[Quest API] Add EVENT_EQUIP_ITEM_CLIENT and EVENT_UNEQUIP_ITEM_CLIENT to Perl/Lua. (#2015)

- These events allow more customization beyond forcing operators to use a script file for each and every item they want to have some sort of functionality for these events.
- Perl event exports $item_id, $item_quantity, and $slot_id.
- Lua event exports item_id, item_quantity, slot_id, and item.
This commit is contained in:
Kinglykrab
2022-02-22 20:04:08 -05:00
committed by GitHub
parent 3c35e9bbc8
commit bfd1cf9379
7 changed files with 74 additions and 4 deletions
+2
View File
@@ -113,6 +113,8 @@ void handle_player_consider(QuestInterface* parse, lua_State* L, Client* client,
std::vector<EQ::Any>* extra_pointers);
void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any>* extra_pointers);
void handle_player_equip_item(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any>* extra_pointers);
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,