Merge branch 'master' of git://github.com/EQEmu/Server

This commit is contained in:
af4t 2013-03-01 00:27:20 -05:00
commit c054cb3dd0
12 changed files with 865 additions and 79 deletions

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@ -1,5 +1,13 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 02/29/2013 ==
Bad_Captain: Fixed Merc duplicate save bug.
Bad_Captain: Focus items, spell_scale and heal_scale now work implemented and new merc equipment (with focus items).
Bad_Captain: Added checks during merc hire, unsuspend, & timer update for states where a merc can't be hired, unsuspended, or can't be retained due to insufficient funds, no room in group, in raid, invalid merc data, etc, and give appropriate feedback.
Bad_Captain: Added rules for charging of merc purchase and upkeep costs.
REQUIRED SQL: 2013_02_29_Merc_Rules_and_Equipment.sql
== 02/27/2013 ==
KLS: Changed how shared memory works:
Instead of System V/windows pagefile shared memory we now have shared memory that's backed by the filesystem.

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@ -103,7 +103,9 @@ RULE_INT (Mercs, SuspendIntervalMS, 10000)
RULE_INT (Mercs, UpkeepIntervalMS, 180000)
RULE_INT (Mercs, SuspendIntervalS, 10)
RULE_INT (Mercs, UpkeepIntervalS, 180)
RULE_BOOL ( Mercs, AllowMercs, false )
RULE_BOOL (Mercs, AllowMercs, false)
RULE_BOOL (Mercs, ChargeMercPurchaseCost, false)
RULE_BOOL (Mercs, ChargeMercUpkeepCost, false)
RULE_INT (Mercs, AggroRadius, 100) // Determines the distance from which a merc will aggro group member's target(also used to determine the distance at which a healer merc will begin healing a group member)
RULE_INT (Mercs, AggroRadiusPuller, 25) // Determines the distance from which a merc will aggro group member's target, if they have the group role of puller (also used to determine the distance at which a healer merc will begin healing a group member, if they have the group role of puller)
RULE_INT (Mercs, ResurrectRadius, 50) // Determines the distance from which a healer merc will attempt to resurrect a group member's corpse

