parent 07f3ab955f
commit c08993b60b
4 changed files with 14 additions and 1 deletions
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 07/09/2018 ==
mackal: Rework of Task System, Shared Tasks still unsupported
- The tables now have better named columns, which hopefully won't need to be explained
- Text1 is now target_name, Text2 is now item_list, Text3 is now description_override
- Tasks can now reward faction hits, this is just normal NPC Faction ID entries because I was lazy
- The "Task" type tasks are now supported, a player can only be doing one of these at a time
- Activity IDs for use spell on and use skill on have been identified but not implemented
- Identified "duration code" for unlimited duration tasks (None = 0, Short = 1, Medium = 2, Long = 3)
- Activities can now have multiple zones separated by ';'
- tasks.startzone removed since it actually just uses first activity
- skill_list and spell_list are both IDs that can be separated by ';' (still unimplemented though)
== 07/07/2018 ==
Akkadius: Implemented a much better replacement for qglobals called 'DataBuckets'
- A much more detailed example can be found at: https://github.com/EQEmu/Server/wiki/Data-Buckets