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https://github.com/EQEmu/Server.git
synced 2026-09-02 08:26:36 +00:00
Added class EQEmu::InventorySlot
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+15
-15
@@ -1558,7 +1558,7 @@ namespace SoD
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OUT(hairstyle);
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
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for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
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eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
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eq->equipment.Slot[r].Unknown1 = 0;
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eq->equipment.Slot[r].EliteMaterial = 0;
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@@ -1998,10 +1998,10 @@ namespace SoD
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eq_cse->HairColor = emu_cse->HairColor;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
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eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
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}
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@@ -2568,7 +2568,7 @@ namespace SoD
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float SpawnSize = emu->size;
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if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
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{
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PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
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if (emu->size == 0)
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{
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@@ -2765,7 +2765,7 @@ namespace SoD
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if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
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for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
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{
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
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@@ -2792,13 +2792,13 @@ namespace SoD
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{
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structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
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Equipment[k].Material = emu->equipment.Slot[k].Material;
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Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
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}
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Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
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}
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if (strlen(emu->title))
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{
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@@ -3869,18 +3869,18 @@ namespace SoD
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ob.write((const char*)&subitem_count, sizeof(uint32));
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for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
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for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
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EQEmu::ItemInstance* sub = inst->GetItem(index);
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if (!sub)
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continue;
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int SubSlotNumber = INVALID_INDEX;
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if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
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SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
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SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
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else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
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else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
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else
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SubSlotNumber = slot_id_in;
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@@ -3898,7 +3898,7 @@ namespace SoD
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{
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uint32 SoDSlot = 0;
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if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
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if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
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SoDSlot = serverSlot + 1;
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else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
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SoDSlot = serverSlot + 11;
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@@ -3906,7 +3906,7 @@ namespace SoD
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SoDSlot = serverSlot + 1;
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else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
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SoDSlot = serverSlot + 1;
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else if (serverSlot == EQEmu::legacy::SlotPowerSource)
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else if (serverSlot == EQEmu::inventory::slotPowerSource)
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SoDSlot = invslot::PossessionsPowerSource;
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else
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SoDSlot = serverSlot;
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@@ -3932,7 +3932,7 @@ namespace SoD
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else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
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ServerSlot = sodSlot - 1;
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else if (sodSlot == invslot::PossessionsPowerSource)
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ServerSlot = EQEmu::legacy::SlotPowerSource;
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ServerSlot = EQEmu::inventory::slotPowerSource;
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else
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ServerSlot = sodSlot;
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return ServerSlot;
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