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@ -0,0 +1,88 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Mercs:ChargeMercPurchaseCost', 'false', 'Turns Mercenary purchase costs on or off.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Mercs:ChargeMercUpkeepCost', 'false', 'Turns Mercenary upkeep costs on or off.');
UPDATE merc_stats SET spellscale = 100, healscale = 100;
REPLACE INTO items (`id`, `minstatus`, `Name`, `aagi`, `ac`, `accuracy`, `acha`, `adex`, `aint`, `artifactflag`, `asta`, `astr`, `attack`, `augrestrict`, `augslot1type`, `augslot1visible`, `augslot2type`, `augslot2visible`, `augslot3type`, `augslot3visible`, `augslot4type`, `augslot4visible`, `augslot5type`, `augslot5visible`, `augtype`, `avoidance`, `awis`, `bagsize`, `bagslots`, `bagtype`, `bagwr`, `banedmgamt`, `banedmgraceamt`, `banedmgbody`, `banedmgrace`, `bardtype`, `bardvalue`, `book`, `casttime`, `casttime_`, `charmfile`, `charmfileid`, `classes`, `color`, `combateffects`, `extradmgskill`, `extradmgamt`, `price`, `cr`, `damage`, `damageshield`, `deity`, `delay`, `augdistiller`, `dotshielding`, `dr`, `clicktype`, `clicklevel2`, `elemdmgtype`, `elemdmgamt`, `endur`, `factionamt1`, `factionamt2`, `factionamt3`, `factionamt4`, `factionmod1`, `factionmod2`, `factionmod3`, `factionmod4`, `filename`, `focuseffect`, `fr`, `fvnodrop`, `haste`, `clicklevel`, `hp`, `regen`, `icon`, `idfile`, `itemclass`, `itemtype`, `ldonprice`, `ldontheme`, `ldonsold`, `light`, `lore`, `loregroup`, `magic`, `mana`, `manaregen`, `enduranceregen`, `material`, `maxcharges`, `mr`, `nodrop`, `norent`, `pendingloreflag`, `pr`, `procrate`, `races`, `range`, `reclevel`, `recskill`, `reqlevel`, `sellrate`, `shielding`, `size`, `skillmodtype`, `skillmodvalue`, `slots`, `clickeffect`, `spellshield`, `strikethrough`, `stunresist`, `summonedflag`, `tradeskills`, `favor`, `weight`, `UNK012`, `UNK013`, `benefitflag`, `UNK054`, `UNK059`, `booktype`, `recastdelay`, `recasttype`, `guildfavor`, `UNK123`, `UNK124`, `attuneable`, `nopet`, `updated`, `comment`, `UNK127`, `pointtype`, `potionbelt`, `potionbeltslots`, `stacksize`, `notransfer`, `stackable`, `UNK134`, `UNK137`, `proceffect`, `proctype`, `proclevel2`, `proclevel`, `UNK142`, `worneffect`, `worntype`, `wornlevel2`, `wornlevel`, `UNK147`, `focustype`, `focuslevel2`, `focuslevel`, `UNK152`, `scrolleffect`, `scrolltype`, `scrolllevel2`, `scrolllevel`, `UNK157`, `serialized`, `verified`, `serialization`, `source`, `UNK033`, `lorefile`, `UNK014`, `svcorruption`, `UNK038`, `UNK060`, `augslot1unk2`, `augslot2unk2`, `augslot3unk2`, `augslot4unk2`, `augslot5unk2`, `UNK120`, `UNK121`, `questitemflag`, `UNK132`, `clickunk5`, `clickunk6`, `clickunk7`, `procunk1`, `procunk2`, `procunk3`, `procunk4`, `procunk6`, `procunk7`, `wornunk1`, `wornunk2`, `wornunk3`, `wornunk4`, `wornunk5`, `wornunk6`, `wornunk7`, `focusunk1`, `focusunk2`, `focusunk3`, `focusunk4`, `focusunk5`, `focusunk6`, `focusunk7`, `scrollunk1`, `scrollunk2`, `scrollunk3`, `scrollunk4`, `scrollunk5`, `scrollunk6`, `scrollunk7`, `UNK193`, `purity`, `evolvinglevel`, `clickname`, `procname`, `wornname`, `focusname`, `scrollname`, `dsmitigation`, `heroic_str`, `heroic_int`, `heroic_wis`, `heroic_agi`, `heroic_dex`, `heroic_sta`, `heroic_cha`, `heroic_pr`, `heroic_dr`, `heroic_fr`, `heroic_cr`, `heroic_mr`, `heroic_svcorrup`, `healamt`, `spelldmg`, `clairvoyance`, `backstabdmg`, `created`, `elitematerial`, `ldonsellbackrate`, `scriptfileid`, `expendablearrow`, `powersourcecapacity`, `bardeffect`, `bardeffecttype`, `bardlevel2`, `bardlevel`, `bardunk1`, `bardunk2`, `bardunk3`, `bardunk4`, `bardunk5`, `bardname`, `bardunk7`, `UNK214`, `UNK219`, `UNK220`, `UNK221`, `UNK222`, `UNK223`, `UNK224`, `UNK225`, `UNK226`, `UNK227`, `UNK228`, `UNK229`, `UNK230`, `UNK231`, `UNK232`, `UNK233`, `UNK234`, `UNK235`, `UNK236`, `UNK237`, `UNK238`, `UNK239`, `UNK240`, `UNK241`, `UNK242`)
VALUES
(51735, 0, 'MRC - CT Focus - Tier I - 5%' , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 65535, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 17158, 0, 1, 0, 0, 0, 0, 1983, 'IT63', 0, 10, 0, 0, 0, 0, '', 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2011-10-03 10:49:31', '', 0, 0, 0, 0, 1, 1, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0, -1, 0, 0, 0, 0, '', '2009-05-03 03:13:17', '', '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2008-11-23 02:58:34', 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(51736, 0, 'MRC - CT Focus - Tier II - 10%' , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 65535, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 17159, 0, 1, 0, 0, 0, 0, 1983, 'IT63', 0, 10, 0, 0, 0, 0, '', 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2011-10-03 10:49:31', '', 0, 0, 0, 0, 1, 1, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0, -1, 0, 0, 0, 0, '', '2009-05-03 03:13:17', '', '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2008-11-23 02:58:34', 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(51737, 0, 'MRC - CT Focus - Tier III - 15%', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 65535, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 17160, 0, 1, 0, 0, 0, 0, 1983, 'IT63', 0, 10, 0, 0, 0, 0, '', 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2011-10-03 10:49:31', '', 0, 0, 0, 0, 1, 1, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0, -1, 0, 0, 0, 0, '', '2009-05-03 03:13:17', '', '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2008-11-23 02:58:34', 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(51738, 0, 'MRC - CT Focus - Tier IV - 20%' , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 65535, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 17161, 0, 1, 0, 0, 0, 0, 1983, 'IT63', 0, 10, 0, 0, 0, 0, '', 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2011-10-03 10:49:31', '', 0, 0, 0, 0, 1, 1, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0, -1, 0, 0, 0, 0, '', '2009-05-03 03:13:17', '', '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2008-11-23 02:58:34', 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(51739, 0, 'MRC - CT Focus - Tier V - 25%' , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 65535, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 17162, 0, 1, 0, 0, 0, 0, 2001, 'IT63', 0, 10, 0, 0, 0, 0, '', 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2011-10-03 10:49:31', '', 0, 0, 0, 0, 1, 1, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0, -1, 0, 0, 0, 0, '', '2009-05-03 03:13:17', '', '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2008-11-09 18:53:11', 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(51740, 0, 'MRC - ID Focus - Tier I - 10%' , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 65535, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 17163, 0, 1, 0, 0, 0, 0, 1989, 'IT63', 0, 10, 0, 0, 0, 0, '', 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2011-10-03 10:49:31', '', 0, 0, 0, 0, 1, 1, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0, -1, 0, 0, 0, 0, '', '2009-05-03 03:13:17', '', '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2008-11-23 02:58:34', 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
(51741, 0, 'MRC - ID Focus - Tier II - 20%' , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 65535, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 17164, 0, 1, 0, 0, 0, 0, 1989, 'IT63', 0, 10, 0, 0, 0, 0, '', 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2011-10-03 10:49:31', '', 0, 0, 0, 0, 1, 1, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0, -1, 0, 0, 0, 0, '', '2009-05-03 03:13:17', '', '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2008-11-23 02:58:34', 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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(51743, 0, 'MRC - ID Focus - Tier IV - 40%' , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 65535, 4278190080, '0', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 17166, 0, 1, 0, 0, 0, 0, 1989, 'IT63', 0, 10, 0, 0, 0, 0, '', 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 65535, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2011-10-03 10:49:31', '', 0, 0, 0, 0, 1, 1, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0, -1, 0, 0, 0, 0, '', '2009-05-03 03:13:17', '', '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2008-11-23 02:58:34', 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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ALTER TABLE mercbuffs RENAME TO merc_buffs;
DROP TABLE IF EXISTS merc_inventory;
CREATE TABLE merc_inventory (
merc_inventory_id int(10) unsigned NOT NULL auto_increment,
merc_subtype_id int(10) unsigned NOT NULL default '0',
item_id int(11) unsigned NOT NULL default '0',
min_level int(10) unsigned NOT NULL default '0',
max_level int(10) unsigned NOT NULL default '0',
PRIMARY KEY (merc_inventory_id),
KEY FK_merc_inventory_1 (merc_subtype_id),
CONSTRAINT FK_merc_inventory_1 FOREIGN KEY (merc_subtype_id) REFERENCES merc_subtypes (merc_subtype_id)
);
INSERT INTO merc_inventory (merc_subtype_id, item_id, min_level, max_level) VALUES
(6, 51735, 1, 85),
(7, 51736, 1, 85),
(8, 51737, 1, 85),
(9, 51738, 1, 85),
(10, 51739, 1, 85),
(6, 51740, 1, 85),
(7, 51741, 1, 85),
(8, 51742, 1, 85),
(9, 51743, 1, 85),
(10, 51744, 1, 85),
(6, 51745, 1, 85),
(7, 51746, 1, 85),
(8, 51747, 1, 85),
(9, 51748, 1, 85),
(10, 51749, 1, 85),
(6, 51750, 1, 85),
(7, 51751, 1, 85),
(8, 51752, 1, 85),
(9, 51753, 1, 85),
(10, 51754, 1, 85),
(16, 51735, 1, 85),
(17, 51736, 1, 85),
(18, 51737, 1, 85),
(19, 51738, 1, 85),
(20, 51739, 1, 85),
(10, 51739, 1, 85),
(16, 51740, 1, 85),
(17, 51741, 1, 85),
(18, 51742, 1, 85),
(19, 51743, 1, 85),
(20, 51744, 1, 85),
(16, 51745, 1, 85),
(17, 51746, 1, 85),
(18, 51747, 1, 85),
(19, 51748, 1, 85),
(20, 51749, 1, 85),
(16, 51750, 1, 85),
(17, 51751, 1, 85),
(18, 51752, 1, 85),
(19, 51753, 1, 85),
(20, 51754, 1, 85);

View File

@ -7207,11 +7207,11 @@ void Client::SendMercPersonalInfo()
mml->Mercs[i].MercID = mercData->MercTemplateID;
mml->Mercs[i].MercType = mercData->MercType;
mml->Mercs[i].MercSubType = mercData->MercSubType;
mml->Mercs[i].PurchaseCost = Merc::CalcPurchaseCost(mercData->MercTemplateID, GetLevel(), 0);
mml->Mercs[i].UpkeepCost = Merc::CalcUpkeepCost(mercData->MercTemplateID, GetLevel(), 0);
mml->Mercs[i].Status = 0;
mml->Mercs[i].AltCurrencyCost = Merc::CalcPurchaseCost(mercData->MercTemplateID, GetLevel(), altCurrentType);
mml->Mercs[i].AltCurrencyUpkeep = Merc::CalcPurchaseCost(mercData->MercTemplateID, GetLevel(), altCurrentType);
mml->Mercs[i].PurchaseCost = RuleB(Mercs, ChargeMercPurchaseCost) ? Merc::CalcPurchaseCost(mercData->MercTemplateID, GetLevel(), 0): 0;
mml->Mercs[i].UpkeepCost = RuleB(Mercs, ChargeMercUpkeepCost) ? Merc::CalcUpkeepCost(mercData->MercTemplateID, GetLevel(), 0): 0;
mml->Mercs[i].Status = 0;
mml->Mercs[i].AltCurrencyCost = RuleB(Mercs, ChargeMercPurchaseCost) ? Merc::CalcPurchaseCost(mercData->MercTemplateID, GetLevel(), altCurrentType): 0;
mml->Mercs[i].AltCurrencyUpkeep = RuleB(Mercs, ChargeMercUpkeepCost) ? Merc::CalcUpkeepCost(mercData->MercTemplateID, GetLevel(), altCurrentType): 0;
mml->Mercs[i].AltCurrencyType = altCurrentType;
mml->Mercs[i].MercUnk01 = 0;
mml->Mercs[i].TimeLeft = GetMercInfo().MercTimerRemaining;

