mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-09 22:20:24 +00:00
Added class EQEmu::InventorySlot
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+13
-13
@@ -296,7 +296,7 @@ bool Client::Process() {
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}
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if(AutoFireEnabled()){
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EQEmu::ItemInstance *ranged = GetInv().GetItem(EQEmu::legacy::SlotRange);
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EQEmu::ItemInstance *ranged = GetInv().GetItem(EQEmu::inventory::slotRange);
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if(ranged)
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{
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if (ranged->GetItem() && ranged->GetItem()->ItemType == EQEmu::item::ItemTypeBow){
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@@ -391,10 +391,10 @@ bool Client::Process() {
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}
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else if (auto_attack_target->GetHP() > -10) // -10 so we can watch people bleed in PvP
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{
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EQEmu::ItemInstance *wpn = GetInv().GetItem(EQEmu::legacy::SlotPrimary);
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TryWeaponProc(wpn, auto_attack_target, EQEmu::legacy::SlotPrimary);
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EQEmu::ItemInstance *wpn = GetInv().GetItem(EQEmu::inventory::slotPrimary);
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TryWeaponProc(wpn, auto_attack_target, EQEmu::inventory::slotPrimary);
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DoAttackRounds(auto_attack_target, EQEmu::legacy::SlotPrimary);
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DoAttackRounds(auto_attack_target, EQEmu::inventory::slotPrimary);
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if (CheckAATimer(aaTimerRampage))
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entity_list.AEAttack(this, 30);
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}
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@@ -430,10 +430,10 @@ bool Client::Process() {
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else if(auto_attack_target->GetHP() > -10) {
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CheckIncreaseSkill(EQEmu::skills::SkillDualWield, auto_attack_target, -10);
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if (CheckDualWield()) {
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EQEmu::ItemInstance *wpn = GetInv().GetItem(EQEmu::legacy::SlotSecondary);
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TryWeaponProc(wpn, auto_attack_target, EQEmu::legacy::SlotSecondary);
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EQEmu::ItemInstance *wpn = GetInv().GetItem(EQEmu::inventory::slotSecondary);
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TryWeaponProc(wpn, auto_attack_target, EQEmu::inventory::slotSecondary);
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DoAttackRounds(auto_attack_target, EQEmu::legacy::SlotSecondary);
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DoAttackRounds(auto_attack_target, EQEmu::inventory::slotSecondary);
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}
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}
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}
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@@ -763,7 +763,7 @@ void Client::BulkSendInventoryItems()
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EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
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// Possessions items
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for (int16 slot_id = SLOT_BEGIN; slot_id < EQEmu::legacy::TYPE_POSSESSIONS_SIZE; slot_id++) {
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for (int16 slot_id = EQEmu::inventory::slotBegin; slot_id < EQEmu::legacy::TYPE_POSSESSIONS_SIZE; slot_id++) {
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const EQEmu::ItemInstance* inst = m_inv[slot_id];
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if (!inst)
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continue;
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@@ -778,12 +778,12 @@ void Client::BulkSendInventoryItems()
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// PowerSource item
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if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
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const EQEmu::ItemInstance* inst = m_inv[EQEmu::legacy::SlotPowerSource];
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const EQEmu::ItemInstance* inst = m_inv[EQEmu::inventory::slotPowerSource];
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if (inst) {
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inst->Serialize(ob, EQEmu::legacy::SlotPowerSource);
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inst->Serialize(ob, EQEmu::inventory::slotPowerSource);
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if (ob.tellp() == last_pos)
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Log.Out(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", EQEmu::legacy::SlotPowerSource);
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Log.Out(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", EQEmu::inventory::slotPowerSource);
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last_pos = ob.tellp();
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}
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@@ -1095,7 +1095,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
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switch(memspell->scribing)
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{
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case memSpellScribing: { // scribing spell to book
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const EQEmu::ItemInstance* inst = m_inv[EQEmu::legacy::SlotCursor];
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const EQEmu::ItemInstance* inst = m_inv[EQEmu::inventory::slotCursor];
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if (inst && inst->IsClassCommon())
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{
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@@ -1109,7 +1109,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
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if(item && item->Scroll.Effect == (int32)(memspell->spell_id))
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{
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ScribeSpell(memspell->spell_id, memspell->slot);
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DeleteItemInInventory(EQEmu::legacy::SlotCursor, 1, true);
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DeleteItemInInventory(EQEmu::inventory::slotCursor, 1, true);
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}
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else
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Message(0,"Scribing spell: inst exists but item does not or spell ids do not match.");
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