mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-05 19:46:35 +00:00
Added class EQEmu::InventorySlot
This commit is contained in:
+52
-53
@@ -2079,7 +2079,7 @@ namespace RoF
|
||||
|
||||
outapp->WriteUInt32(22); // Equipment count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2099,9 +2099,9 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2110,7 +2110,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -2120,7 +2120,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -3059,12 +3059,12 @@ namespace RoF
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroicModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -4096,7 +4096,7 @@ namespace RoF
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -4105,15 +4105,15 @@ namespace RoF
|
||||
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroicModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4829,10 +4829,9 @@ namespace RoF
|
||||
|
||||
IN(item_id);
|
||||
int r;
|
||||
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
|
||||
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
|
||||
IN(augments[r]);
|
||||
}
|
||||
// Max Augs is now 6, but no code to support that many yet
|
||||
IN(link_hash);
|
||||
IN(icon);
|
||||
|
||||
@@ -5622,18 +5621,18 @@ namespace RoF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -5659,17 +5658,17 @@ namespace RoF
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
|
||||
RoFSlot.Type = invtype::InvTypePossessions;
|
||||
RoFSlot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoFSlot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoFSlot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
|
||||
RoFSlot.Slot += 1;
|
||||
}
|
||||
|
||||
@@ -5681,8 +5680,8 @@ namespace RoF
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
|
||||
RoFSlot.Type = invtype::InvTypePossessions;
|
||||
TempSlot = serverSlot - 1;
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
|
||||
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
|
||||
RoFSlot.Slot = invslot::PossessionsCursor;
|
||||
@@ -5699,8 +5698,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5710,8 +5709,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5721,8 +5720,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) {
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -5760,16 +5759,16 @@ namespace RoF
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
|
||||
RoFSlot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoFSlot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoFSlot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
|
||||
RoFSlot.Slot += 1;
|
||||
|
||||
/*else if (ServerSlot >= MainCursor) { // Cursor
|
||||
@@ -5782,8 +5781,8 @@ namespace RoF
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
|
||||
TempSlot = serverSlot - 1;
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
|
||||
@@ -5803,7 +5802,7 @@ namespace RoF
|
||||
|
||||
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
||||
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rofSlot.Slot - 3;
|
||||
@@ -5825,8 +5824,8 @@ namespace RoF
|
||||
else // Worn Slots
|
||||
TempSlot = rofSlot.Slot;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -5834,8 +5833,8 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeBank) {
|
||||
TempSlot = EQEmu::legacy::BANK_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5846,8 +5845,8 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
|
||||
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5858,10 +5857,10 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeTrade) {
|
||||
TempSlot = EQEmu::legacy::TRADE_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
// OLD CODE:
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::legacy::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5872,7 +5871,7 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeWorld) {
|
||||
TempSlot = EQEmu::legacy::WORLD_BEGIN;
|
||||
|
||||
if (rofSlot.Slot >= SUB_INDEX_BEGIN)
|
||||
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += rofSlot.Slot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
@@ -5903,7 +5902,7 @@ namespace RoF
|
||||
|
||||
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
||||
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rofSlot.Slot - 3;
|
||||
@@ -5920,8 +5919,8 @@ namespace RoF
|
||||
else
|
||||
TempSlot = rofSlot.Slot;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
|
||||
+51
-51
@@ -2164,7 +2164,7 @@ namespace RoF2
|
||||
|
||||
outapp->WriteUInt32(22); // Equipment count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2184,9 +2184,9 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2195,7 +2195,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -2205,7 +2205,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -3154,12 +3154,12 @@ namespace RoF2
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroicModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -4321,7 +4321,7 @@ namespace RoF2
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -4330,15 +4330,15 @@ namespace RoF2
|
||||