View File

@ -1097,6 +1097,9 @@ public:
void RemoveGroupXTargets();
void ShowXTargets(Client *c);
void InitializeMercInfo();
bool CheckCanHireMerc(Mob* merchant, uint32 template_id);
bool CheckCanRetainMerc(uint32 upkeep);
bool CheckCanUnsuspendMerc();
inline uint32 GetMercID() const { return mercid; }
inline uint8 GetMercSlot() const { return mercSlot; }
void SetMercID( uint32 newmercid) { mercid = newmercid; }

View File

@ -13546,11 +13546,11 @@ void Client::Handle_OP_MercenaryDataRequest(const EQApplicationPacket *app)
mml->Mercs[i].MercID = mercListItr->MercTemplateID;
mml->Mercs[i].MercType = mercListItr->MercType;
mml->Mercs[i].MercSubType = mercListItr->MercSubType;
mml->Mercs[i].PurchaseCost = Merc::CalcPurchaseCost(mercListItr->MercTemplateID, GetLevel(), 0);
mml->Mercs[i].UpkeepCost = Merc::CalcUpkeepCost(mercListItr->MercTemplateID, GetLevel(), 0);
mml->Mercs[i].PurchaseCost = RuleB(Mercs, ChargeMercPurchaseCost) ? Merc::CalcPurchaseCost(mercListItr->MercTemplateID, GetLevel(), 0): 0;
mml->Mercs[i].UpkeepCost = RuleB(Mercs, ChargeMercUpkeepCost) ? Merc::CalcUpkeepCost(mercListItr->MercTemplateID, GetLevel(), 0): 0;
mml->Mercs[i].Status = 0;
mml->Mercs[i].AltCurrencyCost = Merc::CalcPurchaseCost(mercListItr->MercTemplateID, GetLevel(), altCurrentType);
mml->Mercs[i].AltCurrencyUpkeep = Merc::CalcUpkeepCost(mercListItr->MercTemplateID, GetLevel(), altCurrentType);
mml->Mercs[i].AltCurrencyCost = RuleB(Mercs, ChargeMercPurchaseCost) ? Merc::CalcPurchaseCost(mercListItr->MercTemplateID, GetLevel(), altCurrentType): 0;
mml->Mercs[i].AltCurrencyUpkeep = RuleB(Mercs, ChargeMercUpkeepCost) ? Merc::CalcUpkeepCost(mercListItr->MercTemplateID, GetLevel(), altCurrentType): 0;
mml->Mercs[i].AltCurrencyType = altCurrentType;
mml->Mercs[i].MercUnk01 = 0;
mml->Mercs[i].TimeLeft = -1;
@ -13612,30 +13612,46 @@ void Client::Handle_OP_MercenaryHire(const EQApplicationPacket *app)
//HirePending = true;
SetHoTT(0);
SendTargetCommand(0);
if(!RuleB(Mercs, AllowMercs))
return;
MercTemplate* merc_template = zone->GetMercTemplate(merc_template_id);
if(merc_template) {
if (GetMercID()) {
// 6 - You must dismiss the mercenary before hiring a new one.
SendMercMerchantResponsePacket(6);
Mob* merchant = entity_list.GetNPCByID(merchant_id);
if(!CheckCanHireMerc(merchant, merc_template_id)) {
return;
}
if(RuleB(Mercs, ChargeMercPurchaseCost)) {
uint32 cost = Merc::CalcPurchaseCost(merc_template->MercTemplateID, GetLevel()) * 100; // Cost is in gold
TakeMoneyFromPP(cost, true);
}
else
{
// 0 is approved hire request
SendMercMerchantResponsePacket(0);
// Set time remaining to max on Hire
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
// Set time remaining to max on Hire
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
// Get merc, assign it to client & spawn
Merc* merc = Merc::LoadMerc(this, merc_template, merchant_id, false);
// Get merc, assign it to client & spawn
Merc* merc = Merc::LoadMerc(this, merc_template, merchant_id, false);
if(merc) {
SpawnMerc(merc, true);
merc->Save();
// 0 is approved hire request
SendMercMerchantResponsePacket(0);
}
else {
//merc failed to spawn
SendMercMerchantResponsePacket(3);
}
}
else {
//merc doesn't exist in db
SendMercMerchantResponsePacket(2);
}
}
void Client::Handle_OP_MercenarySuspendRequest(const EQApplicationPacket *app)
@ -13655,6 +13671,9 @@ void Client::Handle_OP_MercenarySuspendRequest(const EQApplicationPacket *app)
if(MERC_DEBUG > 0)
Message(7, "Mercenary Debug: Suspend ( %i ) received.", merc_suspend);
if(!RuleB(Mercs, AllowMercs))
return;
// Check if the merc is suspended and if so, unsuspend, otherwise suspend it
SuspendMercCommand();
@ -13683,6 +13702,9 @@ void Client::Handle_OP_MercenaryCommand(const EQApplicationPacket *app)
if(MERC_DEBUG > 0)
Message(7, "Mercenary Debug: Command %i, Option %i received.", merc_command, option);
if(!RuleB(Mercs, AllowMercs))
return;
// Handle the Command here...
// Will need a list of what every type of command is supposed to do
@ -13784,7 +13806,9 @@ void Client::Handle_OP_MercenaryTimerRequest(const EQApplicationPacket *app)
}
}
SendMercTimerPacket(entityID, mercState, suspendedTime, RuleI(Mercs, UpkeepIntervalMS), RuleI(Mercs, SuspendIntervalMS));
if(entityID > 0) {
SendMercTimerPacket(entityID, mercState, suspendedTime, RuleI(Mercs, UpkeepIntervalMS), RuleI(Mercs, SuspendIntervalMS));
}
}
void Client::Handle_OP_OpenInventory(const EQApplicationPacket *app) {

