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Fix zone crash with TryWeaponProc
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@ -4080,7 +4080,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
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}
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}
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}
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}
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if (!proced) {
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if (!proced && inst) {
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for (int r = 0; r < MAX_AUGMENT_SLOTS; r++) {
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for (int r = 0; r < MAX_AUGMENT_SLOTS; r++) {
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const ItemInst *aug_i = inst->GetAugment(r);
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const ItemInst *aug_i = inst->GetAugment(r);
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if (!aug_i) // no aug, try next slot!
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if (!aug_i) // no aug, try next slot!
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@ -4098,12 +4098,10 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
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Mob *own = GetOwner();
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Mob *own = GetOwner();
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if (own)
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if (own)
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own->Message_StringID(13, PROC_PETTOOLOW);
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own->Message_StringID(13, PROC_PETTOOLOW);
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}
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} else {
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else {
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Message_StringID(13, PROC_TOOLOW);
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Message_StringID(13, PROC_TOOLOW);
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}
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}
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}
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} else {
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else {
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ExecWeaponProc(aug_i, aug->Proc.Effect, on);
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ExecWeaponProc(aug_i, aug->Proc.Effect, on);
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break;
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break;
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}
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}
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