SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).

Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
This commit is contained in:
KayenEQ
2014-09-23 09:15:02 -04:00
parent ec01e6c69b
commit c03a70651c
5 changed files with 29 additions and 18 deletions
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@@ -1,6 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 09/23/2014 ==
Kayen: Spell recourse effects will now be applied AFTER the base spells effects have been applied (consistent with live).
Kayen: SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
== 09/22/2014 ==
Akkadius: #resetaa now covers the function of #resetaa and #refundaa
@@ -8,7 +11,6 @@ Akkadius: #resetaa now covers the function of #resetaa and #refundaa
Akkadius: Removed #refundaa
Akkadius: Removed a lot of debug code for blob conversion
Akkadius: Changed status logging for loads/saves to Debug category
Kayen: Spell recourse effects / triggerable spell effects will now be applied AFTER the base spells effects have been applied (consistent with live)
== 09/21/2014 ==
Akkadius: Player Profile Blob to Database Conversion