View File

@ -18,6 +18,8 @@ extern volatile bool ZoneLoaded;
Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
: NPC(d, 0, x, y, z, heading, 0, false), endupkeep_timer(1000), rest_timer(1), confidence_timer(6000)
{
base_hp = d->max_hp;
base_mana = d->Mana;
_baseAC = d->AC;
_baseSTR = d->STR;
_baseSTA = d->STA;
@ -35,6 +37,9 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
_baseFR = d->FR;
_basePR = d->PR;
_baseCorrup = d->Corrup;
RestRegenHP = 0;
RestRegenMana = 0;
RestRegenEndurance = 0;
_medding = false;
_suspended = false;
@ -44,6 +49,7 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
_hatedCount = 0;
ourNPCData = d;
memset(equipment, 0, sizeof(equipment));
SetMercID(0);
SetStance(MercStancePassive);
@ -331,27 +337,27 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
unsigned int i;
//should not include 21 (SLOT_AMMO)
for (i=0; i<SLOT_AMMO; i++) {
const ItemInst* inst = m_inv[i];
if(inst == 0)
if(equipment[i] == 0)
continue;
AddItemBonuses(inst, newbon);
const Item_Struct * itm = database.GetItem(equipment[i]);
AddItemBonuses(itm, newbon);
}
//Power Source Slot
if (GetClientVersion() >= EQClientSoF)
/*if (GetClientVersion() >= EQClientSoF)
{
const ItemInst* inst = m_inv[9999];
if(inst)
AddItemBonuses(inst, newbon);
}
}*/
//tribute items
for (i = 0; i < MAX_PLAYER_TRIBUTES; i++) {
/*for (i = 0; i < MAX_PLAYER_TRIBUTES; i++) {
const ItemInst* inst = m_inv[TRIBUTE_SLOT_START + i];
if(inst == 0)
continue;
AddItemBonuses(inst, newbon, false, true);
}
}*/
// Caps
if(newbon->HPRegen > CalcHPRegenCap())
newbon->HPRegen = CalcHPRegenCap();
@ -365,24 +371,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
SetAttackTimer();
}
void Merc::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug, bool isTribute) {
if(!inst || !inst->IsType(ItemClassCommon))
{
return;
}
if(inst->GetAugmentType()==0 && isAug == true)
{
return;
}
const Item_Struct *item = inst->GetItem();
if(!isTribute && !inst->IsEquipable(GetBaseRace(),GetClass()))
{
if(item->ItemType != ItemTypeFood && item->ItemType != ItemTypeDrink)
return;
}
void Merc::AddItemBonuses(const Item_Struct *item, StatBonuses* newbon) {
if(GetLevel() < item->ReqLevel)
{
@ -711,15 +700,6 @@ void Merc::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug,
else
newbon->SkillDamageAmount[item->ExtraDmgSkill] += item->ExtraDmgAmt;
}
if (!isAug)
{
int i;
for(i = 0; i < MAX_AUGMENT_SLOTS; i++) {
AddItemBonuses(inst->GetAugment(i),newbon,true);
}
}
}
int Merc::GroupLeadershipAAHealthEnhancement()
@ -1093,7 +1073,6 @@ int32 Merc::CalcBaseManaRegen()
int32 Merc::CalcManaRegen()
{
int32 regen = 0;
//this should be changed so we dont med while camping, etc...
if (IsSitting())
{
BuffFadeBySitModifier();
@ -1110,6 +1089,13 @@ int32 Merc::CalcManaRegen()
regen = mana_regen + spellbonuses.ManaRegen + itembonuses.ManaRegen;
}
if(GetCasterClass() == 'I')
regen += (itembonuses.HeroicINT / 25);
else if(GetCasterClass() == 'W')
regen += (itembonuses.HeroicWIS / 25);
else
regen = 0;
//AAs
regen += aabonuses.ManaRegen;
@ -1451,8 +1437,9 @@ bool Merc::Process()
this->stunned_timer.Disable();
}
if (p_depop)
if (GetDepop())
{
SetMercCharacterID(0);
SetOwnerID(0);
SetID(0);
return false;
@ -2511,6 +2498,414 @@ bool Merc::AICastSpell(int8 iChance, int32 iSpellTypes) {
return castedSpell;
}
int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
int16 realTotal = 0;
int16 realTotal2 = 0;
int16 realTotal3 = 0;
bool rand_effectiveness = false;
//Improved Healing, Damage & Mana Reduction are handled differently in that some are random percentages
//In these cases we need to find the most powerful effect, so that each piece of gear wont get its own chance
if((type == focusManaCost || type == focusImprovedHeal || type == focusImprovedDamage)
&& RuleB(Spells, LiveLikeFocusEffects))
{
rand_effectiveness = true;
}
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[type]){
const Item_Struct* TempItem = 0;
const Item_Struct* UsedItem = 0;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
int16 focus_max_real = 0;
//item focus
for(int x=0; x<=MAX_WORN_INVENTORY; x++)
{
TempItem = NULL;
if (equipment[x] == 0)
continue;
TempItem = database.GetItem(equipment[x]);
if (TempItem && TempItem->Focus.Effect > 0 && TempItem->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id, true);
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
} else if (focus_max < 0 && focus_max < focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
else {
Total = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
} else if (Total < 0 && Total < realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
}
}
//Tribute Focus
for(int x = TRIBUTE_SLOT_START; x < (TRIBUTE_SLOT_START + MAX_PLAYER_TRIBUTES); ++x)
{
TempItem = NULL;
if (equipment[x] == 0)
continue;
TempItem = database.GetItem(equipment[x]);
if (TempItem && TempItem->Focus.Effect > 0 && TempItem->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id, true);
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
} else if (focus_max < 0 && focus_max < focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
else {
Total = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
else if (Total < 0 && Total < realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
}
}
if(UsedItem && rand_effectiveness && focus_max_real != 0)
realTotal = CalcFocusEffect(type, UsedFocusID, spell_id);
if (realTotal != 0 && UsedItem)
Message_StringID(MT_Spells, BEGINS_TO_GLOW, UsedItem->Name);
}
//Check if spell focus effect exists for the client.
if (spellbonuses.FocusEffects[type]){
//Spell Focus
int16 Total2 = 0;
int16 focus_max2 = 0;
int16 focus_max_real2 = 0;
int buff_tracker = -1;
int buff_slot = 0;
uint16 focusspellid = 0;
uint16 focusspell_tracker = 0;
uint32 buff_max = GetMaxTotalSlots();
for (buff_slot = 0; buff_slot < buff_max; buff_slot++) {
focusspellid = buffs[buff_slot].spellid;
if (focusspellid == 0 || focusspellid >= SPDAT_RECORDS)
continue;
if(rand_effectiveness) {
focus_max2 = CalcFocusEffect(type, focusspellid, spell_id, true);
if (focus_max2 > 0 && focus_max_real2 >= 0 && focus_max2 > focus_max_real2) {
focus_max_real2 = focus_max2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
} else if (focus_max2 < 0 && focus_max2 < focus_max_real2) {
focus_max_real2 = focus_max2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
}
}
else {
Total2 = CalcFocusEffect(type, focusspellid, spell_id);
if (Total2 > 0 && realTotal2 >= 0 && Total2 > realTotal2) {
realTotal2 = Total2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
} else if (Total2 < 0 && Total2 < realTotal2) {
realTotal2 = Total2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
}
}
}
if(focusspell_tracker && rand_effectiveness && focus_max_real2 != 0)
realTotal2 = CalcFocusEffect(type, focusspell_tracker, spell_id);
// For effects like gift of mana that only fire once, save the spellid into an array that consists of all available buff slots.
if(buff_tracker >= 0 && buffs[buff_tracker].numhits > 0) {
m_spellHitsLeft[buff_tracker] = focusspell_tracker;
}
}
// AA Focus
/*if (aabonuses.FocusEffects[type]){
int16 Total3 = 0;
uint32 slots = 0;
uint32 aa_AA = 0;
uint32 aa_value = 0;
for (int i = 0; i < MAX_PP_AA_ARRAY; i++)
{
aa_AA = this->aa[i]->AA;