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroicModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5066,7 +5066,7 @@ namespace RoF2
|
||||
|
||||
IN(item_id);
|
||||
int r;
|
||||
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
|
||||
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
|
||||
IN(augments[r]);
|
||||
}
|
||||
IN(link_hash);
|
||||
@@ -5922,18 +5922,18 @@ namespace RoF2
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -5959,7 +5959,7 @@ namespace RoF2
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
|
||||
if (PacketType == ItemPacketLoot)
|
||||
{
|
||||
RoF2Slot.Type = invtype::InvTypeCorpse;
|
||||
@@ -5971,13 +5971,13 @@ namespace RoF2
|
||||
RoF2Slot.Slot = serverSlot;
|
||||
}
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoF2Slot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
|
||||
RoF2Slot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
|
||||
RoF2Slot.Slot += 1;
|
||||
}
|
||||
|
||||
@@ -5989,8 +5989,8 @@ namespace RoF2
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
|
||||
RoF2Slot.Type = invtype::InvTypePossessions;
|
||||
TempSlot = serverSlot - 1;
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
|
||||
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
|
||||
RoF2Slot.Slot = invslot::PossessionsCursor;
|
||||
@@ -6007,8 +6007,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6018,8 +6018,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6029,8 +6029,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) {
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -6068,16 +6068,16 @@ namespace RoF2
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
|
||||
RoF2Slot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoF2Slot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoF2Slot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
|
||||
RoF2Slot.Slot += 1;
|
||||
|
||||
/*else if (ServerSlot >= MainCursor) { // Cursor
|
||||
@@ -6090,8 +6090,8 @@ namespace RoF2
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
|
||||
TempSlot = serverSlot - 1;
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
|
||||
@@ -6111,7 +6111,7 @@ namespace RoF2
|
||||
|
||||
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
||||
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rof2Slot.Slot - 3;
|
||||
@@ -6133,8 +6133,8 @@ namespace RoF2
|
||||
else // Worn Slots
|
||||
TempSlot = rof2Slot.Slot;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -6142,8 +6142,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeBank) {
|
||||
TempSlot = EQEmu::legacy::BANK_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rof2Slot.Slot;
|
||||
@@ -6154,8 +6154,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
|
||||
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rof2Slot.Slot;
|
||||
@@ -6166,8 +6166,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeTrade) {
|
||||
TempSlot = EQEmu::legacy::TRADE_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
// OLD CODE:
|
||||
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
|
||||
|
||||
@@ -6180,7 +6180,7 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeWorld) {
|
||||
TempSlot = EQEmu::legacy::WORLD_BEGIN;
|
||||
|
||||
if (rof2Slot.Slot >= SUB_INDEX_BEGIN)
|
||||
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += rof2Slot.Slot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
@@ -6215,7 +6215,7 @@ namespace RoF2
|
||||
|
||||
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
||||
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rof2Slot.Slot - 3;
|
||||
@@ -6232,8 +6232,8 @@ namespace RoF2
|
||||
else
|
||||
TempSlot = rof2Slot.Slot;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
|
||||
@@ -190,7 +190,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1082,7 +1082,7 @@ union
|
||||
/*00184*/ Texture_Struct equipment[22]; // Total Slots
|
||||
};
|
||||
/*00624*/ uint32 equip2_count; // Seen 9
|
||||
/*00628*/ Texture_Struct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
|
||||
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
|
||||
/*00808*/ uint32 tint_count; // Seen 9
|
||||
/*00812*/ TintProfile item_tint; // RR GG BB 00
|
||||
/*00848*/ uint32 tint_count2; // Seen 9
|
||||
|
||||
@@ -190,7 +190,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
+15
-15
@@ -1558,7 +1558,7 @@ namespace SoD
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -1998,10 +1998,10 @@ namespace SoD
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2568,7 +2568,7 @@ namespace SoD
|
||||
float SpawnSize = emu->size;
|
||||
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
||||
{
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
|
||||
if (emu->size == 0)
|
||||
{
|
||||
@@ -2765,7 +2765,7 @@ namespace SoD
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -2792,13 +2792,13 @@ namespace SoD
|
||||
{
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
if (strlen(emu->title))
|
||||
{
|
||||
@@ -3869,18 +3869,18 @@ namespace SoD
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -3898,7 +3898,7 @@ namespace SoD
|
||||
{
|
||||
uint32 SoDSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
