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SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 09/23/2014 ==
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Kayen: Spell recourse effects will now be applied AFTER the base spells effects have been applied (consistent with live).
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Kayen: SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
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Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
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== 09/22/2014 ==
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Akkadius: #resetaa now covers the function of #resetaa and #refundaa
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@@ -8,7 +11,6 @@ Akkadius: #resetaa now covers the function of #resetaa and #refundaa
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Akkadius: Removed #refundaa
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Akkadius: Removed a lot of debug code for blob conversion
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Akkadius: Changed status logging for loads/saves to Debug category
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Kayen: Spell recourse effects / triggerable spell effects will now be applied AFTER the base spells effects have been applied (consistent with live)
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== 09/21/2014 ==
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Akkadius: Player Profile Blob to Database Conversion
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