aa_value = this->aa[i]->value;
if (aa_AA < 1 || aa_value < 1)
continue;
Total3 = CalcAAFocus(type, aa_AA, spell_id);
if (Total3 > 0 && realTotal3 >= 0 && Total3 > realTotal3) {
realTotal3 = Total3;
}
else if (Total3 < 0 && Total3 < realTotal3) {
realTotal3 = Total3;
}
}
}*/
if(type == focusReagentCost && IsSummonPetSpell(spell_id) && GetAA(aaElementalPact))
return 100;
if(type == focusReagentCost && (IsEffectInSpell(spell_id, SE_SummonItem) || IsSacrificeSpell(spell_id)))
return 0;
//Summon Spells that require reagents are typically imbue type spells, enchant metal, sacrifice and shouldn't be affected
//by reagent conservation for obvious reasons.
return realTotal + realTotal2 + realTotal3;
}
int32 Merc::Additional_SpellDmg(uint16 spell_id, bool bufftick)
{
int32 spell_dmg = 0;
spell_dmg += GetFocusEffect(focusFF_Damage_Amount, spell_id);
spell_dmg += GetFocusEffect(focusSpellDamage, spell_id);
//For DOTs you need to apply the damage over the duration of the dot to each tick (this is how live did it)
if (bufftick){
int duration = CalcBuffDuration(this, this, spell_id);
if (duration > 0)
return spell_dmg /= duration;
else
return 0;
}
return spell_dmg;
}
int32 Merc::GetActSpellDamage(uint16 spell_id, int32 value) {
// Important variables:
// value: the actual damage after resists, passed from Mob::SpellEffect
// modifier: modifier to damage (from spells & focus effects?)
// ratio: % of the modifier to apply (from AAs & natural bonus?)
// chance: critital chance %
int32 modifier = 100;
int16 spell_dmg = 0;
//Dunno if this makes sense:
if (spells[spell_id].resisttype > 0)
modifier += GetFocusEffect((focusType)(0-spells[spell_id].resisttype), spell_id);
int tt = spells[spell_id].targettype;
if (tt == ST_UndeadAE || tt == ST_Undead || tt == ST_Summoned) {
//undead/summoned spells
modifier += GetFocusEffect(focusImprovedUndeadDamage, spell_id);
} else {
//damage spells.
modifier += GetFocusEffect(focusImprovedDamage, spell_id);
modifier += GetFocusEffect(focusSpellEffectiveness, spell_id);
modifier += GetFocusEffect(focusImprovedDamage2, spell_id);
}
//spell crits, dont make sense if cast on self.
if(tt != ST_Self) {
// item SpellDmg bonus
// Formula = SpellDmg * (casttime + recastime) / 7; Cant trigger off spell less than 5 levels below and cant cause more dmg than the spell itself.
if(this->itembonuses.SpellDmg && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5) {
spell_dmg = this->itembonuses.SpellDmg * (spells[spell_id].cast_time + spells[spell_id].recast_time) / 7000;
if(spell_dmg > -value)
spell_dmg = -value;
}
// Spell-based SpellDmg adds directly but it restricted by focuses.
spell_dmg += Additional_SpellDmg(spell_id);
int chance = RuleI(Spells, BaseCritChance);
int32 ratio = RuleI(Spells, BaseCritRatio);
chance += itembonuses.CriticalSpellChance + spellbonuses.CriticalSpellChance + aabonuses.CriticalSpellChance;
ratio += itembonuses.SpellCritDmgIncrease + spellbonuses.SpellCritDmgIncrease + aabonuses.SpellCritDmgIncrease;
if(GetClass() == CASTERDPS) {
if (GetLevel() >= RuleI(Spells, WizCritLevel)) {
chance += RuleI(Spells, WizCritChance);
ratio += RuleI(Spells, WizCritRatio);
}
if(aabonuses.SpellCritDmgIncrease > 0) // wizards get an additional bonus
ratio += aabonuses.SpellCritDmgIncrease * 1.5; //108%, 115%, 124%, close to Graffe's 207%, 215%, & 225%
}
if (chance > 0) {
mlog(SPELLS__CRITS, "Attempting spell crit. Spell: %s (%d), Value: %d, Modifier: %d, Chance: %d, Ratio: %d", spells[spell_id].name, spell_id, value, modifier, chance, ratio);
if(MakeRandomInt(0,100) <= chance) {
modifier += modifier*ratio/100;
spell_dmg *= 2;
mlog(SPELLS__CRITS, "Spell crit successful. Final damage modifier: %d, Final Damage: %d", modifier, (value * modifier / 100) - spell_dmg);
entity_list.MessageClose(this, false, 100, MT_SpellCrits, "%s delivers a critical blast! (%d)", GetName(), (-value * modifier / 100) + spell_dmg);
} else
mlog(SPELLS__CRITS, "Spell crit failed. Final Damage Modifier: %d, Final Damage: %d", modifier, (value * modifier / 100) - spell_dmg);
}
}
spell_dmg = ((value * modifier / 100) - spell_dmg);
spell_dmg = (spell_dmg * GetSpellScale() / 100);
return spell_dmg;
}
int32 Merc::Additional_Heal(uint16 spell_id)
{
int32 heal_amt = 0;
heal_amt += GetFocusEffect(focusAdditionalHeal, spell_id);
heal_amt += GetFocusEffect(focusAdditionalHeal2, spell_id);
if (heal_amt){
int duration = CalcBuffDuration(this, this, spell_id);
if (duration > 0)
return heal_amt /= duration;
}
return heal_amt;
}
int32 Merc::GetActSpellHealing(uint16 spell_id, int32 value) {
int32 modifier = 100;
int16 heal_amt = 0;
modifier += GetFocusEffect(focusImprovedHeal, spell_id);
modifier += GetFocusEffect(focusSpellEffectiveness, spell_id);
heal_amt += Additional_Heal(spell_id);
int chance = 0;
// Instant Heals
if(spells[spell_id].buffduration < 1)
{
// Formula = HealAmt * (casttime + recastime) / 7; Cant trigger off spell less than 5 levels below and cant heal more than the spell itself.
if(this->itembonuses.HealAmt && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5) {
heal_amt = this->itembonuses.HealAmt * (spells[spell_id].cast_time + spells[spell_id].recast_time) / 7000;
if(heal_amt > value)
heal_amt = value;
}
// Check for buffs that affect the healrate of the target and critical heal rate of target
if(GetTarget()){
value += value * GetHealRate(spell_id) / 100;
chance += GetCriticalHealRate(spell_id);
}
//Live AA - Healing Gift, Theft of Life
chance += itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance;
if(MakeRandomInt(0,99) < chance) {
entity_list.MessageClose(this, false, 100, MT_SpellCrits, "%s performs an exceptional heal! (%d)", GetName(), ((value * modifier / 50) + heal_amt*2));
heal_amt = ((value * modifier / 50) + heal_amt*2);
}
else{
heal_amt = ((value * modifier / 100) + heal_amt);
}
}
// Hots
else {
chance += itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance;
if(MakeRandomInt(0,99) < chance)
heal_amt = ((value * modifier / 50) + heal_amt*2);
}
heal_amt = (heal_amt * GetHealScale() / 100);
return heal_amt;
}
int32 Merc::GetActSpellCost(uint16 spell_id, int32 cost)
{
// Formula = Unknown exact, based off a random percent chance up to mana cost(after focuses) of the cast spell
if(this->itembonuses.Clairvoyance && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5)
{
int16 mana_back = this->itembonuses.Clairvoyance * MakeRandomInt(1, 100) / 100;
// Doesnt generate mana, so best case is a free spell
if(mana_back > cost)
mana_back = cost;
cost -= mana_back;
}
// This formula was derived from the following resource:
// http://www.eqsummoners.com/eq1/specialization-library.html
// WildcardX
float PercentManaReduction = 0;
int16 focus_redux = GetFocusEffect(focusManaCost, spell_id);
if(focus_redux > 0)
{
PercentManaReduction += MakeRandomFloat(1, (double)focus_redux);
}
cost -= (cost * (PercentManaReduction / 100));
// Gift of Mana - reduces spell cost to 1 mana
if(focus_redux >= 100) {
uint32 buff_max = GetMaxTotalSlots();
for (int buffSlot = 0; buffSlot < buff_max; buffSlot++) {
if (buffs[buffSlot].spellid == 0 || buffs[buffSlot].spellid >= SPDAT_RECORDS)
continue;
if(IsEffectInSpell(buffs[buffSlot].spellid, SE_ReduceManaCost)) {