SoDSlot = serverSlot + 11;
|
||||
@@ -3906,7 +3906,7 @@ namespace SoD
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
SoDSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
SoDSlot = serverSlot;
|
||||
@@ -3932,7 +3932,7 @@ namespace SoD
|
||||
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = sodSlot - 1;
|
||||
else if (sodSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = sodSlot;
|
||||
return ServerSlot;
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
|
||||
+13
-13
@@ -1230,7 +1230,7 @@ namespace SoF
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -1670,10 +1670,10 @@ namespace SoF
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2101,10 +2101,10 @@ namespace SoF
|
||||
eq->deity = emu->deity;
|
||||
eq->drakkin_heritage = emu->drakkin_heritage;
|
||||
eq->gender = emu->gender;
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
||||
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
eq->StandState = emu->StandState;
|
||||
@@ -2167,7 +2167,7 @@ namespace SoF
|
||||
strcpy(eq->name, emu->name);
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
eq->anon = emu->anon;
|
||||
@@ -3237,18 +3237,18 @@ namespace SoF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -3266,7 +3266,7 @@ namespace SoF
|
||||
{
|
||||
uint32 SoFSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
SoFSlot = serverSlot + 11;
|
||||
@@ -3274,7 +3274,7 @@ namespace SoF
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
SoFSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
SoFSlot = serverSlot;
|
||||
@@ -3301,7 +3301,7 @@ namespace SoF
|
||||
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = sofSlot - 1;
|
||||
else if (sofSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = sofSlot;
|
||||
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
|
||||
@@ -981,7 +981,7 @@ namespace Titanium
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
OUT(item_material.Slot[r].Material);
|
||||
OUT(item_tint.Slot[r].Color);
|
||||
}
|
||||
@@ -1301,14 +1301,14 @@ namespace Titanium
|
||||
if (eq->Race[char_index] > 473)
|
||||
eq->Race[char_index] = 1;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = emu_cse->BeardColor;
|
||||
eq->HairStyle[char_index] = emu_cse->HairStyle;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
|
||||
}
|
||||
|
||||
@@ -1338,14 +1338,14 @@ namespace Titanium
|
||||
for (; char_index < 10; ++char_index) {
|
||||
eq->Race[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->CS_Colors[char_index].Slot[index].Color = 0;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = 0;
|
||||
eq->HairStyle[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->Equip[char_index].Slot[index].Material = 0;
|
||||
}
|
||||
|
||||
@@ -1677,7 +1677,7 @@ namespace Titanium
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->guildrank = emu->guildrank;
|
||||
// eq->unknown0194[3] = emu->unknown0194[3];
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
@@ -2437,7 +2437,7 @@ namespace Titanium
|
||||
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
|
||||
|
||||
// Sub data
|
||||
for (int index = SUB_INDEX_BEGIN; index < invbag::ItemBagSize; ++index) {
|
||||
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
|
||||
ob << '|';
|
||||
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
|
||||
@@ -144,7 +144,7 @@ struct TintProfile {
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -167,7 +167,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
|
||||
+15
-15
@@ -1817,7 +1817,7 @@ namespace UF
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -2301,10 +2301,10 @@ namespace UF
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2869,7 +2869,7 @@ namespace UF
|
||||
float SpawnSize = emu->size;
|
||||
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
||||
{
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
|
||||
if (emu->size == 0)
|
||||
{
|
||||
@@ -3068,7 +3068,7 @@ namespace UF
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -3104,17 +3104,17 @@ namespace UF
|
||||
{
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
if (emu->equipment.Slot[k].Material > 99999) {
|
||||
Equipment[k].Material = 63;
|
||||
} else {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
}
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
if (strlen(emu->title))
|
||||
{
|
||||
@@ -4224,18 +4224,18 @@ namespace UF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -4253,7 +4253,7 @@ namespace UF
|
||||
{
|
||||
uint32 UnderfootSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
UnderfootSlot = serverSlot + 11;
|
||||
@@ -4261,7 +4261,7 @@ namespace UF
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
UnderfootSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
UnderfootSlot = serverSlot;
|
||||
@@ -4288,7 +4288,7 @@ namespace UF
|
||||
else if (ufSlot >= invbag::SharedBankBagsBegin && ufSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = ufSlot - 1;
|
||||
else if (ufSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = ufSlot;
|
||||
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
|
||||
Reference in New Issue
Block a user