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Added class EQEmu::InventorySlot
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@@ -127,7 +127,7 @@ struct LDoNTrapTemplate
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// All clients translate the character select information to some degree
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struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
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struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
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// RoF2-based hybrid struct
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struct CharacterSelectEntry_Struct
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@@ -142,7 +142,7 @@ struct CharacterSelectEntry_Struct
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uint16 Instance;
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uint8 Gender;
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uint8 Face;
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CharSelectEquip Equip[EQEmu::textures::TextureCount];
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CharSelectEquip Equip[EQEmu::textures::materialCount];
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uint8 Unknown15; // Seen FF
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uint8 Unknown19; // Seen FF
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uint32 DrakkinTattoo;
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@@ -834,7 +834,7 @@ struct SuspendedMinion_Struct
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/*002*/ uint32 HP;
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/*006*/ uint32 Mana;
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/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
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/*510*/ EQEmu::TextureShortProfile Items;
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/*510*/ EQEmu::TextureMaterialProfile Items;
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/*546*/ char Name[64];
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/*610*/
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};
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@@ -942,7 +942,7 @@ struct PlayerProfile_Struct
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/*0304*/ uint8 ability_time_minutes;
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/*0305*/ uint8 ability_time_hours; //place holder
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/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
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/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
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/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
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/*0348*/ uint8 unknown0348[44];
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/*0392*/ EQEmu::TintProfile item_tint;
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/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
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@@ -1179,7 +1179,7 @@ struct WearChange_Struct{
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/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
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/*014*/ uint32 hero_forge_model; // New to VoA
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/*018*/ uint32 unknown18; // New to RoF
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/*022*/ EQEmu::Tint_Struct color;
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/*022*/ EQEmu::textures::Tint_Struct color;
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/*026*/ uint8 wear_slot_id;
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/*027*/
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};
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