if(CalcFocusEffect(focusManaCost, buffs[buffSlot].spellid, spell_id) == 100)
cost = 1;
}
}
}
if(cost < 0)
cost = 0;
return cost;
}
int32 Merc::GetActSpellCasttime(uint16 spell_id, int32 casttime)
{
int32 cast_reducer = 0;
cast_reducer += GetFocusEffect(focusSpellHaste, spell_id);
if (cast_reducer > RuleI(Spells, MaxCastTimeReduction))
cast_reducer = RuleI(Spells, MaxCastTimeReduction);
casttime = (casttime*(100 - cast_reducer)/100);
return casttime;
}
int8 Merc::GetChanceToCastBySpellType(int16 spellType) {
int mercStance = (int)GetStance();
int8 mercClass = GetClass();
@ -4180,7 +4575,6 @@ bool Merc::Save() {
}
Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id, bool updateFromDB) {
Merc* merc;
if(c) {
if(c->GetMercID()) {
@ -4226,9 +4620,12 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
Merc* merc = new Merc(npc_type, c->GetX(), c->GetY(), c->GetZ(), 0);
merc->SetMercData( merc_template->MercTemplateID );
database.LoadMercEquipment(merc);
merc->UpdateMercStats(c);
if(updateFromDB) {
database.LoadCurrentMerc(c);
merc->SetMercID(c->GetMercInfo().mercid);
snprintf(merc->name, 64, "%s", c->GetMercInfo().merc_name);
snprintf(c->GetEPP().merc_name, 64, "%s", c->GetMercInfo().merc_name);
@ -4262,6 +4659,7 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
void Merc::UpdateMercInfo(Client *c) {
snprintf(c->GetMercInfo().merc_name, 64, "%s", name);
c->GetMercInfo().mercid = GetMercID();
c->GetMercInfo().IsSuspended = IsSuspended();
c->GetMercInfo().Gender = gender;
c->GetMercInfo().hp = GetHP();
@ -4287,8 +4685,8 @@ void Merc::UpdateMercStats(Client *c) {
{
max_hp = (npc_type->max_hp * npc_type->scalerate) / 100;
base_hp = (npc_type->max_hp * npc_type->scalerate) / 100;
max_mana = (npc_type->max_hp * npc_type->scalerate) / 100;
base_mana = (npc_type->max_hp * npc_type->scalerate) / 100;
max_mana = (npc_type->Mana * npc_type->scalerate) / 100;
base_mana = (npc_type->Mana * npc_type->scalerate) / 100;
hp_regen = (npc_type->hp_regen * npc_type->scalerate) / 100;
mana_regen = (npc_type->mana_regen * npc_type->scalerate) / 100;
level = npc_type->level;
@ -4326,6 +4724,10 @@ void Merc::UpdateMercStats(Client *c) {
void Merc::UpdateMercAppearance(Client *c) {
}
void Merc::AddItem(uint8 slot, uint32 item_id) {
equipment[slot] = item_id;
}
bool Merc::Spawn(Client *owner) {
if(!RuleB(Mercs, AllowMercs))
return false;
@ -4370,7 +4772,17 @@ void Client::UpdateMercTimer()
if(merc_timer.Check())
{
uint32 upkeep = Merc::CalcUpkeepCost(merc->GetMercTemplateID(), GetLevel());
//TakeMoneyFromPP((upkeep * 100), true); // Upkeep is in gold
if(CheckCanRetainMerc(upkeep)) {
if(RuleB(Mercs, ChargeMercUpkeepCost)) {
TakeMoneyFromPP((upkeep * 100), true);
}
}
else {
merc->Suspend();
return;
}
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
SendMercTimerPacket(GetMercID(), 5, 0, RuleI(Mercs, UpkeepIntervalMS), RuleI(Mercs, SuspendIntervalMS));
merc_timer.Start(RuleI(Mercs, UpkeepIntervalMS));
@ -4402,6 +4814,133 @@ void Client::UpdateMercTimer()
}
}
bool Client::CheckCanHireMerc(Mob* merchant, uint32 template_id) {
bool result = true;
//check for valid merchant - can check near area for any merchants
if(!merchant) {
if (GetClientVersion() < EQClientRoF)
SendMercMerchantResponsePacket(14);
else
SendMercMerchantResponsePacket(16);
result = false;
}
//check for merchant too far away
if(DistNoRoot(*merchant) > USE_NPC_RANGE2) {
if (GetClientVersion() < EQClientRoF)
SendMercMerchantResponsePacket(15);
else
SendMercMerchantResponsePacket(17);
result = false;
}
if(GetClientVersion() >= EQClientRoF && GetNumMercs() >= MAXMERCS) {
SendMercMerchantResponsePacket(6);
result = false;
}
else if(GetMerc()) { //check for current merc
if (GetClientVersion() < EQClientRoF)
SendMercMerchantResponsePacket(6);
else
SendMercMerchantResponsePacket(6);
result = false;
}
else if(GetMercInfo().mercid != 0 && GetMercInfo().IsSuspended) { //has suspended merc
if (GetClientVersion() < EQClientRoF)
SendMercMerchantResponsePacket(7);
else
SendMercMerchantResponsePacket(6);
result = false;
}
//check for sufficient funds
if(RuleB(Mercs, ChargeMercPurchaseCost)) {
uint32 cost = Merc::CalcPurchaseCost(template_id, GetLevel()) * 100; // Cost is in gold
if(!HasMoney(cost)) {
SendMercMerchantResponsePacket(1);
result = false;
}
}
//check for raid
if(HasRaid()) {
SendMercMerchantResponsePacket(4);
result = false;
}
//check group size
if(HasGroup() && GetGroup()->GroupCount() == 6) {
if (GetClientVersion() < EQClientRoF)
SendMercMerchantResponsePacket(8);
else
SendMercMerchantResponsePacket(7);
result = false;
}
//check in combat
if(GetClientVersion() >= EQClientRoF && GetAggroCount() > 0) {
SendMercMerchantResponsePacket(8);
result = false;
}
return result;
}
bool Client::CheckCanRetainMerc(uint32 upkeep) {
bool result = true;
Merc* merc = GetMerc();
//check for sufficient funds
if(RuleB(Mercs, ChargeMercPurchaseCost)) {
if(merc) {
if(!HasMoney(upkeep * 100)) {
SendMercMerchantResponsePacket(1);
result = false;
}
}
}
return result;
}
bool Client::CheckCanUnsuspendMerc() {
bool result = true;
//check for raid
if(HasRaid()) {
SendMercMerchantResponsePacket(4);
result = false;
}
//check group size
if(HasGroup() && GetGroup()->GroupCount() == 6) {
if (GetClientVersion() < EQClientRoF)
SendMercMerchantResponsePacket(8);
else
SendMercMerchantResponsePacket(7);
result = false;
}
//check if zone allows mercs
if(!zone->AllowMercs()) {
if (GetClientVersion() < EQClientRoF)
SendMercMerchantResponsePacket(4); // ??
else
SendMercMerchantResponsePacket(4); // ??
}
//check in combat
if(GetClientVersion() >= EQClientRoF && GetAggroCount() > 0) {
SendMercMerchantResponsePacket(8);
result = false;
}
return result;
}
void Client::CheckMercSuspendTimer()
{
if(GetMercInfo().SuspendedTime != 0) {
@ -4423,17 +4962,26 @@ void Client::SuspendMercCommand()
// Set time remaining to max on unsuspend - there is a charge for unsuspending as well
// GetEPP().mercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
if(!CheckCanUnsuspendMerc()){
return;
}
// Get merc, assign it to client & spawn
Merc* merc = Merc::LoadMerc(this, &zone->merc_templates[GetMercInfo().MercTemplateID], 0, false);
SpawnMerc(merc, true);
Merc* merc = Merc::LoadMerc(this, &zone->merc_templates[GetMercInfo().MercTemplateID], 0, true);
if(merc) {
SpawnMerc(merc, true);
}
else {
//merc failed to spawn
SendMercMerchantResponsePacket(3);
}
}
else
{
Merc* CurrentMerc = GetMerc();
if(CurrentMerc && GetMercID()) {
CurrentMerc->Save();
//CurrentMerc->Save();
CurrentMerc->Suspend();
}
}
@ -4539,6 +5087,8 @@ bool Merc::Unsuspend(bool setMaxStats) {
uint32 suspendedTime = 0;
SetSuspended(false);
mercOwner->GetMercInfo().mercid = GetMercID();
mercOwner->GetMercInfo().IsSuspended = false;
mercOwner->GetMercInfo().SuspendedTime = 0;
@ -4785,6 +5335,7 @@ void Client::SetMerc(Merc* newmerc) {
newmerc->SetOwnerID(this->GetID());
newmerc->SetMercCharacterID(this->CharacterID());
newmerc->SetClientVersion((uint8)this->GetClientVersion());
GetMercInfo().mercid = newmerc->GetMercID();
GetMercInfo().MercTemplateID = newmerc->GetMercTemplateID();
GetMercInfo().myTemplate = zone->GetMercTemplate(GetMercInfo().MercTemplateID);
GetMercInfo().IsSuspended = newmerc->IsSuspended();

