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Added class EQEmu::InventorySlot
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@@ -981,7 +981,7 @@ namespace Titanium
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OUT(hairstyle);
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
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for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
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OUT(item_material.Slot[r].Material);
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OUT(item_tint.Slot[r].Color);
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}
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@@ -1301,14 +1301,14 @@ namespace Titanium
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if (eq->Race[char_index] > 473)
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eq->Race[char_index] = 1;
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for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
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for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
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eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
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}
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eq->BeardColor[char_index] = emu_cse->BeardColor;
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eq->HairStyle[char_index] = emu_cse->HairStyle;
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for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
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for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
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eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
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}
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@@ -1338,14 +1338,14 @@ namespace Titanium
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for (; char_index < 10; ++char_index) {
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eq->Race[char_index] = 0;
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for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
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for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
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eq->CS_Colors[char_index].Slot[index].Color = 0;
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}
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eq->BeardColor[char_index] = 0;
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eq->HairStyle[char_index] = 0;
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for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
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for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
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eq->Equip[char_index].Slot[index].Material = 0;
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}
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@@ -1677,7 +1677,7 @@ namespace Titanium
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eq->petOwnerId = emu->petOwnerId;
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eq->guildrank = emu->guildrank;
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// eq->unknown0194[3] = emu->unknown0194[3];
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
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eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
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eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
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}
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@@ -2437,7 +2437,7 @@ namespace Titanium
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ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
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// Sub data
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for (int index = SUB_INDEX_BEGIN; index < invbag::ItemBagSize; ++index) {
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for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
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ob << '|';
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EQEmu::ItemInstance* sub = inst->GetItem(index);
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