View File

@ -77,6 +77,12 @@ public:
Corpse* GetGroupMemberCorpse();
// Merc Spell Casting Methods
int32 Additional_SpellDmg(uint16 spell_id, bool bufftick = false);
int32 Additional_Heal(uint16 spell_id);
virtual int32 GetActSpellDamage(uint16 spell_id, int32 value);
virtual int32 GetActSpellHealing(uint16 spell_id, int32 value);
virtual int32 GetActSpellCasttime(uint16 spell_id, int32 casttime);
virtual int32 GetActSpellCost(uint16 spell_id, int32 cost);
int8 GetChanceToCastBySpellType(int16 spellType);
void SetSpellRecastTimer(uint16 timer_id, uint16 spellid, uint32 recast_delay);
void SetDisciplineRecastTimer(uint16 timer_id, uint16 spellid, uint32 recast_delay);
@ -113,6 +119,7 @@ public:
void UpdateMercInfo(Client *c);
void UpdateMercStats(Client *c);
void UpdateMercAppearance(Client *c);
void AddItem(uint8 slot, uint32 item_id);
static const char *GetRandomName();
bool Spawn(Client *owner);
bool Dismiss();
@ -221,7 +228,7 @@ public:
// "SET" Class Methods
void SetMercData (uint32 templateID );
void SetMercID( uint32 mercID ) { _MercID = mercID; }
void SetMercCharacterID( uint32 mercID ) { owner_char_id = mercID; }
void SetMercCharacterID( uint32 ownerID ) { owner_char_id = ownerID; }
void SetMercTemplateID( uint32 templateID ) { _MercTemplateID = templateID; }
void SetMercType( uint32 type ) { _MercType = type; }
void SetMercSubType( uint32 subtype ) { _MercSubType = subtype; }
@ -232,7 +239,7 @@ public:
void SetClientVersion(uint8 clientVersion) { _OwnerClientVersion = clientVersion; }
void SetSuspended(bool suspended) { _suspended = suspended; }
void SetStance( uint32 stance ) { _currentStance = stance; }
void SetHatedCount( uint8 count ) { _hatedCount = count; }
void SetHatedCount( int count ) { _hatedCount = count; }
void Sit();
void Stand();
@ -248,9 +255,11 @@ public:
protected:
void CalcItemBonuses(StatBonuses* newbon);
void AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false);
void AddItemBonuses(const Item_Struct *item, StatBonuses* newbon);
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
int16 GetFocusEffect(focusType type, uint16 spell_id);
std::vector<MercSpell> merc_spells;
std::map<uint32,MercTimer> timers;

View File

@ -1212,7 +1212,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
{
map_name = NULL;
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name))
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
{
LogFile->write(EQEMuLog::Error, "Error loading the Zone Config.");
return false;
@ -1223,11 +1223,11 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
//Fall back to base zone if we don't find the instance version.
map_name = NULL;
if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind,
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name))
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
{
safe_delete_array(map_name);
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, default_ruleset, &map_name))
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
{
LogFile->write(EQEMuLog::Error, "Error loading the Zone Config.");
return false;

View File

@ -219,6 +219,7 @@ public:
bool CanDoCombat() const { return(can_combat); }
bool CanLevitate() const {return(can_levitate); } // Magoth78
bool CanCastOutdoor() const {return(can_castoutdoor);} //qadar
bool AllowMercs() const {return(allow_mercs);}
bool IsHotzone() const { return(is_hotzone); }
inline bool BuffTimersSuspended() const { return newzone_data.SuspendBuffs != 0; };
@ -269,6 +270,7 @@ private:
bool can_castoutdoor;
bool can_levitate;
bool is_hotzone;
bool allow_mercs;
uint32 pgraveyard_id, pgraveyard_zoneid;
float pgraveyard_x, pgraveyard_y, pgraveyard_z, pgraveyard_heading;
int default_ruleset;

View File

@ -80,7 +80,7 @@ bool ZoneDatabase::SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
return true;
}
bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, int &ruleset, char **map_filename) {
bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, int &ruleset, char **map_filename) {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
@ -135,6 +135,7 @@ bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
can_levitate = atoi(row[r++])==0?false:true;
can_castoutdoor = atoi(row[r++])==0?false:true;
is_hotzone = atoi(row[r++])==0?false:true;
allow_mercs = true;
ruleset = atoi(row[r++]);
zone_data->SuspendBuffs = atoi(row[r++]);
char *file = row[r++];
@ -1616,6 +1617,11 @@ bool ZoneDatabase::LoadMercInfo(Client *c) {
else {
while(DataRow = mysql_fetch_row(DatasetResult)) {
uint8 slot = atoi(DataRow[1]);
if(slot >= MAXMERCS) {
continue;
}
c->GetMercInfo(slot).mercid = atoi(DataRow[0]);
c->GetMercInfo(slot).slot = slot;
snprintf(c->GetMercInfo(slot).merc_name, 64, "%s", std::string(DataRow[2]).c_str());
@ -1650,6 +1656,62 @@ bool ZoneDatabase::LoadMercInfo(Client *c) {
return loaded;
}
bool ZoneDatabase::LoadCurrentMerc(Client *c) {
bool loaded = false;
if(c->GetEPP().merc_name[0] != 0) {
std::string errorMessage;
char* Query = 0;
char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
MYSQL_RES* DatasetResult;
MYSQL_ROW DataRow;
//char name[64];
uint8 slot = c->GetMercSlot();
if(slot > MAXMERCS) {
return false;
}
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT MercID, Name, TemplateID, SuspendedTime, IsSuspended, TimerRemaining, Gender, StanceID, HP, Mana, Endurance, Face, LuclinHairStyle, LuclinHairColor, LuclinEyeColor, LuclinEyeColor2, LuclinBeardColor, LuclinBeard, DrakkinHeritage, DrakkinTattoo, DrakkinDetails FROM mercs WHERE OwnerCharacterID = '%i' AND Slot = '%u'", c->CharacterID(), slot), TempErrorMessageBuffer, &DatasetResult)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else {
while(DataRow = mysql_fetch_row(DatasetResult)) {
c->GetMercInfo(slot).mercid = atoi(DataRow[0]);
c->GetMercInfo(slot).slot = slot;
snprintf(c->GetMercInfo(slot).merc_name, 64, "%s", std::string(DataRow[1]).c_str());
c->GetMercInfo(slot).MercTemplateID = atoi(DataRow[2]);
c->GetMercInfo(slot).SuspendedTime = atoi(DataRow[3]);
c->GetMercInfo(slot).IsSuspended = atoi(DataRow[4]) == 1 ? true : false;
c->GetMercInfo(slot).MercTimerRemaining = atoi(DataRow[5]);
c->GetMercInfo(slot).Gender = atoi(DataRow[6]);
c->GetMercInfo(slot).State = atoi(DataRow[7]);
c->GetMercInfo(slot).hp = atoi(DataRow[8]);
c->GetMercInfo(slot).mana = atoi(DataRow[9]);
c->GetMercInfo(slot).endurance = atoi(DataRow[10]);
c->GetMercInfo(slot).face = atoi(DataRow[11]);
c->GetMercInfo(slot).luclinHairStyle = atoi(DataRow[12]);
c->GetMercInfo(slot).luclinHairColor = atoi(DataRow[13]);
c->GetMercInfo(slot).luclinEyeColor = atoi(DataRow[14]);
c->GetMercInfo(slot).luclinEyeColor2 = atoi(DataRow[15]);
c->GetMercInfo(slot).luclinBeardColor = atoi(DataRow[16]);
c->GetMercInfo(slot).luclinBeard = atoi(DataRow[17]);
c->GetMercInfo(slot).drakkinHeritage = atoi(DataRow[18]);
c->GetMercInfo(slot).drakkinTattoo = atoi(DataRow[19]);
c->GetMercInfo(slot).drakkinDetails = atoi(DataRow[20]);
loaded = true;
}
mysql_free_result(DatasetResult);
}
safe_delete_array(Query);
}
return loaded;
}
bool ZoneDatabase::SaveMerc(Merc *merc) {
Client *owner = merc->GetMercOwner();
bool Result = false;
@ -1718,7 +1780,7 @@ void ZoneDatabase::SaveMercBuffs(Merc *merc) {
if(buffs[BuffCount].spellid > 0 && buffs[BuffCount].spellid != SPELL_UNKNOWN) {
if(InsertCount == 0) {
// Remove any existing buff saves
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM mercbuffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer)) {
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer)) {
errorMessage = std::string(TempErrorMessageBuffer);
safe_delete(Query);
Query = 0;
@ -1733,7 +1795,7 @@ void ZoneDatabase::SaveMercBuffs(Merc *merc) {
else
IsPersistent = 0;
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "INSERT INTO mercbuffs (MercId, SpellId, CasterLevel, DurationFormula, "
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "INSERT INTO merc_buffs (MercId, SpellId, CasterLevel, DurationFormula, "
"TicsRemaining, PoisonCounters, DiseaseCounters, CurseCounters, CorruptionCounters, HitCount, MeleeRune, MagicRune, "
"DeathSaveSuccessChance, CasterAARank, Persistent) VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u);",
merc->GetMercID(), buffs[BuffCount].spellid, buffs[BuffCount].casterlevel, spells[buffs[BuffCount].spellid].buffdurationformula,
@ -1776,7 +1838,7 @@ void ZoneDatabase::LoadMercBuffs(Merc *merc) {
bool BuffsLoaded = false;
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT SpellId, CasterLevel, DurationFormula, TicsRemaining, PoisonCounters, DiseaseCounters, CurseCounters, CorruptionCounters, HitCount, MeleeRune, MagicRune, DeathSaveSuccessChance, CasterAARank, Persistent FROM mercbuffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer, &DatasetResult)) {
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT SpellId, CasterLevel, DurationFormula, TicsRemaining, PoisonCounters, DiseaseCounters, CurseCounters, CorruptionCounters, HitCount, MeleeRune, MagicRune, DeathSaveSuccessChance, CasterAARank, Persistent FROM merc_buffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer, &DatasetResult)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else {
@ -1825,7 +1887,7 @@ void ZoneDatabase::LoadMercBuffs(Merc *merc) {
Query = 0;
if(errorMessage.empty() && BuffsLoaded) {
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM mercbuffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer)) {
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer)) {
errorMessage = std::string(TempErrorMessageBuffer);
safe_delete(Query);
Query = 0;
@ -1848,7 +1910,7 @@ bool ZoneDatabase::DeleteMerc(uint32 merc_id) {
// TODO: These queries need to be ran together as a transaction.. ie, if one or more fail then they all will fail to commit to the database.
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM mercbuffs WHERE MercID = '%u'", merc_id), TempErrorMessageBuffer)) {
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM merc_buffs WHERE MercID = '%u'", merc_id), TempErrorMessageBuffer)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else
@ -1871,6 +1933,41 @@ bool ZoneDatabase::DeleteMerc(uint32 merc_id) {
return Result;
}
void ZoneDatabase::LoadMercEquipment(Merc *merc) {
std::string errorMessage;
char* Query = 0;
char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
MYSQL_RES* DatasetResult;
MYSQL_ROW DataRow;
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT item_id FROM merc_inventory WHERE merc_subtype_id = (SELECT merc_subtype_id FROM merc_subtypes WHERE class_id = '%u' AND tier_id = '%u') AND min_level <= %u AND max_level >= %u", merc->GetClass(), merc->GetTierID(), merc->GetLevel(), merc->GetLevel()), TempErrorMessageBuffer, &DatasetResult)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else {
int itemCount = 0;
while(DataRow = mysql_fetch_row(DatasetResult)) {
if(itemCount == MAX_WORN_INVENTORY)
break;
if(atoi(DataRow[0]) > 0) {
merc->AddItem(itemCount, atoi(DataRow[0]));
itemCount++;
}
}
mysql_free_result(DatasetResult);
}
safe_delete_array(Query);
Query = 0;
if(!errorMessage.empty()) {
LogFile->write(EQEMuLog::Error, "Error Loading Merc Inventory: %s", errorMessage.c_str());
}
}
uint8 ZoneDatabase::GetGridType(uint32 grid, uint32 zoneid ) {
char *query = 0;
char errbuf[MYSQL_ERRMSG_SIZE];

View File

@ -293,7 +293,7 @@ public:
/*
* Zone related
*/
bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, int &ruleset, char **map_filename);
bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, int &ruleset, char **map_filename);
bool SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd);
bool DumpZoneState();
int8 LoadZoneState(const char* zonename, LinkedList<Spawn2*>& spawn2_list);
@ -350,9 +350,11 @@ public:
* Mercs
*/
const NPCType* GetMercType(uint32 id, uint16 raceid, uint32 clientlevel);
void LoadMercEquipment(Merc *merc);
void SaveMercBuffs(Merc *merc);
void LoadMercBuffs(Merc *merc);
bool LoadMercInfo(Client *c);
bool LoadCurrentMerc(Client *c);
bool SaveMerc(Merc *merc);
bool DeleteMerc(uint32 merc_id);
//void LoadMercTypesForMercMerchant(NPC *merchant);